找回密码
 注册
X系列官方授权正版
搜索
查看: 9358|回复: 21

[转帖] 官方解释为啥新作还是X系列~~

 火.. [复制链接]
发表于 2011-4-24 21:31:24 | 显示全部楼层 |阅读模式
本帖最后由 0809000 于 2011-4-24 21:41 编辑

翻译啥的~~斑竹那么多~~谁有空就翻译一下吧~~我背单词去了~~

A word from the teamOK now that was the official part and you finally know what "TNBT" really will be.
But to answer at least a few of the many questions that you may have right now, here's a little interview with Bernd Lehahn about X Rebirth.

Q: Why another X game? What happened to the "end of the X trilogy" statement?

A: Well that is still true. At least partially ;)
We worked on the old X games from 1996 until 2007. That was 11 years of development and 11 years mostly filled with adding features.
Adding features is pretty cool, as you have this solid foundation. You never have to start from scratch. We replaced the graphics engine twice, and we made many other big changes to the technology, but we were never at a point where nothing would work. Thats a very luxurious position for a game developer to be in.

BUT (and it's a big but), adding features to an existing game design has limits. Especially when we talk about the actual gameplay design. Adding so many features that were not originally planned for was a bit like building a higher and higher tower. You run into problems. Problems like a user interface that gets more and more complex and that's rarely a good thing.

So in 2007 we decided we need to cut off that legacy and do a fresh start.

"We had lots of great ideas how we could achieve many of the things that the X Universe stands for but in a much more elegant and designed fashion."
So we did. We threw away the cosy comfortable luxury of having a platform to build on and started with NOTHING, all for the price of doing things right :)

Now we're in 2011. Four years (again) of development of TNBT (the next big thing) as you guys knew it. The closer we came to the release of the game, the more we realised that the spirit of this new game, the ideas that drive the design still share a lot with the X series of the past: TRADE, FIGHT, BUILD, THINK are still of course all true. Freedom to do what you want in a living and breathing universe... CHECK! That's what also X Rebirth will stand for.

So we decided that despite all these cool new gameplay ideas and designs, this new game will play in our well-established universe. But with a twist... Many twists actually. ;-)

Q: So what are these new gameplay ideas exactly?

A: Unfortunately I am not yet allowed to go into much detail here YET, but let me feed you some of the marketing buzz words. Unlike typical marketing statements these actually have a meaning.
  • It gets personal
  • It gets fast
  • It gets big
  • It gets easy... at first
For now you will have to use your imagination, but stay tuned: It won't be long and we will be giving out more information :)
发表于 2011-4-24 23:02:54 | 显示全部楼层


Q: Why another X game? What happened to the "end of the X trilogy" statement?
为什么又一个X游戏?以前那X系列终结声明怎么了?

A: Well that is still true. At least partially ;)
那声明仍然是有效的,至少一部分时真的。。
We worked on the old X games from 1996 until 2007. That was 11 years of development and 11 years mostly filled with adding features.
我们1996-2007年都在制作X系列。那11年是大多数不断的增加新功能。
Adding features is pretty cool, as you have this solid foundation. You never have to start from scratch. We replaced the graphics engine twice, and we made many other big changes to the technology, but we were never at a point where nothing would work. Thats a very luxurious position for a game developer to be in.
增加功能是很不错,毕竟有这个结实的基础。你从来不需要从头开始制作。我们更换了2次引擎,还有我们对其做了很多巨大的修改,但是我们从来没遇到过什么都不行的情况。这对游戏制作者来说是一个非常舒服的情况。

BUT (and it's a big but), adding features to an existing game design has limits. Especially when we talk about the actual gameplay design. Adding so many features that were not originally planned for was a bit like building a higher and higher tower. You run into problems. Problems like a user interface that gets more and more complex and that's rarely a good thing.
但是(这是一个非常大得但是),在一个游戏引擎上增加功能总会有上限。特别是当我们说到游戏设计。增加功能就像是盖塔,越盖越高。你肯定会遇到问题,就像那越来越繁琐的游戏菜单,那情况一般来说是不好的。

So in 2007 we decided we need to cut off that legacy and do a fresh start.
so, 2007年的时候我们决定要终结X系列然后重新洗牌.

"We had lots of great ideas how we could achieve many of the things that the X Universe stands for but in a much more elegant and designed fashion."
我们有很多如何让X宇宙实现更多的事情的主意。(后面那句不知道怎么翻译= =)
So we did. We threw away the cosy comfortable luxury of having a platform to build on and started with NOTHING, all for the price of doing things right :)
然后我们就开始做了。我们丢弃了以前原有的平台,所有东西都从头开始,就只为了把这游戏做得更好

Now we're in 2011. Four years (again) of development of TNBT (the next big thing) as you guys knew it. The closer we came to the release of the game, the more we realised that the spirit of this new game, the ideas that drive the design still share a lot with the X series of the past: TRADE, FIGHT, BUILD, THINK are still of course all true. Freedom to do what you want in a living and breathing universe... CHECK! That's what also X Rebirth will stand for.
现在2011年,TNBT开发了4年。离游戏的公布日越来越近,我们越来越感到这游戏的灵魂(中文听上去有点扯淡?),以前X系列的,贸易,战斗,建设,思考,在宇宙里让你干任何事,这些东西都仍然存在。这也是Rebirth的目的

So we decided that despite all these cool new gameplay ideas and designs, this new game will play in our well-established universe. But with a twist... Many twists actually. ;-)
SO,我们决定了就算是一个完全新的游戏设计,但是这游戏会继承X宇宙的优良传统,但是会有不少改变。

Q: So what are these new gameplay ideas exactly?
So,那些新的游戏创意是啥?

A: Unfortunately I am not yet allowed to go into much detail here YET, but let me feed you some of the marketing buzz words. Unlike typical marketing statements these actually have a meaning.
可惜现在我不能说的很具体,但我可以说一些流行的销售的经典词汇,但是这些声明会有自己的意思,并不像一般的广告。
It gets personal (很强的代入感?)
It gets fast (很快的节奏?)
It gets big (很大的帝国?)
It gets easy... at first (一开始会很容易?)
For now you will have to use your imagination, but stay tuned: It won't be long and we will be giving out more information :)
现在你只能用你的想象力,但是请继续关注,近期我们会放出更多消息

终于翻译完了。。中文水平退化不少啊

评分

参与人数 3好评 +4 收起 理由
猪样年华 + 2 好! 今天才看到此区 - -
0809000 + 1 好!+1
baiseniao + 1 好!

查看全部评分

回复

使用道具 举报

发表于 2011-4-24 23:07:55 | 显示全部楼层
感觉中心思想 是 直接骗钱撒...好窝心那种..
回复

使用道具 举报

发表于 2011-4-25 00:10:04 | 显示全部楼层
都是这样子的啦,每次都说完结了,每次都骗人,就像《银魂》一样。
回复

使用道具 举报

发表于 2011-4-25 00:10:36 | 显示全部楼层
总结:
以前的X是质变,这次的X是质变。
白马非马,X4非X。
回复

使用道具 举报

发表于 2011-4-25 00:45:05 | 显示全部楼层
其实,就是没新作没财源。。。
回复

使用道具 举报

发表于 2011-4-25 07:45:32 | 显示全部楼层
天紫色 发表于 2011-4-25 00:10
总结:
以前的X是质变,这次的X是质变。
白马非马,X4非X。

理解不能...
回复

使用道具 举报

发表于 2011-4-25 11:56:50 | 显示全部楼层
同上。。。。
回复

使用道具 举报

发表于 2011-4-25 12:41:56 | 显示全部楼层
看来这次比较注重剧情呢
回复

使用道具 举报

发表于 2011-4-25 21:53:59 | 显示全部楼层
"We had lots of great ideas how we could achieve many of the things that the X Universe stands for but in a much more elegant and designed fashion."
我们有了很多很棒的主意,关于如何通过更华丽丽的设计风格来让X宇宙实现更多的可能

差不多这个意思吧
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站