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[分享] X3:TC mod XTC v1.1

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发表于 2011-1-5 22:10:11 | 显示全部楼层 |阅读模式
本帖最后由 ygat 于 2011-1-5 22:49 编辑

XTC is updated to v1.1

Download (720MB):
http://www.moddb.com/mods/x-tend ... terran-conflict-v11

note:
Installation:
New Installation - Please follow the installation guide in the manual.
Upgrading from V1.0 or V1.0a - Uninstall XTC using "Add/Remove Programs" or "Programs and features" (depending on which version of windows you have installed). Install XTC V1.1 in the same manner that you installed the V1.0 file. (See the manual if you cannot remember how.)
Upgrading does not need you to uninstall and reinstall X3TC itself.

X-Tended - Terran Conflict V1.1 has the following fixes/changes since V1.0a.

    * TShip entries for Skiron and Scimitar Variants fixed.
    * Removed "connected sector" debug message.
    * Imperial police police fix.
    * Emergency Jump fixed thanks to Trickmov.
    * Adjusted crush ore command to count installed weapons too.
    * WareTemplate entry for Paranid SPP XXL fixed.
    * Fixed bad cargo bay extensions on cloned ships. (Ghost wares.)
    * Fixed claimable / comm-able lifepods.
    * Attackers will break off attack sooner. (Based on the pilot's aggression.)
    * Adjusted khaak config to new shields (we forgot to do that for 1.0) and increased timer reliability.
    * Leftover, docked ships from bailed MD pirate carriers are now decloacked automatically.
    * Blocked TP Liner Civilian ships from landing on player owned stations.
    * HUD tweaked to make graphical hull and shield indicators more visible.
    * Engine smoke trails tweaked to look better.
    * Removed the need for advanced satellites in cargo hold from recon drone command.
    * Fixed "missile only" command not displaying on player turrets when set. (It worked before, just didn't display the command had been set.)
    * Disabled unused ECM animation. (Until we make a proper effect for it.)
    * Added command check for transport boarding using "launch all marines".
    * Otana Prime and Otana III sector names (inc Spoken) swapped and descriptions edited. Now Otana Prime is 11/6 and Otana III is 10/5, so it makes more sense with the univ. expansion stages. (Will only show up on a new game. Won't cause errors on a save game though.)
    * Removed credits from buildable wares list.
    * Ware consumption on trading stations and equipment docks added with vanilla values.
    * Exchanged the repair ships installed jumpdrive check.
    * Mining Laser corrected.
    * Swordfish hull adjusted. (Will only be the new value with newly spawned ships.)
    * Merged in camera fixes from draffutt. (Thanks.)
    * Swapped pirate and non-pirate Kestrel versions (the used models were mixed up).
    * Swapped "Terran Supply Kobe" to "Goner Supply Ozias" so you can hire a TL in terran space now.
    * Swapped all Complex Construction Kits back to the original Argon entry.
    * Lowered chances for MD / ID usage on npc ships.
    * Fixed "config production" search function. (Player owned configurable missile fabs etc should now work correctly.)
    * Added ware consumption to player trading stations in race territory.
    * Decades changed to decazuras in gns articles.
    * Fixed ice resource on player (newly) built water purification plants.
    * Yaki M7 model shaders updated to X3TC shaders. (Should fix the issue some people have had with half of the ship visually missing.)
    * Added EQD script hooks to Pirate Bases so buying Cargobay Shielding etc. works on these.
    * Various Typos and text errors corrected.
发表于 2011-1-5 22:15:56 | 显示全部楼层
看这题目多让人蛋疼啊
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发表于 2011-1-5 22:16:35 | 显示全部楼层
有谁装了吗?存档兼容不???
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 楼主| 发表于 2011-1-5 22:16:47 | 显示全部楼层
看这题目多让人蛋疼啊
0809000 发表于 2011-1-5 10:15 PM


???

why need to 蛋疼
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发表于 2011-1-5 22:18:27 | 显示全部楼层
回复 3# firehawk3268

2.0才不兼容吧,1.X内估计都是兼容的
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发表于 2011-1-5 22:21:04 | 显示全部楼层
本帖最后由 0809000 于 2011-1-5 22:47 编辑

回复 4# ygat
BUG终于可以减少了,那些BUG多的让人蛋疼
至少玩的人多了

改了好多遇见的BUG,连鬼货物,和无限传也改了

刚看到这贴是看就有78个下载的,现在还是
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发表于 2011-1-5 22:22:25 | 显示全部楼层
[S::$:]看到标题FMG路过,开始检查更新
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发表于 2011-1-5 22:22:33 | 显示全部楼层
看到这贴我目前反而没了玩的兴趣了。。。天知道明天又修复什么BUG
等正式定型了再玩了 。。。。
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发表于 2011-1-5 22:24:50 | 显示全部楼层
回复 8# bonesys

BUG少了反而不玩了。这逻辑也太。。。。。。
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发表于 2011-1-5 22:25:46 | 显示全部楼层
不光是改BUG了,还关闭了大量的功能
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