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[分享] 引擎特效修改教程(原文+翻译)

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发表于 2011-3-14 03:19:42 | 显示全部楼层 |阅读模式
支持论坛马爸爸买单
本帖最后由 黑暗枪骑兵 于 2011-3-14 12:13 编辑

有关引擎特效修改的
翻译:
X2 Editor 2, Tship, Engine Effect(color)的数字是在effects.txt里被定义,effects里的lensflares数字在lensflares.txt被定义,然后那里的body ID是BOD文件的编号(在cat:objects/v/文件夹里),然后在3dsmax里可以找到贴图的路径,贴图可以在cat:dds文件夹里或者cat:tex/true里被找到

Tship,Number of Emitters的编号是在Particle3.txt里被定义
前提是,那船的Scene必须装有fx_engine_emitter.

fx_engine_XXXX就像是一个船的部件,硬装上去的而已,其颜色,大小,都已经在那尾焰模型里的贴图和模型的大小被定义好

Engine Glow是已经被那船的引擎贴图定义好的了。。(其实就是贴图的渲染)


The (colour) definitions are in effects.txt, which map to a lensflares.txt, which maps to a .bod, which maps to a /tex jpeg texture.
Its the emitter that emitts (surprise) the flares. What kind /color of flares it emitts depends on the setting in tships (which depends on Effects.txt).

the engine effect (fx_engine_something) is a static file that can't be changed by tships.

The Particle emitter number in Tships defines what funky sparkly particles the fx_engine_emitter emitts, which depends on ... yes Particle3.txt

If there is no engine emitter in place you obviously dont see any change...
The glow of capitalships is defined by their texture after all.
发表于 2011-8-26 12:43:50 | 显示全部楼层
学习了。。。
发表于 2012-4-22 18:30:39 | 显示全部楼层
认真学习下,虽然看不懂,留着以后用。。
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