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[转帖] SOTS2 发布第三段游戏视频 [验证了我的部分寓言]

 火.. [复制链接]
发表于 2011-3-7 13:27:06 | 显示全部楼层 |阅读模式
本帖最后由 davidhawk 于 2011-3-7 13:49 编辑

刚刚发现的,很Happy的转到优酷....
和大家一起分享...

考虑到刚上传的视频处于"转码"中, 下面放上连接给网络好的朋友们过去看.. 等转码完毕我再贴视频进来....

转码完成了,贴上:


另外: By Pass掉视频中的大胖子,其他部分就是实战状况了, 还有战术界面的特写.


http://gdc.gamespot.com/video/6302295/
 楼主| 发表于 2011-3-7 13:39:58 | 显示全部楼层
本帖最后由 davidhawk 于 2011-3-7 13:41 编辑

我截取了一些视频图出来:






这里我们发现,战术界面可以上下调节方向,不再是2D战争了!!!!


这里我的寓言成真了,两侧的绿色方格果然是血量!!!!




CNC哦....

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 楼主| 发表于 2011-3-7 13:42:39 | 显示全部楼层
公司电脑不能开声音, 听力好的兄弟们可以上了!!!!
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发表于 2011-3-7 14:01:52 | 显示全部楼层
頂頂先。
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 楼主| 发表于 2011-3-7 14:05:35 | 显示全部楼层
听力好的兄弟出现了, 翻译翻译那个胖子的话吧....
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发表于 2011-3-7 14:09:17 | 显示全部楼层
我也在公司……而且也沒音箱……
況且我聽力也不好,我上次翻譯是靠有臺詞文本才做出來的
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发表于 2011-3-7 14:14:35 | 显示全部楼层
战术界面更像一个坐在全息显示屏前指挥的指挥官了
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 楼主| 发表于 2011-3-7 14:16:13 | 显示全部楼层
战术界面更像一个坐在全息显示屏前指挥的指挥官了
686800 发表于 2011-3-7 14:14


指挥官我没有看见,我只看见了一个3D全息界面,
还不错......
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 楼主| 发表于 2011-3-7 14:17:36 | 显示全部楼层
我也在公司……而且也沒音箱……
況且我聽力也不好,我上次翻譯是靠有臺詞文本才做出來的 ...
阿姆斯特撞 发表于 2011-3-7 14:09



大家都这么谦虚,那就只能期待Worms大大了....
可惜这位大大时差问题,总是昼伏夜出.....
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 楼主| 发表于 2011-3-7 15:11:58 | 显示全部楼层
本帖最后由 davidhawk 于 2011-3-7 15:14 编辑

随着视频还出了一段介绍,翻译来看看;
因为时间有限,我慢慢来;另外附上英文原文,防止误导各位英文高手...

The exploration of known space will also change its complexion in Sword II. While the first game took place in a vast galaxy of 350 stars or so, this space was abstracted to an extent--each star had one planet, and each planet could be exploited to a certain extent before you reached capacity. In Sword II, you'll find stars that are orbited by multiple planets, which may also have multiple moons. Different planets and moons may house different types of resources, while some planets might be barren of precious resources, but be located centrally within the universe as an excellent trading hub. As a result, you may find yourself arranging different corners of your intergalactic holdings into specific roles--your wealthy mining system might be on one side, your production-focused world over there, and your trading hub planet smack dab in the middle of it. In addition, because you'll be dealing with planetary systems rather than single planets, you may encounter situations where you and one of your opponents occupy planets in the same system…leading to an awkward demilitarized (or not-so-demilitarized) zone between your holdings and potentially generating tension that may lead up to war. Considering that Sword II is adding a brand-new seventh faction (which remains unrevealed), the universe of Sword of the Stars II is definitely going to be a little more crowded.
在星际之剑2中,即便是对于已知空间的探索也是有意义的.在1代中,我们打开350星系甚至更大的地图,而每一个星系总是有一个行星,每一个行星在你到达后都可以发挥一定的作用[殖民/贸易/采矿/放间谍].在2代中,你可以发现多颗行星的星系,他们甚至各自还有多颗卫星.不同的行星和卫星可以孕育不同种类的自然资源,虽然有些星球的土地非常贫瘠,没有什么资源,但是其在星系中的独特位置可以让它成为贸易枢纽.结果将会导致你的帝国的每个行星基于其特性会被赋予不同的工业属性:一边是你的矿产星球,其他一些可能专注于生产,而你的贸易枢纽可能恰好放在他们中间.然而,因为本次你要经营的是一个多行星星系,所以你有机会碰到一个星系,你和你的对手都在这个星系中的不同行星上有殖民地;这种同星系中的殖民,可能最终导致你和这个对手的摩擦甚至战争.加上星际之剑2中即将加入的第七种族[目前仍然保密],星际之剑2中的宇宙明显更加的拥挤了.

Also, outer space will house more than just your forces and those of your opponents. Sword II will have smaller civilizations that may occupy their own systems, and while you have the option of conquering everything in your path, including these smaller factions, you might also consider declaring these areas as colonies under your protection. Declaring a protectorate will grant you additional bonuses from your colony, but less overall control over the territory, and a potential responsibility to send help if the colony is attacked by one of your opponents. Exactly how you react in such situations will play into Sword II's alignment system. For instance, your empire may lean more towards fascism if you become a warmonger who conquers rather than colonizes and may lead to stronger military production, but lower morale among your subjects. The game will give you alerts that will let you know when you appear to be treading down a certain path, at which point you can choose to continue, or reconsider your actions.

Perhaps the biggest change in the sequel will be an addition to address one of the community's most common requests: expanding the first game's 2D combat model. The previous game conducted its massive space battles in an abstract manner that distilled hundreds of fighter ships into about 1,000 command points. While command points will return in the sequel, combat will no longer be restricted to a single plane. Instead, Sword II will have three planes for combat, a top plane, a middle plane, and a bottom plane, among which your ships, and those of your opponents, can move. These new planes will give players more tactical options in combat and will also take advantage of the game's expanded ship models, which will still let you customize any ship in three parts, but will also let you add secondary add-ons in sub-sections. In other words, while your colossal leviathan ship can now be equipped with laser batteries and a nifty new scanning sub-section, it may still have a vulnerable underbelly that enemy ships can attack by descending to a lower plane and attacking upwards (at which point, the capital ship's pilot will definitely want to descend to the lower plane as well to no longer expose the underside).
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