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[讨论] SRM1.02发布 兼容最新的CMOD4

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发表于 2011-2-17 22:39:54 | 显示全部楼层 |阅读模式
官网原帖:http://forum.egosoft.com/viewtopic.php?t=271003

NEW UPDATE RELEASED - V1.02
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- Added new CMOD4 missile particle trails to all trail packs and main mod to help with corrupted trails on fast missiles causing fps issues.
- Merged part of Armankessilols Schiffs Expansion mod – Replacement models: Astraeus, Marlin, Auster, Marauder, Starburst, Starliner. New ships: Argon Nexus, Mobile Research Station.
- Due to new model having more turrets, Astraeus is rebalanced to a standard M7 rather than a carrier. It now has 8 internal docks and 1 external M6 dock.
- Griffon laser energy reduced to M7 carrier levels.
- Changed Valhalla class to M0 in the hope that this will stop it being spawned so often by military scripts.
- Changed Marauder variant to 0 to remove Hauler prefix.
- Rebalanced M1 hanger sizes to be more racial and reducing overall numbers to between 30 and 50 to help with FPS when carriers deploy all their fighters.
- Reduced hangers on Cerberus and Deimos to move them away from the light carrier bracket.
- Added custom skins for all Yaki ships.
- Fixed missing cockpit on Tenjin.
- Added two new Yaki ships – Tenshi (M6) and Toukon (M8 ).
- Retextured all X2 ships, receiving X3 high res textures, bump maps and shaders.
- Updated SRM exclusive trails package to add engine effects to capital ships, based on Killerogs mk2 effects but with updated textures – including Mk1s and SRM exclusive ships. New larger trails for M6, TS, TP and TMs.
- Changed Xenon Mk1 ships to race “0” so they are no longer spawned by scripts.
- Fixed missing texture from Scorpion Mk1 which was causing a hole to appear in the ship.
- Fixed all turret aims on Titan Mk1, Colossus Mk1, Zeus Mk1, Odysseus Mk1, Shark Mk1.
- Added shields to Weapons Dealers and increased missile delivery sizes.
- Updated descriptions for all new ships and all Otas ships.


Ships that must be cloned:

Astraeus, Marlin, Auster.


Ships that must not be in sector when you upgrade:

Astraeus, Marlin, Auster, any Mk1 ships, any Yaki (the Yaki and Mk1 ships are precautionary - it might be OK to have them in sector as its just texture changes)


If you are flying a carrier, it would probably be a good idea to undock all your ships before upgrading due to the hanger size changes.




All trail packs need to be updated.

Important note if using a pack with capital ship effects:
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Due to scene file changes, if you wish to swap to another pack you must go to an empty sector, eject from your ship and send it to another sector. It must be just you in your spacesuit or the save will crash.

So non-cap ship pack to cap ship pack is OK.

cap ship pack to non-capship pack or the other cap-ship pack is not OK.

So if you're using Killerog's Mk2 pack and want to try the new SRM exclusive cap ship effects, you must go to an empty sector.


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Weapons Dealer script has been updated to add shields and increase missile delivery numbers. Once the new script has been installed, simply disable and reenable the AL plugin to upgrade.

Shipyard pack has been updated to include the new ships. (not the two civilian ships - they will just be appearing in jobs)



- -说些重点的
X2的船换了新贴图
瓦尔哈拉改成M0 防止那些IR啊RRF之类的MOD疯狂刷新
修正了很多个族的M2的炮座
YAKI加了一条M6一条M8- -导弹~?
发表于 2011-8-26 12:45:08 | 显示全部楼层
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