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[转帖] SRM:C 1.04, CMOD4 v4.7 - 23/3/2011

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发表于 2011-3-25 20:55:00 | 显示全部楼层 |阅读模式
本帖最后由 黑暗枪骑兵 于 2011-3-25 08:25 编辑

原帖地址:http://forum.egosoft.com/viewtop ... der=asc&start=0
zip文件:http://www.thexuniverse.us/downloads/cmod/1.04/SRM1.04.zip
spk文件:http://www.thexuniverse.us/downloads/cmod/1.04/SRM1.04.spk

Changelog for v1.04
1. Fixed 45 degree weapon misalignment on certain ship turrets (bigturret5).
2. Added particle emitters to Marauder (trail packs).
3. Split Marauder main guns onto separate nodes to stop glitches.
4. Fixed cockpit positions, non-firing front turret and misaligned turret/cameras on Kha’ak
Destroyer and Carrier.
5. Updated Xtra pack to 1.91.
6. Renamed several ships to make way for Xtra updates and to make sure Betty will say them
all. Current - Patroclus --> Ganymede, Emeus --> Hawk. New Xtra - Acinonyx --> Wolf,
Adder --> Krait, Anaconda --> Lotan, Naginata --> Shamshir. New Kha’ak ships will be called
Advanced Scout, Advanced Interceptor, Advanced Fighter, Transport, and Frigate.
7. Gave Aquilo Boarding Pod compatibility and removed Sirokos as it was unnecessary to have
both ships when they both had the same model.
8. Angel gets a slight speed increase and have set the min cargo to be the same as the max
cargo so its in-line with other TPs.
9. Tenjin gains an extra shield slot, more laser energy, hull strength and cargo, but loses speed.
10. New SRM Shipyards Pack scripts. It is now an AL Plugin with configurable interface via
Cycrow’s Community Configuration Plugin. Feature placement is now random with collision
detection, and will handle sector takeovers and features will respawn if destroyed.
11. Removed Decomissioned Shipyards. Corporate Showrooms replace them with other civilian
ships such as freighters and transports for sale in addition to Mk1 ships.
12. Replaced the prototype/advanced shipyards with Corporate Research Stations.
13. Altered Weapons Dealers scripts to take advantage of new random sector code and collision
detection.
14. Replaced old Darkspace Weapons Dealer model with Cadius’ USC Military Outpost model.
15. Added 4x TS/M6 docks to Mobile Research Station. Increased shields to 5x 2GJ.
16. Reduced price of Starliner
发表于 2011-3-25 21:13:11 | 显示全部楼层
本帖最后由 黑暗枪骑兵 于 2011-3-25 08:19 编辑

CMOD4也更新了,兼容SRM 1.04
CMOD4 v4.7
原帖地址:http://forum.egosoft.com/viewtopic.php?t=288835
下载地址:
压缩包:http://www.thexuniverse.us/downloads/cmod/1.04/CMOD4.7.zip
SPK: http://www.thexuniverse.us/downloads/cmod/1.04/CMOD4.7.spk

Change Log:

V4.7 Changes:
 Missile Pack – Increased acceleration of Spectre so its in-line with other medium missiles.
 Updated Weapons Dealers plugin with new random spawning locations with collision detection.
 SRM 1.04 compatibility.
 Fixed missing sounds for FBC and PBC.
 Removed ambient bullet sounds and launch effects from all beams (except alpha and beta Kyons) to help with FPS


帖子修改记录:标题修改,转移到MOD区
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 楼主| 发表于 2011-3-25 21:53:34 | 显示全部楼层
回复 2# 黑暗枪骑兵
多谢黑骑大!
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发表于 2011-3-25 22:02:22 | 显示全部楼层
谢我干啥0.0
我貌似没做什么啊。。
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发表于 2011-3-25 22:09:17 | 显示全部楼层
咱觉得是这样的~~发错区没被砍~~他是谢黑骑不杀之恩~~
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发表于 2011-3-25 22:15:46 | 显示全部楼层
= =,发错区我从来都不砍的。。我只砍广告,纯水一类的。。
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发表于 2011-3-25 22:17:35 | 显示全部楼层
这咱当然知道~~无聊啊~~开个玩笑而已~~
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 楼主| 发表于 2011-3-25 22:25:38 | 显示全部楼层
回复 6# 黑暗枪骑兵
当然是谢CMOD啊。。。。
不过貌似这版改得也不算很厉害啊,还不如1.03呢
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发表于 2011-3-25 22:37:34 | 显示全部楼层
改动少才好啊,那说明这MOD越来越稳定,越来越少BUG了。。不然老是要更新多麻烦。。
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