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[补丁] X³: TC · Patches(各种版本)

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发表于 2011-4-21 18:06:45 | 显示全部楼层 |阅读模式

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参与人数 3UCC +20 好评 +3 收起 理由
黑暗枪骑兵 + 1 如果翻译一下就更给力了。。
southwolf + 20 + 1 多谢分享!!!
EvilAngel + 1 有意义的文章

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 楼主| 发表于 2011-4-21 18:07:03 | 显示全部楼层
本帖最后由 0809000 于 2011-4-21 18:22 编辑

------------------------------------------------------------------------------
3.1 -
------------------------------------------------------------------------------

New Features and Improvements:

Fixed occasional freeze issue in the Balance of Power mission
Fixed case where the Balance of Power achievement may not unlock
Some minor mission fixes
Fixed some map issues (for new games only)
Several text fixes
Fixed blank messages when object names are coloured by mods
Fixed several passenger transport missions which could break in some circumstances
Added Cargo Lifesupport System to Boron Angel

------------------------------------------------------------------------------
3.0 - August 2010
------------------------------------------------------------------------------

New Features and Improvements:

- The 3.0 Plot Mission
- Dead is Dead gamemode
- Added a reward for Operation Final Fury

------------------------------------------------------------------------------
2.7.1 - June 2010
------------------------------------------------------------------------------

Fixes:

- Fixed achievement "Reboot" and related Xenon boarding statistics
- Fixed a stall during the Final Fury plot
- Fixed plot character Mahi Ma getting stuck on a station
- Fixed the deliver illegal goods mission from not spawning
- Added ship cleanup code to the return matching ship mission

------------------------------------------------------------------------------
2.7 - June 2010
------------------------------------------------------------------------------

New Features and Improvements:

- Re-enabled use of more than 2GB RAM if supported by the operating system
- M6, M8 and TM ships now travel through gates like smaller ships
- Enabled M7 and M8 ships to spawn in more missions
- Station hack missions available at more locations
- Added chance of Xenon during a Defend Station mission
- M7M and M8 now spawn with more missiles aboard in missions
- Added greater variation between large and small Superfreighter and Tanker ships
- Improved capital ship undocking from the Terraformer HUB
- Reduced flak explosion volume
- Argon One is no longer invincible

Fixes:

- Fixed Universe Traders flying into enemy sectors
- Fixed Water Purification Plant L stats being identical to the M variation
- Fixed Ion Mine factory producing Tracker Mines and vice-versa
- Fixed a pirate trader with mixed up face and voice, piloting an incorrect ship class
- Fixed captured Aran not showing in sector map
- Fixed #deca remaining invincible after being boarded
- Fixed #cafe being boardable
- Fixed the capability for the player to shoot boarding pods at invincible ships
- Fixed Terran Military Stations using Trading Station icons
- Fixed incorrect complex node orientations in a number of station scenes
- Fixed incorrect cockpit positions on some ships
- Fixed missing texture on Python and Raptor
- Fixed missing pirate skins on Pirate Nova variations
- Fixed Guardian explosion effects
- Fixed centre point in several ship scenes
- Reduced Tokyo weapons recharge rate
- Rebalanced ATF Ships
- Added missing "Your" prefix to several player ships
- Added shield resupply functionality to Aldrin Stations
- Added missing reputation requirements to buy several Terran Missiles
- Added missing reputation requirements to buy the Keris drone
- Fixed incorrect escorts for Terran and Aldrin ships
- Removed Split Spacefly Protectors
- Removed laserpointer on some weapon dummies
- Several other improvements and bugfixes

------------------------------------------------------------------------------
2.6 - April 2010
------------------------------------------------------------------------------

New Features and Improvements:

- Added achievements for STEAM users
- "A New Home" Plot Mission
- Improved chances of the pirate variation in the Freight Scan mission
- New gamestart based on the classic Argon Prime start from previous games
- Improved rendering performance

Fixes:

- Fixed targeting issues with stations after a complex was destroyed
- Fixed several issues with the Freight Scan mission
- Fixed captured ships from Assassination missions being removed
- Fixed missing difficulty levels with the Destroy Convoy mission
- Fixed mission dialogues on ships starting on the wrong option
- Fixed several minor mission issues
- Fixed weapon information display for ships with only missile turrets
- Fixed missing wares for sale on the Goner Temple
- Fixed Sector Traders constantly buying at average price

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 楼主| 发表于 2011-4-21 18:07:19 | 显示全部楼层
本帖最后由 0809000 于 2011-4-21 18:23 编辑

------------------------------------------------------------------------------
2.5 - September 2009
------------------------------------------------------------------------------

New Features and Improvements:

- Removed copy protection
- New options for marine training, including multiple skills and duration
- Several boarding aspects improved and corrected
- Rebalanced boarding Xenon ships
- Added a new menu for access to factories connected to a complex
- Production can be toggled for connected factories
- Show wing orders in the context menu for ships in a wing
- Improved Defend Station command
- Added gateless sector option to several flight commands
- Added more information to the property menu including marines
- Added option to change the sorting method for ships in the property menu
- Improved Best Buys/Best Selling Price Locator menu
- Added "Locate in Sector Map" option to context menus
- Added laser bay information to ship info menu
- Added new instructions to script editor and mission director
- Enabled mods to add news articles to the encyclopedia

Fixes:

- Disabled use of more than 2GB RAM again due to bugs
- Renamed Mercenary stations as Rehabilitation Facilities
- Fixed flak weapons becoming inactive after saving
- Fixed references to destroyed homebases of wings
- Fixed Jump and Fly to command for ships and wings
- Fixed wing jumpdrive energy display
- Fixed Attack Shields command
- Fixed Universal Traders flying into hostile territory
- Fixed issue when launching many marines
- Fixed missile resupply settings on boarded ships
- Fixed mission memory leak which led to poor performance
- Minor improvements and bugfixes

------------------------------------------------------------------------------
2.1 - June 2009
------------------------------------------------------------------------------

New Features and Improvements:

- The Treasure Hunt Story Mission
- A fabled, unique ship to acquire
- Improved performance
- New Large Crystal Fab factories
- New functionality to run the game in the background, located in the gameplay options menu
- Improved tractor beam tow behaviour
- Improved Universal Trader
- Improved mine minerals command
- Added scan single asteroid command
- Several script optimisations
- Added sector camera button to the sector map
- Improved sector camera contrast
- Additional marine information in trade, freight and ship info menus
- Additional ship information in shipyard and HQ menus
- Reduced the number of crystals needed for the HUB repair mission
- Added mission service to buy asteroid information
- Several missiles rebalanced

Fixes:

- Defend sector command fixed
- Patrol command fixed
- Freight transfer with multiple freight drones fixed
- Fixed the unbuyable drone factories in shipyards
- Fixed incorrect enemies during corporation missions
- Fixed several issues in freight scan mission
- Fixed several minor plot and generic mission issues
- Fixed marine selection during boarding
- Fixed marines being replaced by passengers after boarding pod destroyed
- Fixed several Mission Director bugs
- Fixed diagonal cursor movement in the sector map
- Incorrect station wrecks for Xenon stations removed
- Incorrect Terran station icons fixed
- Fixed Argon Gladiator right missile launcher
- Fixed Terran Skirnir forward missile launchers
- Fixed asymmetrical turret configurations on several ships
- Fixed compatible lasers for the Springblossom rear turret
- Fixed several ship graphical issues
- Minor improvements and bugfixes

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 楼主| 发表于 2011-4-21 18:07:53 | 显示全部楼层
本帖最后由 0809000 于 2011-4-21 18:23 编辑

------------------------------------------------------------------------------
2.0 - February 2009
------------------------------------------------------------------------------

New Features and Improvements:

- The Aldrin Expansion Missions
- New Terran factories available to the player
- A new ship variation, the USC Baldric Miner
- Additional support for computers with more than 2GB RAM
- An elusive Yaki shipyard added to the universe
- Keris Production Complex added to the universe
- Advanced Drone Factories available to the player
- Advanced Drone Factories and Drone Production Complexes added to the universe
- New Experimental Electro-Magnetic Plasma Cannon Factory added to the universe
- Drone Production Complexes renamed to Drone Factories
- Station production information now available at shipyards
- OTAS Sirokos available at the corporation shipyard after successful employment
- Kills by player owned ships now counted during several fight missions
- Build mission rewards rebalanced
- Increased chance of the Destroy Convoy mission
- Improved station building cutscenes

Fixes:

- Fixed occasional crash when traveling through HUB gate
- Fixed ships being moved far away from the HUB
- Find Headquarters mission fixed
- Strong Arm Corporation mission offer fixed
- Homebase reset for ships in return ship missions
- Boreas laser generator reduced
- Various exploits fixed
- Mobile mining efficiency balanced
- Ship approach during boarding improved
- Several script fixes including the Universal Trader
- Corrected property menu filters and improved layout
- Fixed AI giving commands to captured or boarded ships
- Re-activated idle ships belonging to Orbital Weapon Platforms
- Several stations, including Terran stations, now rebuilt after being destroyed
- Several cockpit and turret positions improved
- Disabled erroneous rotations of towed stations
- Towed ship now follows lead ship through gates

------------------------------------------------------------------------------
1.4 - December 2008
------------------------------------------------------------------------------

New Features and Improvements:

- Improved carrier support in defend station mission
- Smarter Marine selection during boarding tasks
- Finished marines are now listed at military outposts
- Marine capacity for OTAS Sirokos increased
- Timing rebalanced for passenger taxi missions
- Gazz' Turret Fixing Mod included
- Improved graphical performance

Fixes:

- Invincible Kha'ak Station during plot fixed
- Stopped Mammoths from occurring during transport missions
- Syndicate Pirateship spawning fixed
- Several corporation fixes
- Occasional Terran scene 4 plot break fixed
- Return big ship to station mission fixed
- Inaccurate target arrows to complex substations
- Several gate orientations fixed
- Freight Drone exploit fixed
- HUB exploit with Trans-orbital Accelerators fixed

------------------------------------------------------------------------------
1.3 - December 2008
------------------------------------------------------------------------------

New Features and Improvements:

- Improved information display when buying ships
- Commands list for software has been added to Encyclopedia
- Illegal wares for races added to Encyclopedia
- "Enter Ship" (Shift+E) can make use of the ship's Transporter Device
- Guidance for a mission can be disabled permanently
- Goner plot scene 3 attacks improved
- HUB mission rebalanced
- Mission enemies rebalanced
- Patrol and defend station missions rebalanced
- Bonus credits awarded per kill in the defend station mission
- Build mission time rebalanced
- Complex Hub hull and shields increased
- Jumping ships now have a jumping action shown in their command info
- Warp tunnel effects removed for Trans-Orbital Accelerators
- Destroying lasertowers now affects reputation
- Out of sector combat improved for lasertowers and capital ships
- Freight Drones can now transfer wares to ships which are not their homebase
- Freight Drones now have 1MJ shields as built-in components
- New Freight Drone commands
- Explore command now reveals gates
- Improvements to wings
- Boarding values tweaked, ATF/Terran ships easier to board
- More experienced marines have a higher chance of surviving
- Some marines will survive if a boarding pod is destroyed
- In the Controls menu several new actions are available for hotkey mapping
- Added new script editor instructions

Fixes:

- Fixed a potential crash when building a station after a long playing time
- Fixed a potential crash when a colliding with a decoupling Kha'ak cluster
- Fixed crashes caused by errors in third-party scripts
- Several mission cleanups and optimisations
- Terran Plot, find Jumpdrive ship mission improved
- Terran Plot, Sector M148 mission fixed
- Terran Plot, scan for smugglers mission improved
- Escort mission freighters no longer abort dock and enter gate actions
- Terracorp and OTAS neutral pirates removed
- Corporation assassination mission with 'No Pilot' fixed
- Atreus Corp first mission fixed
- Blueprint missions now work on Pirate and Yaki stations
- Kha'ak plot Xenon ships now use default capture logic
- NPCs no longer repeat the player's line in ending conversations
- Fixed neutral Xenon, Kha'ak, and Pirates on gamestart
- Fixed default Friend/Foe settings for Xenon and Kha'ak
- Matter/Anti-matter mines are now illegal for several races
- Yaki Susanowa Hauler hull corrected
- Split Python hull corrected
- Advanced Eclipse hull corrected
- Terran Fenrir shield generator corrected
- The HUB no longer consumes wares when under player ownership
- Invincible astronauts cannot be collected by uninhabitable ships
- Earth Torus no longer targets the player during orbit transit
- Ship name 'Kite' added for English version
- Sell Ware for Best Price command fixed
- Deploy Satellite Network no longer builds satellites in the same sector
- Wing command, 'collect ware' fixed
- Jumps between gateless sectors fixed
- Fixed looping music at the end of the warp tunnel scene
- Wings can no longer be mapped to monitors
- HUD and sidebar disabled during station building scenes
- Fixed autojump display
- Fixed incorrect information about certain lasers in several menus
- Fixed issues with ware transfer bar in some menus
- Fixed "Enter Ship" option when docked in a space suit
- Minor fixes and improvements

------------------------------------------------------------------------------
1.2.1 - October 2008
------------------------------------------------------------------------------

Fixes:

- Performance problem and memory leak fixed
- Jumpdrive functionality to gateless sectors fixed
- Removed Argon Shipyard from Atreus HQ
- Buying reputation fixed for tractor beam factories
- Removed question mark videos when buying stations and ships
- Playership can no longer be a wingman
- Passenger transfer fixed
- Best buys/best selling price locators also work with advanced satellites
- Script editor: Fixed script engine instructions "find gate" and "get ammunition"
- Fixed warpgate selection in sector menu

------------------------------------------------------------------------------
1.2 - October 2008
------------------------------------------------------------------------------

New Features and Improvements:

- Enabled mouse control in external view mode
- A whole new mission to scan for valuable asteroids
- When a target is lost, the nearest enemy is targeted automatically
- Added SETA button in the HUD
- Improved mouse support in menus, particularly in the sector menu
- Animated sector map rotation when changing axes, smoother zooming animation
- In Comms menu player choices are available immediately
- Updated graphics in universe map and messages
- New sound effect for Trans-Orbital Accelerators
- New sounds played when missions end
- Added notification when trying to collect something with full cargobay
- Improved boarding crew functionality
- Several new ingame tips
- Added various script commands to the script editor

Fixes:

- Argon Weapon Component Factory had redundant secondary resources
- Boron Recon Drone Construction Facility had redundant secondary resources
- Split Ore mine L and Teladi Teladianium Foundry L prices corrected
- Autopilot buttons in context menus now always refer to the player ship
- Autopilot commands did not work when docked in classic steering mode
- Jumpdrive commands to other ships could affect the player ship
- Comms options for manual docking was not available for player stations
- Wrong resource station jump range in player station menu
- Marines could be transferred to a ship which cannot carry them
- Terran sectors were shown as being within jump range
- Lensflares could shine through monitors and cutscenes
- Leader ships in Kha'ak clusters were decoupled incorrectly
- Fixed Argon mission actors with gender mismatched names
- Fixed several issues with invincible astronauts
- Made key name mapping more consistent
- Missions updated to handle boarding on mission ships
- Fixed several tutorial issues
- Fixed several corporation mission text messages
- Return ship mission now aborts correctly
- Minor improvements and bugfixes

------------------------------------------------------------------------------
1.0.1 - October 2008
------------------------------------------------------------------------------

Initial release version

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 楼主| 发表于 2011-4-21 18:25:56 | 显示全部楼层
这样就发完了~~~
有意见的请回帖~~

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发表于 2011-5-5 12:17:07 | 显示全部楼层
2.X to 2.7 包括2.5不?如果不是的话2.5黄金版怎么升级到3.1?
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 楼主| 发表于 2011-5-5 13:21:52 | 显示全部楼层
tvb8 发表于 2011-5-5 12:17
2.X to 2.7 包括2.5不?如果不是的话2.5黄金版怎么升级到3.1?

当然可以~~不过为啥会有这种疑问~~
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发表于 2011-5-5 14:39:01 | 显示全部楼层
0809000 发表于 2011-5-5 13:21
当然可以~~不过为啥会有这种疑问~~

因为我在官网下2.x to 2.7的时候看到下载文件名是“2.0 to 2.7”,所以想问问,不过我谢谢LZ,刚刚都装好了
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发表于 2011-5-11 07:49:44 | 显示全部楼层
谢谢分享!!
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发表于 2011-6-27 14:27:57 | 显示全部楼层
谢谢分享!!
对新人来说很重要
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