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[转帖] SotS2 Wiki 上更新了几个种族的介绍

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发表于 2011-4-18 14:08:13 | 显示全部楼层 |阅读模式
本帖最后由 davidhawk 于 2011-4-18 14:18 编辑

Humans
Early in the 22nd century, humanity escaped from Einstein’s cage. The giant, ring-shaped engines of the Node drive gave us the power to leap to the nearest star at many times the speed of light. After centuries of dreaming, we were finally free to leave the cradle of our home world.  

Path to the Stars
Due to certain peculiarities of Human physiology and psychology, life on the Human home world became very unpleasant in the post-industrial age. The expected lifespan of the average Human being was enormously increased due to advances in biology and medicine but the breeding behavior of the majority of Humans was not adjusted to take this into account. Many Humans also refused to modify their industrial consumption and pollution.

Accordingly, from the beginning of the so-called "Industrial Revolution" onward, Humans began very rapidly to both overpopulate and environmentally devastate their own home planet. Certain unfortunate distribution philosophies created a steadily growing number of Humans with little or no access to vital resources while others remained wealthy, overfed and wasteful. The impoverished fringe population rapidly grew despite the pressures of starvation, disease and environmental toxins on their proliferation, until they outnumbered the so-called elite of the "developed world" by a factor of ten. The resulting planetary wars and limited nuclear exchanges were even more gruesome and destructive than the effects of overpopulation and careless industrialization had been — a sizable percentage of the homeworld's native species were lost as well as roughly 70% of the Human population.

During the Reconstruction Age a philosophical shift was observed in the surviving population of Humans. The newly emerging Consortium governments more easily signed armistices, environmental protection accords and peace agreements. War in general was no longer universally revered as the most valuable and noble of all Human endeavors as had often been the case in previous centuries. A tendency toward cooperation and mutual support was encouraged.

With the discovery of the Node drive, a motive for further cooperation among the various Human Consortia was found and the available resources of several governments were pooled to fund the research and development of the first interstellar space ship. Christened the Nova Maria, the ship made several successful Node jumps to and from nearby star systems before the first deep space colony was planned.

First Contact
As the Nova Maria boarded its passengers for launch, intent on the first adventure of space colonization for the Human species, tragedy struck. A Hiver nesting fleet, consisting of a Dreadnought and several support vessels, arrived in the Human race’s home system. The planetary defenses of the Human race, which had never before encountered another star-faring species, were negligible and easily brushed aside by superior Hiver firepower. The Nova Maria was destroyed in the first volley with all hands lost and the Human home world was bombarded from space for 48 hours afterward, resulting in massive devastation and catastrophic loss of life.
Only the legacy of Humankind's suicidal past eventually saved their home world from complete destruction. After nearly 36 hours of struggle, the curators of the planet's former ICBM arsenal finally managed to reactivate their remaining stock of ancient missiles which had been stored for decommission in the silos of the North American and Asian continents. A total of 3,000 fission and fusion bombs were launched at the descending Hiver fleet, destroying its full complement of Destroyers and causing serious damage to its Dreadnought.
Thereafter, the remains of the Hiver fleet left orbit and limped on to parts presently unknown.
Rebuilding from this devastation has taken the Human race several years. Although the Human home world is now lightly populated and there is little pressure to expand, certain peculiarities of Human psychology have re-emerged from their slumber. The Human race has re-learned its historical taste for war and SolForce (the united Human military) never lacks for willing volunteers. Most Human spacers have bitter memories of the Hiver attack and are old enough to have lost friends and family in the fires, floods and chaos that followed. Accordingly, although the official motto of their Space Corps is "Per Ardua Ad Astra" — "Through Hardship, the Stars" — the unofficial motto of Humans in space is "Repensum est Canicula" — "Payback is a Bitch".

Biology
Humans are an air-breathing, land-based species of sentient mammals, evolved from a primate line, which can be traced to a tiny tree-dwelling shrew. They are highly adaptable and thrive in a wide variety of environments, but seem most comfortable within a limited range of temperature, gravity and atmospheric density, which mimic the conditions on their home world.
Humans tend to form family groupings based on a single breeding pair, one male, one female and their offspring from current and past pairings. A Human female can produce several offspring during the course of her breeding career, although gestation and birthing of Human infants can often be fatal without proper medical support.
Even after the losses sustained by the Hiver attack, and more so their own near self-annihilation, Humans are not finding it difficult to reproduce in this period of their history although it is more difficult to achieve "natural" childbirth. Fetal incubation is possible from the zygote stage onward — when rapid rises in population are necessary, a single pair of Humans working as a professional child-rearing team can raise 10 such children at a time, all 10 representing a different combination of frozen sperm and eggs. Naturally, this work is highly paid and requires a great deal of professional skill and emotional depth — but it can be done.

Technology
The discovery of the "subspace" dimension has allowed Human propulsion engineers to take advantage of the gravitational stress fractures of the universe. The principle at work is simple: four-dimensional space time appears to have a crystalline structure, and massive bodies such as stars and black holes create distortions in the space-time continuum. These distortions are connected by breaches of space-time known as "subspace". In essence, subspace is an interstitial dimension, which connects one gravitational distortion to another.
Connections between massive bodies in subspace are formed by means of similar "resonance" frequencies between the two gravitic "nodes". The causes of this "resonance" cannot be fully explained without resorting to the esoteric extremes of Starstring Theory, but the practical result is that the distance between any two nodes in subspace is highly compressed, relative to the positions these two Nodes might occupy in ordinary space-time. A Human vessel equipped with a Node drive can enter and leave subspace at will, and thus traverse the compressed distance between nodes very rapidly. When the vessel emerges from subspace again, it will have traversed a great distance in a short period of time, thus effectively achieving superluminal speed. This "faster-than-light" travel is possible between any two points which are connected by a fracture line.
While most Node lines occur between stars, other massive stellar bodies can also create small node lines. For example, when Blasky Yao Hsiang discovered subspace, he was able to exit the line at Jupiter. This is because Jupiter is a healthy sized gas giant and it does warp the fabric of spacetime just enough that a ersatz experimental node system could actually traverse a subline with the 100 to 1 shot of surviving entry and exit transition. System internal node lines do exist between high G enough bodies but so far they are so tenuous and so risky that they remain a curiosity more than an exploited resource. Vessels the size of a Destroyer are considered to be too large to be able to use these sublines.
Chains of nodal connection between stars are sometimes referred to as "starstreams", a term coined by the first subspace traveler, Blasky Yao Hsiang. However, the phrase "starstream" can be somewhat misleading. Although the Node connections between stars do form a sort of chain, if plotted through ordinary space-time, a Human ship traveling in subspace will not be crossing those regions of space as a physical object. The only evidence of the ship's passage in ordinary-space time is a series of gravitational pulses, which indicate the presence of the vessel in subspace. Although a sufficiently sensitive scanner might be able to determine the mass of a Human fleet in motion or the number of vessels traveling together, those vessels cannot be contacted or intercepted in ordinary space-time.
In general, all of the other races have a similar attitude toward Human FTL drive tech, which is something to the effect of:
"Where did you go, you little—!? Why I oughta...Damn it, just smash everything in sight until you find the damn monkeys!"

Military Culture
SolForce is the name of the united Human military, formed after the devastating first contact with the Hivers. The official motto of the Space Corps is "Per Ardua Ad Astra" — "Through Hardship, the Stars", though the popular unofficial motto of Humans in space is "Repensum est Canicula" — "Payback is a Bitch".
SolForce employs a mingling of Chinese and British naval traditions in their ranking system, demonstrating how traditional geographical and personal divisions between many racial and cultural groups have been left in the past. The level of gender bias in the military seen in the 21st century is impossible in SolForce, given the circumstances. Misogyny is a relic of a day and age when humanity was ignorant, backward, and foolish — not to mention being soft and spoiled enough that it made sense to disenfranchise one half of the species as a sop to the ego insecurities of the other half.
The breakdown of officers and enlisted crew depends very much on the ship and the mission. In general, SolForce is not liberal with the gift of rank. Times are hard and any kind of respect or authority has to be earned — this is true of command staff and specialists alike. A line officer in command of multiple ships would be called a "Task Force Commander", equivalent to a SolForce Commodore (Cdre). The term "Commodore" is used to refer to brass of equal rank who are not line officers, but serve in domestic, logistical or intelligence roles.
By the time of Tarka First Contact, many rungs of the old ranking system were obsolete including the ranks of Commander, Captain-Lieutenant and Lieutenant-Commander.
SolForce is divided into many different Corps, including the Space Corps, Intelligence Corps, Research & Development Corps and Ground Corps.
Generally, the ship prefix for the Human military is SFS ("SolForce Ship").

Civilian Culture
A great deal of Human art, literature and music has been lost over the centuries due to tragedies both self-orchestrated and inflicted by the Hivers. So much of Humanity's legacy of beauty and culture has been destroyed that it makes the burning of Alexandria's great library look like a minor event by comparison.
The one development which most sharply distinguishes Human art, literature and music in the future from that of today is that there is virtually no conception of "intellectual property" or "copyright". The notion that some part of the birthright of all Humanity could belong to one Human being and be jealously guarded for pursuit of a profit motive would be met with extreme violence.


 楼主| 发表于 2011-4-18 14:11:54 | 显示全部楼层
本帖最后由 davidhawk 于 2011-4-18 14:18 编辑

Hivers
Yes, my Queen!

Path to the Stars
Hivers have been spacefarers longer than any other species known to Humankind, at least prior to meeting the Morrigi, possessing sublight travel technology for over a thousand years. Although much of that time was spent merely colonizing their own home system, the introduction of gate technology allowed them to successfully become an interstellar civilization.
Human spacers call this species "Hivers" (or even more informally, "Bugs") because of their resemblance to the countless insect species found on Earth. Size notwithstanding, Hivers do have many features in common with terrestrial insects, especially when it comes to social organization and physical appearance. Nonetheless, they are a fully sentient space-faring race.
Hivers move through space using a combination of slower-than-light and instantaneous-transport technology. A fleet of Hiver ships, driven by standard STL engines, begins by traveling a great distance the hard way: It may take them months or years, moving at near-relativistic speed, to reach their destination. However, once they arrive, a ship with the Gate Section can build a teleportation gate. Should other Hiver ships choose to follow, they can travel instantly to the newly erected gate from any other gate in the Hiver Empire.
Hivers may be encountered in any part of the galaxy. The location of the Hiver home world is presently unknown. They are highly adaptable and able to thrive in a wide variety of environments, however; Hivers can colonize worlds which many other races would find inhospitable due to low gravity or atmospheric density.

Hivers at War
Wars are common among Hivers. The Hiver military impulse is generally driven by population pressure or the urge for supremacy. Because each Hiver princess can produce countless offspring per year, the population of Hivers in any one place can spike very quickly leading to intense competition for space and resources. A hive under pressure has one of two options: either they can cull their own population or eliminate the competition.
Although there are more than 30 words for "suicide" in the Hiver language, many families choose to go down the warpath rather than institute any other population control measure. Wars of this kind are grim and brutal battles-to-the-death in which the full time and resources of all Hive members are devoted to destroying the enemy Hive and its princess.
Occasionally an ambitious Hiver princess will take it into her head to become the High Queen of her species. The global wars of dominion in Hiver history are many and some have assumed legendary status over time. The destruction and loss of life associated with a battle for the throne has often left the planet almost completely depopulated with only a few exhausted clans left alive in the rubble.

Biology
The Hiver species is divided into three physical and social classes: the Worker, the Warrior, and the Breeder. All three classes are very different from one another, and might almost appear to be different species to the casual observer. A Worker bug looks, thinks and behaves so much differently than a Warrior or a Breeder bug that it is sometimes difficult to believe that all three bugs could have hatched from the same cluster of eggs!
Despite appearances, Hivers are not insects in the physical sense. They are much larger than any Terran insect, ranging from 40 to 250 kilograms in mass and 90 to 450 centimetres in height. They do have six limbs but the upper four are equipped with opposable digits. Most Hivers have a pair of wings on the dorsal surface of their bodies but these are vestigial and useless for flight.
A Hiver's body is partially covered with chitin but the shell is not an exo-skeleton. Hivers have an interior skeleton, a full array of internal organs and a circulatory system similar to that of a terrestrial bird or mammal. The chitin is not used for tissue support; it is adapted to serve as armor. Some scientists speculate that the bright colours and patterns of a Hiver's body also convey a great deal of social information to other Hivers.
Hiver voices come in a variety of pitches, from the trilling song of the smallest workers to the organ-like notes of the great queens. Hivers are capable of forming most of the sounds of human speech simply with their mouthparts, although there are a few that are difficult because they do not have the same arrangement of tongue and teeth that we do.
Due to the quirks of Hiver physiology, death is not necessarily the end for any given Hiver’s life. A great deal of short and long-term memory is stored in crystalline form in a Hiver’s brain case, and these chemicals can be extracted intact for up to 72 hours after death. With the help of the princess, who passes these chemicals through her own digestive tract, the memory of the fallen Hiver can be injected into the thorax of a freshly laid egg. The result is a new-born Hiver which has many of the memories, skills and experiences of the Hiver who died.

Technology
Hiver gate technology entered development some 500 years ago, finally granting them a quick and reliable method to travel between stars-- once they reached them. Although a few ships were sent out in the pre-Gate era to reach and colonize more distant worlds, these early colonization attempts did not fare well; the distances involved were too great, and it was too hard to develop transport routines that would allow the building and maintenance of adequate domes or terraforming efforts for a pioneer colony. Gates were revolutionary, as they allowed new colonies to access more settled worlds for much-needed support.
Hiver gates function by manipulating the Menisceal Principle, which states that the obervable universe is merely a thin 'skin.' Anything that can leave this 'skin' temporarily becomes a non-event in space-time, and certain technologies can manipulate it in different ways. The Gate mechanism employs the non-event property to remove and re-insert matter at different locations of the universe. Each Gate represents a nexus of simultaneity; a ship passing through the Gates is briefly everywhere and nowhere at once. Hiver ships become one with the skin for a moment, and then re-coalesce at the desired coordinates. In general, all enemy races have a similar attitude toward the Hivers drive tech, which is probably the same attitude players will adopt toward them in the game. In brief:
"Hiver drive tech is laughable--until they arrive. Then the joke's on you."
The one salient feature of the Hiver approach to technology is that Hivers will always consider the possibility of adapting their own bodies first, if it is easier and less expensive than creating a general toolset. They are more than willing to create specialized Hivers to do particular jobs; if they consider it more efficient to create a vacuum-proof Hiver than to solve the difficulties of creating a Hiver space-suit, they'll go with the vacuum-proof Hiver. In general Hivers prefer to standardize certain aspects of their racial physiology. Their ability to specialize can become dangerous to the empire if overused on a wide scale; they are a species very much in danger of evolving into subspecies if too much genetic tinkering is done.

Military Culture
In general the Hiver military is run by the warrior caste, so worker caste members of the military would tend to serve in more menial jobs (loading ammunition, preparing meals, cleaning and repairing ships), unless they proved themselves to be of extraordinary value somehow in combat.
In terms of a Hiver ship's crew, the smaller the ship, the more likely the members of the crew will all be the members of one clan, and commanded by a clan commander. Larger ships of the line will have mixed crews, with the resulting tensions that one might expect. In general, the crews of a massive ship of the line will tend to replace some of their loyalty to mother and clan to their ship and crew-brothers. This process is somewhat aided by the fact that the ship itself will have a certain resemblance to a female Hiver.
A gifted military Hiver may not only serve aboard many ships and rise up through the ranks according to his talent and ability, but may be reincarnated multiple times over the course of his career. Recovering the body of a great general is worth the lives of several other Hivers.
The warrior caste has its own musical tradition. Drills and marching parades are as common among Hivers as they are in other races with a strong military tradition, but Hivers are nearly miraculous in their ability to move in unison by the thousand. All members of the Hiver military, regardless of rank, address one another as "brother"—because this is a universal in all Hiver society, unless one is speaking to a Prince, a Princess or the Queen.

Civilian Culture
See also:  Hiver Entertainment and Pastimes
Due to the extremely strong emotional attachment that most Hivers have to their mothers, a great deal of their art, sculpture and literature is devoted to glorifying their mothers, extended families and ancestors. A great deal of their engineering and architecture is also based upon the female form or on scenes vaguely remembered from the hatching period.
Hiver dances are very intricate and some of the best can involve thousands of individuals moving in perfect unison. They also prefer choral music and symphonic arrangements for up to two-hundred musicians. So far as entertainments which are unique to their species, they enjoy a language of perfumes and pheromones which is incredibly sophisticated and can create the olfactory equivalent of poetry and painting with scents.
Hivers are avid gardeners, farmers, and raise various herd animals for their own sustenance. Food is rationed and tends to be distributed on a daily basis through clan hierarchy channels. Withholding of food is a common mild punishment for those who commit any offense, and free access to communal food stores for a brief period is a common reward for meritorious conduct. Sharing of food or preparing meals communally with others is a sign of affection and esteem. Sacrificing of one's ration to another is a rare but powerful gesture. Hivers love cooking and fine dining; workers in particular are usually capable of creating gourmet delicacies which are very strong on presentation—each individual makes the most of his food as their rationing tends to be tight and food is considered a clan gift.
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 楼主| 发表于 2011-4-18 14:16:36 | 显示全部楼层
Morrigi
While you crawled, We flew. While you dreamed of wings, We knew the stars.

Path to the Stars
Of the sentient species still living in this sector of the galaxy, the Morrigi are one of the most ancient, and have the longest recorded history of interstellar travel. Initially known only by the unique configuration of their aerodynamic avian shaped low orbital attack drones, the Morrigi were named “Crows” by the first Human spacers to witness their swooping attack pattern—a nickname that later proved curiously apt in many respects.
Morrigi is pronounced MOR-REE-GEE (with a hard G — as in Grunt), which roughly translates as “Travelers” in the proto-Creole known as the Trade Language. At this juncture it is impossible to say how long the Morrigi have been capable of traversing long interstellar distances, but biological and archaeological evidence unearthed on Za’xharis, Kao’Kona, Wiira and Mars suggest that the Morrigi have been “Travelers” for several millennia. Skeletal remains recovered on Wiira have revealed that some members of the Morrigi species have spent their entire developmental lives in space, from late infancy to adulthood, for at least six thousand years. Artifacts recovered from the sites excavated on Za’xharis and Mars suggest that the Morrigi were monitoring and visiting the home worlds of the Human and Hiver races for at least four thousand years before either species went through an Industrial Revolution. The dramatic site unearthed on Kao’Kona indicates that the Morrigi may have attempted to establish residence on the Tarka home world for nesting purposes in the past.
The modern Morrigi are not the pinnacle of technological and military achievement for their species. Ample evidence suggests that the current political and technological state of the species in fact represents a significant decline from a peak which occurred some ten to fifteen thousand years ago, when the Morrigi empire appears to have reached its maximal astroterritorial extent and its pinnacle of architectural and technological achievement. Ruins dating to this era are still found in some star systems which are not presently held by Morrigi colonists and seem to be seldom visited by Morrigi fleets.
Morrigi culture mandates that male and female offspring be divided into gender-segregated communities in early infancy. Male Morrigi spend their lives from infancy to senescence in space, living aboard nomadic starships which travel constantly from star to star. Female Morrigi are terrestrial creatures for the duration of their lives, raised in full gravity and adapted accordingly to planetary conditions.

The Suuligi War
For several thousand years, the relationship between Morrigi and other sentient species seems to have been largely peaceful, centered on limited cultural exchange and trade. In the past century, however, the Morrigi have suffered catastrophic losses in a war with an enemy they call “Suuligi”. Analysis of bone fragments recovered from the surface of Irridia V and the pilot of the vessel recovered on Wiira reveal an indisputable genetic similarity between the two. At this point it seems very clear that the outpost destroyed on Irridia must have been a small Morrigi colony, likely populated by female Morrigi pursuing scientific research. Similar attacks may have been launched by Species Y, the creators of the Zuul, on multiple Morrigi worlds. There is also evidence of combat and desecration of ancient Morrigi monuments which may have taken place at roughly the same time.
Modern Morrigi tribesman are tight-lipped on the subject of the enemy. Originally, “Screamers“ and “Suuligi“ are both mentioned in transmissions about the war, and SolForce translators may have assumed the two terms were used interchangeably. However, further intelligence has shown that “Screamers“ (in Morrigi “Kragodai“, literally “those who are made to scream“) are not identified with the tribal suffix that indicates a collective identity and are separate entities from both the “Suuligi“ and the “Zuligi“ (the Morrigi term for the Zuul) and are in fact three distinct references. Mounting evidence also suggests, that Species Y—known by the Zuul as “the Great Masters”, by the Morrigi as “Suuligi“, and by the Liir as “Suul’ka”—were a powerful military and technological force in this sector of the galaxy until a relatively short time ago. Finding the former homeworld and colonial outposts of this star-faring species, which appears to have disappeared practically overnight, is an urgent priority for all intelligence agencies. If Species Y was in fact destroyed by biological warfare, as their Liirian enemies claim, they have left behind an incalculable wealth of infrastructure, technology and scientific knowledge. The first species to find and back engineer the remnants of their civilization might gain a key advantage over competing species.

BiologyMorrigi display a mosaic of biological traits loosely associated with reptile, mammal and avian life forms. They appear to have evolved from an arboreal omnivore, and still consume a varied diet, but the emphasis on protein and fats suggests that the earliest ancestors may have been ambush predators. Physical traits are expressed differently by males and females of the species, but the sexual dimorphism observed may be only partially biological; a great deal of the divergence between sexes may be caused by cultural practices which significantly shape the bodies of male and female Morrigi in very different ways as they develop from infancy to adulthood.
The basic Morrigi torso is long and serpentine, with a length of approximately six meters from nose-tip to tail-tip in the largest female specimen found to date—males appear to be significantly smaller in all cases, reaching a maximum length of three meters. There are eight limbs along the length of the body. Two pairs of grasping limbs are found on the upper torso, each with opposable digits and a broad range of motion through shoulder and wrist. The third limb pair evolved into a pair of wings at some point during Morrigi evolution, likely when they were far less massive creatures; this wing pair extends to a wide span in the male and still allows him to achieve short bursts of atmospheric flight. The wings appear to be vestigial and useless for flight in the female, but may retain some emotive or display function in social settings.
In both male and female Morrigi, a pattern of reptilian scales covers the body. Scales have developed a feather-like consistency over the wing pair, and similar feather-scale plumage is observed on the head and tail; the latter scales are highly colorful in the male. A fourth limb pair above the tail marks the end of the organ cavity and is armed with a larger and more robust set of grasping claws. The prehensile tail extends for a considerable distance, sometimes nearly doubling the length of the body, and in the male of the species is sometimes arrayed with an impressive second fan of display plumage.
Internally, the Morrigi possess an unusual cardiovascular system, with four functioning hearts, four pairs of lungs and eight subtly hidden additional breathing orifices arranged along the length of the body. The organ cavity in both sexes is armored by a long pectoral girdle which anchors over seventy rib sets, and behaves very much like a second spine.
The natural Morrigi lifespan varies from 200-400 years. Both male and female Morrigi are highly intelligent and possess some psionic ability, although this ability is expressed very differently in the two sexes. Consult the article about their “Sexually Dimorphic Traits” for further information.

Technology
Given that the modern Morrigi may be the descendants of a more advanced Morrigi civilization, and that a great many technological secrets of their forebears appear to be lost to them, the technological complex they still possess is quite impressive. Central to this techno-culture is a highly advanced skill for building and programming pilotless drones, an uncanny control over gravimetric weapons, and a unique faster-than-light engine called the Void Cutter.
A Void Cutter engine, once engaged, will quickly accelerate its attendant craft to a speed just slightly in excess of the speed of light. In so doing, however, the engine appears to create a ripple of disturbance—a “bow wave” of space-time distortion which flows around the body of the ship. This bow wave has several principles which Morrigi shipwrights and pilots have learned to take advantage of over the centuries, the most salient of which is that other ships employing a similar engine can enter into the slipstream of the foremost vessel, conjoin their own “bow wave” to that of the leader, and achieve faster-than-light speed without wasting the majority of their energy to create the initial disruption. All ships following the lead vessel in a Morrigi flight pattern can devote the majority of their energy to forward thrust, rather than using it to crack the void.
The more Morrigi vessels are joined into a single flight, the faster the fleet as a whole will move, as the engines of all engines but one will be applied to thrust, while only the lead ship—the Void Cutter—will be devoting the majority of its energy to disrupting the fabric of space-time. Morrigi travel slowest alone, and fastest when in large numbers.

Military CultureLittle is known about the social behaviors of the pre-stellar Morrigi or the Morrigi of the so-called “Golden Age”. For the past several thousand years their society has been made up of many loosely affiliated and often highly competitive tribes, once largely independent of one another. Today, all surviving Morrigi tribes have formed a confederation for mutual defense, after recent losses in a war which took place some hundred years ago. Modern Morrigi look for leadership to a single Morrigi war-leader, the so-called “Morru Qu’aan”. War is an unusual undertaking for modern Morrigi. In general, it appears that they prefer to use other societies as trading partners rather than engage in military conflict.
Given that both male and female Morrigi are highly intelligent, highly competitive and often territorial, it may be inferred that wars were more frequent at some point during their history. Until the past century, however, “war” among their people was unknown and combat was a relatively bloodless ritual carried out at regular gathering festivals, when tribal groups would come together in certain regions of space. This changed with the arrival of a species which the Morrigi call “the Screamers”.

Civilian CultureThe heart and soul of traditional Morrigi culture has always been the complex relationship between males and females. Each of the two sexes has its own lifeway and a widely different realm of social concerns. Female Morrigi are traditionally land-bound, and have developed a terrestrial hierarchy based on ownership of bounded planetary property, industry, the use of capital, the control of physical resources and the building of urban environments. Male Morrigi are stellar nomads, and have developed a nomadic hierarchy based on control of vast regions of space, trade routes, and access to desirable areas resources—including the privilege of descent to court available females for rights of marriage and economic alliance.

This curious division of society has created a complex web of dependence and exchange between the two sexes. Beyond the need to come together for mating and propagation of genes, male and female Morrigi are dependent on one another to meet crucial economic and political needs. Morrigi females depend on their relationships with allied male fleet groups to fuel the economy with needed resources and trade goods, as well as to provide defense for their vulnerable worlds and assert power within the political system. Morrigi males depend on their relationships with female corporate fifes to build, arm, fuel, provision and repair the starships which are simultaneously their lives and their livelihoods, as well as provide them with a steady supply of new tribesmen.
Over millennia, the Morrigi have evolved elaborate courtship rituals which establish and maintain these social, political, economic and sexual relationships. On the broad social level, female groups strive to build and maintain the cities, colonies and shipyards which make them attractive to males, to achieve a steady flow of male traffic and alliance. Morrigi females often will build impressive structures to assert their prowess as artists, architects and scientists, presenting these impressive monuments as evidence of tribal power. By contrast, male groups will develop their fighting skills in order to give a good showing in inter-tribal competition (see “The Honing”). Trading and navigation skills are also developed to the maximal extent, and male Morrigi often compete both within the tribal group and more savagely with other tribal groups to seek the most beautiful and exotic item from the most far-flung world to offer females as evidence of their value as Traders.
The Morrigi lust for unusual objects is a strong motivating force within their society. Items from distant planets are sought, exchanged and avidly collected by both male and female Morrigi as fetishes of power. Temples which collect and display these objects are sacred, representing the ultimate expression of tribal identity and the union of male and female groups. A sufficiently rare and precious object can cement a rite of marriage between thousands of individuals, male and female, who belong to the corresponding tribes.
On the individual level, both males and females of the species are considered valuable mating partners if they evince high intelligence and psionic ability. The physical beauty of the male is highly prized, as is “charm” (the ability to project a powerful Glamour), speed and martial ability. Females are valued for strength and wealth, and many males find the most irresistible mates are those who “see through” them the most easily; this is a sign of high psionic resistance and is highly prized, possibly because such mates and the alliances they represent will be neither easily gained—nor easily lost.  



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发表于 2011-4-18 18:53:24 | 显示全部楼层
2代头像改成写实风格了
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发表于 2011-4-18 19:29:05 | 显示全部楼层
召唤翻译帝。。。表示一大堆的英文懒得读。
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发表于 2011-4-18 22:56:28 | 显示全部楼层
怎么感觉和1代的wiki一样涅
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 楼主| 发表于 2011-4-19 08:24:31 | 显示全部楼层
deans 发表于 2011-4-18 18:53
2代头像改成写实风格了

好久不见,哈哈哈...

二代感觉不是动画风格了...
飞船也一样!
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 楼主| 发表于 2011-4-19 08:25:07 | 显示全部楼层
TLX099 发表于 2011-4-18 19:29
召唤翻译帝。。。表示一大堆的英文懒得读。

我读了一半,感觉像是从SOTS2的角度回味SOTS1的历史...
所以我就不翻译了...
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 楼主| 发表于 2011-4-19 08:25:37 | 显示全部楼层
费正清 发表于 2011-4-18 22:56
怎么感觉和1代的wiki一样涅

厉害!!!!!
确实非常象,有些怀疑是Copy过来的.
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发表于 2011-4-19 08:40:34 | 显示全部楼层
费正清 发表于 2011-4-18 22:56
怎么感觉和1代的wiki一样涅

確實,我只看了人族的簡介,完全就是一代視頻里的前面幾句臺詞。所以,我也懶得翻了……不過,後面好像有些科技特性什麽的介紹啊,如果有蘇爾卡的話,翻一翻還是值得的。
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