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 - 1970-1-1
 
 
 
 
 
 
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这个没啥可说的~~~需要的人实在不多~~ 
这个下载地址要好不少~~http://www.moddb.com/mods/x3-tim ... me-of-the-truth-v11 
最先面的那个是俄文的~~ 
 
X3: Time Of The Truth V1.1  
 
   
 
"DES-Studio" is glad to introduce their creation - X3: Time Of The Truth. A global modification with lots of new features, including the main plot for Julian Brennan. Find out where the truth is or just devastate the X-universe, playing as a xenon - it's up to you!  
 
 
         
 
           
 
Available in two languages:  
-English (please turn on the subtitles playing the main plot, voiced in russian)  
-Russian  
 
DOWNLOAD X3: TIME OF THE TRUTH 1.1  
 
 
APPENDING:  
 
RACES:  
- two new races – The Ancient and The Fallen were added;  
- several Yaki clans with their own Headquarters (Homes) and manufacture specialization were added;  
- new biological organism – Space Mutant-Flies – a very dangerous type was added.  
 
PLOTS, MISSIONS, QUESTS were added:  
 
- the main plot - "Х3: Time of the Truth";  
- the mini-plot "CPU: Far reconnaissance";  
- the amusing competition - "Three sectors races";  
- the new plot - "CPU: Evolution";  
- the new plot - "Plutarch vs. NMMC";  
- the new plot - "The Yaki Enhancement";  
- the new plot - " The Yaki Enhancement: Extension ";  
- the new plot - "Pirates’ Vengeance";  
- "Complex-building quests";  
- the amount of the resources needed for the Hub-mission was reduced.  
 
 
 
NEW RATINGS AMONG:  
 
Pirates, the Yaki, the Ancients, the Xenons, the Khaaks;  
 
MAP:  
 
- over 80 new sectors;  
- some original sectors were optimized;  
- the original NPC’s migration routes were changed, and some new ones were added;  
- some gates’ location was changed;  
- the Solar System’s planets were remodeled;  
- new sector soundtracks were added, and the original ones were changed;  
- some sectors’ sizes were increased;  
- the Oldrin sector was optimized;  
- some xenon sectors were optimized;  
- terran sectors were optimized;  
- terran sectors’ backgrounds were changed;  
- new sectors’ names were voiced;  
 
NEW SHIPS added:  
 
- New class of ships – light patrol М2L, such as:  
- Imir (ATF)  
- Apollo(Argon);  
- Aurelia(Boron);  
- Ronin(Terrans);  
- Phobos(Paranid);  
- Loki(Pirate);  
- Puma(Split);  
- Gyrfalcon (Teladi);  
- Tengu(Yaki);  
 
Terrans:  
- Baldric Haulier(TS), Baldric Superfreighter (TS), Shuriken(TM), Fez(TL), Sunlight(M6S);  
ATF:  
- Vengeance (M7);  
Khaaks:  
- Frigate(M7), ТМ(TM), Battleship(M0); Enhanced Fighter(М3+);  
Xenons:  
- D(M0), X(M0), I(TL), QX(M7), F(TM), LA(M3), H(TS), LH(M3); J Vanguard; J Sentinel; K Vanguard; K Sentinel;  
Argon:  
- Storm(OTAS М0), Eclipse Prototype II(M3);  
Boron:  
- Moray(М0);  
Goners:  
- Home of pilgrims (TL), Aran (М0);  
Paranid:  
- Olympus(М0);  
Split:  
- Lion(М0);  
Teladi:  
- Teratorn(М0);  
Yaki:  
- Shuri(М0), Miako(TS);  
Pirates:  
- Clenos(MM6);  
- Clipper (boarding М6)  
Ancients:  
- Hyperborea(M0), Haron(M6), Archangel(M3), Supplier(TS);  
Fallen:  
- Lucifer(M2), Abaddon(M1), Belial(M7), Beelzebub (M6), Azazel(M3), Astaroth(M4), Asmodeus(M5);  
 
Ships’ fixes and improvements:  
- the docking of TS’es with TL’s was fixed;  
- boron M8 was renewed;  
- the marine-bay of TM’s and M6’s was increased;  
- all the original ships were rebalanced;  
- xenon К was changed;  
- xenon J was changed;  
- xenon PX was changed;  
- xenon Q was changed;  
- xenon QX was changed;  
- xenon P was changed;  
- xenon LA and LH were changed;  
- yaki Akurey was changed;  
- yaki Vashi was changed;  
- Valhalla was changed;  
- xenon K and J “Vanguard” and “Sentinel” types were added;  
- the Xperimental Shuttle was improved;  
- the on-board computer can voice the new xenon ships’ names;  
- most original ships’ weaponry choice was changed;  
- TS-ships can now dock with TL’s;  
- boron and khaak ships’ hull self-regeneration was implemented;  
- all heavy M6, ТP and many other ships can now use boarding pods;  
- the OTAS Sirokko was changed and became a rigorous boarding frigate;  
- the goner Home of pilgrims and Osias were placed into the sector of Nomad’s Way;  
- the goner Aran was included in the game: the goner plot’s start and missions should be taken  
from this ship now;  
- TS-ships were rebalanced;  
- ships of M8 class were changed: they act as assault ships from now on;  
- the new pirate boarding corvette of "Clipper", being able to contain 30 marines, was added;  
 
WEAPONRY:  
 
New types of weapons and missiles were added, the existing weaponry’s parameters were changed:  
- the Ancients’ weaponry of three types of МК1, МК2 and МК3;  
- fly cannons of two types of 1 and 2;  
- new M0-ships’ weaponry, which is much more powerful than the other guns: Quantummagnetic cannon, Gravity resonator and Kyon Emitter KE-4;  
- boarding pods’ cargo class was changed to L;  
- boarding pods’ capacity was increased up to 10 persons;  
- Incendiary Bomb Launcher’s effect was changed;  
 
GAME STARTS:  
 
Six new game starts were added:  
- State’s enemy – very hard, the addon’s main plot enabled, activation terms: 4 flight hours, the reputation among the argons, borons and paranids should be no less, than +3;  
- Space veteran - hard;  
- Yaki Rebel – rather hard;  
- New-built Xenon - hard;  
- Tough Xenon - hard;  
- Xenon-invader - hard;  
Many of the original game starts’ conditions were changed.  
 
SCRIPTS AND NEW MODULES:  
 
- "Reinforcement";  
- "Player’s ships boarding";  
- "Surprises" script  
- the new "Mineral Scanner МК2" was added, which is able to make a one-click scan of all the  
asteroids located within 20км near a player’s ship;  
- "Xenon invasions" script package;  
- "Asteroid attack"(can be enabled in the “Artificial life” menu);  
- "Sectors’ capturing by a player";  
- "Multirace invasions into the xenon sectors";  
- an option of jump to point was added, being available if you have a jumpdrive and the new “Jump-to-point” module;  
Scripts integrated:  
-Turrets: selective attack;  
-Turrets: attack my aim(command fixed);  
-Patrol sector;  
-Lostcommands: missing commands’ return;  
-"AL Hide debris";  
 
STATIONS AND FACTORIES:  
 
XL-stations were added: food, ore, silicon, crystal and chip fabs:  
 
Ancients:  
- Red Crystal yielding station;  
- Yellow Crystal yielding station;  
- Green Crystal yielding station;  
- Blue Crystal yielding station;  
- Missile production complex;  
- Medium shields production complex;  
- Heavy shields production complex;  
- Ancients’ weapons production complex;  
 
Argon:  
- Cahoona Bakery XL;  
- Cattle Ranch XL;  
- Wheat Farm XL;  
- Chip Plant XL;  
- Crystal Fab XL;  
- Ore mine XL;  
- Silicon mine XL;  
- Terracorp nividium mine;  
- Plasma Beam Cannon forge;  
- Boarding pod forge;  
- 10 GJ shields forge;  
 
 
Boron:  
- Plankton Farm XL;  
- Bio Gas Factory XL;  
- BoFu Chemical Lab XL;  
- Stott Mixery XL;  
- Chip Plant XL;  
- Crystal Fab XL;  
- Ore mine XL;  
- Silicon mine XL;  
 
Paranid:  
- Soyfarm XL;  
- Soyery XL;  
- Snail Ranch XL;  
- Chip Plant XL;  
- Crystal Fab XL;  
- Ore mine XL;  
- Silicon mine XL;  
- Tri-Beam Cannon forge;  
 
Split:  
- Space Chelt Aquarium XL;  
- Massom Mill XL;  
- Rastar Refinery XL;  
- Scruffin Farm XL;  
- Chip Plant XL;  
- Crystal Fab XL;  
- Ore mine XL;  
- Silicon mine XL;  
- Phased Array Laser Cannon forge;  
 
Teladi:  
- Flower Farm XL;  
- Sun Oil Refinery XL;  
- Teladianium Foundry XL;  
- Chip Plant XL;  
- Crystal Fab XL;  
- Ore mine XL;  
- Silicon mine XL;  
- “Disruptor” Missile forge;  
 
Terrans:  
- Beta Electro-Magnetic Plasma Cannon forge  
- Fusion Beam Cannon forge;  
- “Hammerhead” Missile forge;  
- Protein paste blending facility;  
- Carbo Cake Factory;  
- 1 MJ shield factory;  
- 5 MJ shield factory;  
- 25 MJ shield factory;  
- 200 MJ shield factory;  
- 1 GJ shield factory;  
- 2 GJ shield factory;  
 
Yaki:  
- Complex Construction Kit;  
- Wheat Farm L;  
- Space Fuel Distillery L;  
- Solar Power Plant L;  
- Solar Power Plant XL;  
- Ore mine L;  
- Silicon mine L;  
- Crystal Fab L;  
- Quantum Tube Fab;  
- Chip Plant;  
- Computer Plant;  
- Light shields production complex;  
- Medium shields production complex;  
- Heavy shields production complex;  
- Light weapons plant;  
- Medium weapons plant;  
- Heavy weapons plant;  
- Incendiary Bomb Launcher forge;  
- “Disruptor” Missile forge;  
- Five complexes manufacturing different types of missiles;  
- Repair lasers forge;  
 
- all the weapon and missile forges (except terrain and xenon) were added with nividium - a secondary resource, which fastens the production process;  
- some Teladi equipment docks were added with ammunition for Gauss Cannon and Energy Bolt Chaingun;  
- the capacity of equipment docks and trading stations was increased;  
- a player’s HQ and the Hub were improved;  
- the xenon Industrial Shipyard was remodeled;  
- all the main races’ shipyards were added with new forges and plants;  
- the terrain shipyards were added with the missing ships and plants (Protein paste blending facilities и Carbo Cake Factories);  
- the new OTAS shipyard containing a large choice of ships and plants was added;  
- the Yaki shipyards were added with missing ships and new factories;  
- all the races’ and OTAS’es (in the Star of Hope sector) shipyards of new design were added with weapon platforms;  
- a new xenon Utilization shipyard was added;  
- xenon standard shipyards were added with new ships and stations;  
- a new ancients’ shipyard was added;  
- an equipment dock of the ancients was added;  
- the new OTAS Headquarters, containing an extended choice of goods and devices, was added;  
- several xenon equipment docks were added and filled with different goods and equipment. The “Industrial complex Kernel” is a special one, acting as a basis of xenon industrial complexes;  
- the Yaki equipment dock was added and filled with different goods and equipment, including those that are illegal among a lot of races;  
- "big shipyards" were added with docking places for М0-ships.  
 
ECONOMICS:  
 
The several races’ economics was changed and rebalanced:  
 
- new xenon economics;  
- new Yaki economics;  
- new Ancients’ economics;  
 
An extended choice of goods at some stations;  
An extended choice of ships and stations at the Yaki Shipyard.  
 
MUSIC:  
 
Over 40 tracks were composed just for the add-on.  
 
CORRECTIONS AND IMPROVEMENTS:  
 
- the mod was adjusted to 3.1 game's version;  
- some performance increasing changes were made;  
- most of errors and bugs, discovered in the previous addon’s versions were fixed;  
- all the weapon and missile forges (except terrain and xenon) were added with nividium - a secondary resource, which fastens the production process;  
- the equipping of combat NPC, including pirates, khaaks and xenons was improved (100%, except for morale);  
- the equipping of freigters was improved (100% - except for lasers, morale, combat experience);  
- the complexity of combat and race ratings’ improvement was increased;  
- some mod-bugs, that had appeared during some original missions’ execution were fixed;  
- now the ratings are indicated in the buy/sale windows at the xenon and Yaki stations;  
- khaak big-ships are allowed to be boarded now;  
- saving the game during boarding process is not allowed anymore and this is voiced by the on-board computer;  
- the races’ ratings are now indicated in the encyclopedia;  
- docking computer’s range in the sector of Earth was increased;  
- the number of the galaxy’s NPC was balanced, weapon effects were improved;  
- all the ships’ and missiles technical capabilities were rebalanced;  
- new load-screens were added;  
- pirates’ number and aggression was increased;  
- pirates’ and Yaki patrols were added and enhanced;  
- the number and aggression of Xenons and Khaaks was increased;  
- boarding process was complicated;  
- patrols were improved;  
- player’s profit was reduced;  
- different original missions’ rewards were reduced;  
- the resources’ amount required for the HUB mission was reduced;  
- the colored indication of the Xenon, Khaak, Yaki, Pirates, Ancients ratings was added to player’s statistics;  
- the main races ratings’ colored numerical indication was added;  
- the time of the marines’ training is indicated now;  
- the races’ ratings are now indicated in the encyclopedia;  
- an opportunity of space fogs removal added. To activate this option, you should click “Choose mod” in the game’s start menu, then choose "No_fogs" and press "ОК";  
- the opportunity of taking combat missions on the “The new-built” and the “Xenon-invader” game starts from the races was added;  
- sectors’ names were colored;  
- a player’s game achievements rewarding system was added;  
- SETA’s automatic shutdown while menu-navigating via keyboard was disabled;  
- the Neptune sector’s gates, which appear after the Oldrin plot or “CPU: Far reconnaissance” plot were fixed;  
- all the plot-stations were fixed: after any plot’s finishing, its quest stations become “mortal”;  
- oldrin traders were fixed;  
- after a ship’s boarding, its cargo-bay’s upgrade remains unchanged;  
- a game difficulty levels were added. They affect the speed of the reputation’s; combat and trade ranks’ growth; quantity of different tasks and mini-missions; and it also affects quantity of combat patrol ships in the races’ core sectors;  
- the maximum amount of credits, that a player can have at the account, was increased up to one Quadrillion of credits - 1 000 000 000 000 000;  
- SETA's maximum limit is 20х from now on;  
- when a new game starts, hull/sheids are indicated in percents on default from now on;  
- the built-in equipment of M0-class ships now incudes Life support system, "Jump to point" module, scanner C-6, indicating objects within 60 km radius;  
- the translation into polish language was added;  
- "USC Customs Department license" was added;  
- even if there are more than 12 cannons in a turret, you'd be able to change them via weapons menu;  
- X3 Reunion's medals, indicating the ranrks' increase, were returned;  
- xenon ships' boarding defence factor was slightly reduced;  
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Installation:  
 
- install X3 Terran Conflict (with no outside scripts and mods) and patch it up to version 3.1;  
- initiate SetupTOTTV1.1.exe;  
- indicate (if necessary) a path to the folder with the game of 3.1 version installed.  
Be sure to start a new game!  
 
DOWNLOAD X3: TIME OF THE TRUTH 1.1  
 
Developer's forum: http://www.des-studio.su/forum/viewforum.php?forum_id=19 
 
 
1.0 to 1.1 change list  - the mod was adjusted to 3.1 game's version;   适应3.1版 
- previously found errors were fixed;                   改BUG 
- sector names were colored;                               彩色星区名 
- some performance increasing changes were made;                                     提高运行效率??? 
- the ships of M8 class were changed: they act as assault ships from now on;    改了M8~~ 
- the new pirate boarding corvette of "Clipper", being able to contain 30 marines, was added; 新的海盗M7装30个人 
- a player game achievements rewarding system was added;      成就系统? 
- SETA automatic shutdown while menu-navigating via keyboard was disabled;    改Seta~~ 
- the Neptune sector gates, which appear after the Oldrin plot or the “CPU: Far reconnaissance” plot were fixed;   修个星门~~ 
- all the plot-stations were fixed: after any plot’s finishing, its quest stations become “mortal”;    任务空间站可以被毁~~任务完成后~ 
- oldrin traders were fixed; - after a ship capturing, its cargo-bay upgrade remains unchanged;         奥尔德林的贸易商不是只有春花嘛~~修改~~ 
- a game difficulty levels were added. They affect the speed of the reputation;                                     添加游戏难度~对游戏内任务有影响~ 
  combat and trade ranks growth; quantity of different tasks and mini-missions;  
  and it also affects quantity 
 
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