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本帖最后由 ygat 于 2011-6-25 18:59 编辑
In the Orbit of God
Ten thousand years have passed since the end of the Galactic War. Ten thousand years have passed since a human has traveled into space. Ten thousand years have passed since Andromeda’s once great civilization came grinding to a total halt.
In fifty thousand years, humanity will fight its wars once more. It will travel among the stars once more. And it will rebuild itself once more.
But it is not the past or the future that is being focused on at this moment. It is the present. And here in the present, an almost forgotten chapter of human history is unfolding within the orbit of God.
In Eskel culture, God is not something supernatural. God, in fact, is clearly defined:
66% hydrogen, 24% helium, 8% methane, and, 2% other gasses.
Diameter: 192,628 kilometers.
Satellites: 108 (Excluding objects less than 1 kilometer in diameter).
God is the name for the gas giant of which four Eskel inhabited moons orbit. Esk, Bli, Nara, and Thtiu; each holds its own unique population. It didn’t take very long for these four different words to rediscover each others’ existence while recovering from the effects of the Galactic War. This sparked a premature space race - each world trying to desperately reach their distant neighbors. And eventually, they did. Peaceful contact was established between the four worlds.
However, regardless of the peaceful intentions each had in the beginning, humans are still going to be humans. After a hundred and some years, the four worlds’ nations had aligned themselves into three main factions: The Esk Coalition, the nation of Thiiei, and the Kraskae Treaty Alliance. Each of them were bunched up, cramped, longing for more space. After a couple of swift attacks, trade embargoes and large scale threats, a three-way war was spawned, bringing every man, every woman, and every hellish ancient weapon to bear against the enemy.
http://www.moddb.com/mods/in-the ... t-of-god-version-10
In the Orbit of God - Version 1.0
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TO PROPERLY PLAY THE MOD:
Make sure you are using either the "ITOG Default" or "ITOG: AI War" gametypes in skirmish \ multiplayer. If you use the default Homeworld 2 gametype, Warp Relays will not work properly, and your Warp Node will not generate energy.
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Installation instructions:
1. Extract, and then place ITOGv1.big in your Homeworld 2 data directory. (Sierra\Homeworld2\Data) There are other .big files there, so you'll know if you're in the right place.
2. Make a copy of your default Homeworld 2 shortcut. If you don't have a shortcut, make one to your Homeworld 2 exe.
3. Rename your copied shortcut to ITOG, or whatever. It really doesn't matter, as long as you know what mod you're going to launch.
4. Right click on the new shortcut, and click on properties.
5. Under the "Shortcut" tab, find the "Target" box. This is what it should say:
"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe"
(Obviously, this will be different, depending on where you installed the game.)
6. Add this to the end of the shortcut:
-nomovies -mod ITOGv1.big
(-nomovies isn't necessary, but I like not having to deal with the intro vids every time I launch the game.)
7. Your shortcut should now look something like this:
"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -nomovies -mod ITOGv1.big
8. Done! Launch the game and have fun! |
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