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- 1970-1-1
|
楼主 |
发表于 2011-7-4 23:33:23
|
显示全部楼层
- <cue name="pad_chapter3">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter2_end"/>
- <check_value value="{value@pad_chapter3}" exact="1"/>
- <check_value value="{player.sector}" exact="{sector@StarGai}"/>
- </check_all>
- </condition>
- <timing>
- <time exact="2s"/>
- </timing>
- <action>
- <do_all>
- <incoming_message author="{3247,6}" text="{3247,19}"/>
- <create_briefing cue="pad_chapter3" title="{3247,17}" text="{3247,19}" background="sector_terran_heretics_end.tga">
- <mission discipline="XXXT" level="average"/>
- <objectives>
- <objective step="1">
- <custom action="{35,2075}" text="{3247,20}" icon="find"/>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter3" story="{3247,4}" title="{3247,17}" noabort="1">
- <briefing cue="pad_chapter3" step="1"/>
- <mission discipline="XXXT" level="average"/>
- <custom action="{35,2075}" text="{3247,20}" icon="find"/>
- </set_objective>
- <create_special name="wreck_old" typename="SS_SPECIAL_X_M0_WRECK" known="0">
- <position x="-55km" y="-1km" z="-55km"/>
- <sector sector="StarGai"/>
- </create_special>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter3_flytowreck">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter3"/>
- <object_position object="wreck_old" max="25km"/>
- </check_all>
- </condition>
- <action>
- <do_all>
- <play_text priority="100" actor="norman" pageid="114" textid="827"/>
- <incoming_message author="{3247,6}" text="{3247,21}"/>
- <create_briefing cue="pad_chapter3" title="{3247,17}" text="{3247,21}" background="sector_terran_heretics_end.tga">
- <mission discipline="XXXT" level="easy"/>
- <objectives>
- <objective step="1">
- <flyto object="wreck_old"/>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter3" story="{3247,4}" title="{3247,17}" noabort="1">
- <briefing cue="pad_chapter3" step="1"/>
- <mission discipline="XXXT" level="easy"/>
- <flyto object="wreck_old"/>
- </set_objective>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter3_scan">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter3_flytowreck"/>
- </check_all>
- </condition>
- <action>
- <do_all>
- <create_briefing cue="pad_chapter3" title="{3247,17}" text="{6021,12} ">
- <mission discipline="XXXT" level="easy"/>
- <objectives>
- <objective step="2">
- <custom action="{35,2026}" object="wreck_old" text="{17,6041}" icon="find"/>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter3" story="{3247,4}" title="{3247,17}" noabort="1">
- <briefing cue="pad_chapter3" step="2"/>
- <mission discipline="XXXT" level="easy"/>
- <custom action="{35,2026}" object="wreck_old" text="{17,6041}" icon="find"/>
- </set_objective>
- </do_all>
- </action>
- <cues>
- <cue ref="OBJ02">
- <params>
- <param name="Cue" value="pad_chapter3_scanning" comment="The cue"/>
- <param name="Object" value="wreck_old" comment="The object to be scanned"/>
- <param name="Range" value="2000" comment="How close the player must be (in metres)"/>
- <param name="Length" value="40" comment="How long the object must be scanned for (seconds)"/>
- <param name="Text" value="{3300,1201}"/>
- <param name="ResetWhenInterrupted" value="1" comment="Reset the scan percentage when interrupted?"/>
- </params>
- </cue>
- <cue name="pad_chapter3_scanning">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter3_scan"/>
- <check_value value="{value@pad_chapter3_scanning.OBJ02 Progress}" exact="1"/>
- </check_all>
- </condition>
- <timing>
- <time exact="2s"/>
- </timing>
- <action>
- <do_all>
- <incoming_message author="{3247,22}" text="{3247,23}"/>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter3_End">
- <condition>
- <cue_completed cue="pad_chapter3_scanning"/>
- </condition>
- <action>
- <do_all>
- <play_text priority="100" actor="norman" pageid="113" textid="955"/>
- <remove_objective cue="pad_chapter3"/>
- <remove_briefing cue="pad_chapter3"/>
- <set_value name="pad_chapter4" exact="1"/>
- </do_all>
- </action>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- <cue name="pad_chapter4">
- <condition>
- <check_all>
- <check_value value="{value@pad_chapter4}" exact="1"/>
- <cue_is_complete cue="pad_chapter3_End"/>
- </check_all>
- </condition>
- <timing>
- <time exact="1m"/>
- </timing>
- <action>
- <do_all>
- <play_text priority="100" actor="norman" pageid="114" textid="83"/>
- <incoming_message author="{3247,22}" text="{3247,26}"/>
- <create_briefing cue="pad_chapter4" title="{3247,17}" text="{3247,25}" background="sector_unknown_14_7.tga">
- <mission discipline="XXXT" level="hard"/>
- <objectives>
- <objective step="1">
- <custom action="{35,2006}" text="{3247,33}" icon="find"/>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter4" story="{3247,4}" title="{3247,17}" noabort="1">
- <briefing cue="pad_chapter4" step="1"/>
- <mission discipline="XXXT" level="hard"/>
- <custom action="{35,2006}" text="{3247,33}" icon="find"/>
- </set_objective>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter4_find_par">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter4"/>
- <object_exists object="ZMonarh_post"/>
- <check_value value="{player.sector}" exact="{sector@ZMonarh}"/>
- </check_all>
- </condition>
- <action>
- <do_all>
- <set_actor_location actor="paran" object="ZMonarh_post" location="crew"/>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter4_find_par_docked">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter4_find_par"/>
- <object_is_docked dockobject="ZMonarh_post"/>
- <object_exists object="ZMonarh_post"/>
- </check_all>
- </condition>
- <timing>
- <time exact="2s"/>
- </timing>
- <action>
- <do_all>
- <set_actor_location actor="paran" object="ZMonarh_post" location="crew"/>
- <play_text priority="100" actor="paran" pageid="405" textid="9"/>
- <incoming_message author="{3247,33}" text="{3247,31}"/>
- <remove_briefing cue="pad_chapter4"/>
- <remove_objective cue="pad_chapter4"/>
- <create_briefing cue="pad_chapter4_find_par_docked" title="{3247,13}" text="{3247,32}" background="station_argon_space_fuel_distillery.tga">
- <mission discipline="XXXT" level="hard"/>
- <objectives>
- <objective step="1">
- <custom action="{35,2003}" object="ZMonarh_post" text="{3247,100}" actor="paran" icon="deliver"/>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter4_find_par_docked" story="{3247,4}" title="{3247,25}" noabort="1">
- <briefing cue="pad_chapter4_find_par_docked" step="1"/>
- <mission discipline="XXXT" level="hard"/>
- <custom action="{35,2003}" object="ZMonarh_post" text="{3247,100}" actor="paran" icon="deliver"/>
- </set_objective>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter4_deliv1">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter4_find_par_docked"/>
- <object_exists object="ZMonarh_post"/>
- <object_is_docked dockobject="ZMonarh_post"/>
- <check_value value="{object.cargo.SS_LASER_TERRANANTIFIGHTER.count@{player.ship}}" min="1"/>
- </check_all>
- </condition>
- <timing>
- <time exact="3s"/>
- </timing>
- <action>
- <do_all>
- <set_actor_location actor="paran" object="ZMonarh_post" location="crew"/>
- <play_text priority="100" actor="paran" pageid="405" textid="83"/>
- <incoming_message author="{3247,33}" text="{3247,34}"/>
- <add_equipment object="{player.ship}">
- <ware exact="-1" typename="SS_LASER_TERRANANTIFIGHTER"/>
- </add_equipment>
- <create_briefing cue="pad_chapter4_find_par_docked" title="{3247,13}" text="{3247,32}" background="station_argon_space_fuel_distillery.tga">
- <mission discipline="XXXT" level="hard"/>
- <objectives>
- <objective step="2">
- <custom action="{35,2003}" object="ZMonarh_post" text="{3247,101}" actor="paran" icon="deliver"/>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter4_find_par_docked" story="{3247,4}" title="{3247,25}" noabort="1">
- <briefing cue="pad_chapter4_find_par_docked" step="2"/>
- <mission discipline="XXXT" level="hard"/>
- <custom action="{35,2003}" object="ZMonarh_post" text="{3247,101}" actor="paran" icon="deliver"/>
- </set_objective>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter4_deliv2">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter4_deliv1"/>
- <object_is_docked dockobject="ZMonarh_post"/>
- <object_exists object="ZMonarh_post"/>
- <check_value value="{object.cargo.SS_LASER_PSP.count@{player.ship}}" min="1"/>
- </check_all>
- </condition>
- <timing>
- <time exact="3s"/>
- </timing>
- <action>
- <do_all>
- <set_actor_location actor="paran" object="ZMonarh_post" location="crew"/>
- <play_text priority="100" actor="paran" pageid="405" textid="83"/>
- <incoming_message author="{3247,33}" text="{3247,36}"/>
- <add_equipment object="{player.ship}">
- <ware exact="-1" typename="SS_LASER_PSP"/>
- </add_equipment>
- <create_briefing cue="pad_chapter4_find_par_docked" title="{3247,13}" text="{3247,32}" background="station_argon_space_fuel_distillery.tga">
- <mission discipline="XXXT" level="hard"/>
- <objectives>
- <objective step="3">
- <custom action="{35,2003}" object="ZMonarh_post" text="{3247,102}" actor="paran" icon="deliver"/>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter4_find_par_docked" story="{3247,4}" title="{3247,25}" noabort="1">
- <briefing cue="pad_chapter4_find_par_docked" step="3"/>
- <mission discipline="XXXT" level="hard"/>
- <custom action="{35,2003}" object="ZMonarh_post" text="{3247,102}" actor="paran" icon="deliver"/>
- </set_objective>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter4_deliv3">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter4_deliv2"/>
- <object_is_docked dockobject="ZMonarh_post"/>
- <object_exists object="ZMonarh_post"/>
- <check_value value="{object.cargo.SS_LASER_MAM.count@{player.ship}}" min="1"/>
- <check_value value="{object.cargo.SS_WARE_TR_TECH7.count@{player.ship}}" min="1"/>
- </check_all>
- </condition>
- <timing>
- <time exact="3s"/>
- </timing>
- <action>
- <do_all>
- <set_actor_location actor="paran" object="ZMonarh_post" location="crew"/>
- <play_text priority="100">
- <line actor="paran" pageid="405" textid="83"/>
- <line actor="paran" pageid="405" textid="31"/>
- </play_text>
- <incoming_message author="{3247,33}" text="{3247,35}"/>
- <add_equipment object="{player.ship}">
- <ware exact="-1" typename="SS_LASER_MAM"/>
- <ware exact="-1" typename="SS_WARE_TR_TECH7"/>
- </add_equipment>
- <remove_briefing cue="pad_chapter4_find_par_docked"/>
- <remove_objective cue="pad_chapter4_find_par_docked"/>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter4_deliv_all">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter4_deliv3"/>
- </check_all>
- </condition>
- <timing>
- <time exact="5s"/>
- </timing>
- <action>
- <do_all>
- <create_briefing cue="pad_chapter4_deliv_all" title="{3247,17}" text="{3247,103}" background="sector_unknown_14_7.tga">
- <mission discipline="XXXT" level="hard"/>
- <objectives>
- <objective step="1">
- <custom action="{35,2006}" text="{3247,24}" icon="find"/>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter4_deliv_all" story="{3247,4}" title="{3247,17}" noabort="1">
- <briefing cue="pad_chapter4_deliv_all" step="1"/>
- <mission discipline="XXXT" level="hard"/>
- <custom action="{35,2006}" text="{3247,24}" icon="find"/>
- </set_objective>
- <set_value name="pad_chapter4_end" exact="1"/>
- </do_all>
- </action>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- <cue name="pad_chapter5">
- <condition>
- <check_all>
- <check_value value="{value@pad_chapter4_end}" exact="1"/>
- <check_value value="{player.sector}" exact="{sector@Unkn}"/>
- </check_all>
- </condition>
- <timing>
- <time exact="5s"/>
- </timing>
- <action>
- <do_all>
- <play_text priority="100" actor="norman" pageid="114" textid="832"/>
- <create_crate name="artefacts_old" invincible="1">
- <position x="66km" y="2km" z="-11km"/>
- <sector sector="Unkn"/>
- <ware exact="1" typename="SS_WARE_ARTEFACTS"/>
- </create_crate>
- <set_value name="pad_chapter5_aroundarts" exact="1"/>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter5_aroundarts">
- <condition>
- <check_all>
- <check_value value="{value@pad_chapter5_aroundarts}" exact="1"/>
- <object_position object="artefacts_old" max="30km"/>
- </check_all>
- </condition>
- <action>
- <do_all>
- <play_text priority="100" actor="norman" pageid="114" textid="835"/>
- <incoming_message author="{3247,6}" text="{3247,28}"/>
- <remove_objective cue="pad_chapter4_deliv_all"/>
- <remove_briefing cue="pad_chapter4_deliv_all"/>
- <create_briefing cue="pad_chapter5" title="{3247,27}" text="{3247,27} {3247,6}" background="CSV_C7S1a_WzF_HS.tga">
- <mission discipline="XXXT" level="veryhard"/>
- <objectives>
- <objective step="1">
- <custom action="{35,2003}" text="{3247,30}" icon="find"/>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter5" story="{3247,4}" title="{3247,27} {3247,6}" noabort="1">
- <briefing cue="pad_chapter5" step="1"/>
- <mission discipline="XXXT" level="veryhard"/>
- <custom action="{35,2003}" text="{3247,30}" icon="find"/>
- </set_objective>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter5_shadow">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter5_aroundarts"/>
- <object_position object="artefacts_old" max="15km"/>
- </check_all>
- </condition>
- <action>
- <do_all>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M3" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad3_1">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_1" exact="10"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="5"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M3" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad3_2">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_1" exact="10"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="5"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M3" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad3_3">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_1" exact="10"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="5"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M3" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad3_4">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_1" exact="10"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="5"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M3" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad3_5">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_1" exact="10"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="5"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M6" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad6_1">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_2" exact="21"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="10"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M6" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad6_2">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_2" exact="21"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="10"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M7" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad7_1">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_3" exact="28"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="10"/>
- <ware typename="SS_MISSILE_ANCIENT_3" exact="10"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M7" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad7_2">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_3" exact="28"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="10"/>
- <ware typename="SS_MISSILE_ANCIENT_3" exact="10"/>
- </equipment>
- <command command="protect" commandobject="artefacts_old"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M2" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad2_1">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_3" exact="60"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="20"/>
- <ware typename="SS_MISSILE_ANCIENT_3" exact="20"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- <create_ship typename="SS_SH_NEW_UNK_PAD_M1" race="enemy" racelogic="1" warp="1" group="escort_pad" name="pad1_1">
- <position object="artefacts_old" min="1km" max="3km"/>
- <sector sector="Unkn"/>
- <equipment loadout="maximum">
- <ware typename="SS_LASER_FALLEN_3" exact="60"/>
- <ware typename="SS_WARE_BOOST" exact="1"/>
- <ware typename="SS_WARE_SCANNER3" exact="1"/>
- <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
- <ware typename="SS_WARE_HULLPOLARIZE" exact="1"/>
- <ware typename="SS_WARE_SENTRY" exact="1"/>
- <ware typename="SS_WARE_FIREWALL" exact="1"/>
- <ware typename="SS_MISSILE_ANCIENT_2" exact="20"/>
- <ware typename="SS_MISSILE_ANCIENT_3" exact="20"/>
- </equipment>
- <command command="killenemies"/>
- </create_ship>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter5_artscargo">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter5_shadow"/>
- <!--<check_value value="{player.ship.cargo.SS_WARE_ARTEFACTS.exists}" exact="1"/>-->
- <object_has_equipment object="{player.ship}">
- <ware typename="SS_WARE_ARTEFACTS" min="1"/>
- </object_has_equipment>
- <object_exists object="TDZura"/>
- </check_all>
- </condition>
- <timing>
- <time exact="5s"/>
- </timing>
- <action>
- <do_all>
- <set_actor_location actor="norman" object="{TDZura}" location="crew"/>
- <play_text priority="100" actor="norman" pageid="113" textid="801"/>
- <create_briefing cue="pad_chapter5" title="{3247,27}" text="{3247,27} {3247,6}" background="CSV_C7S1a_WzF_HS.tga">
- <mission discipline="XXXT" level="average"/>
- <objectives>
- <objective step="2">
- <deliver object="TDZura">
- <ware exact="1" typename="SS_WARE_ARTEFACTS"/>
- </deliver>
- </objective>
- </objectives>
- </create_briefing>
- <set_objective cue="pad_chapter5" story="{3247,4}" title="{3247,27} {3247,6}" noabort="1">
- <briefing cue="pad_chapter5" step="2"/>
- <mission discipline="XXXT" level="average"/>
- <deliver object="TDZura">
- <ware exact="1" typename="SS_WARE_ARTEFACTS"/>
- </deliver>
- </set_objective>
- </do_all>
- </action>
- <cues>
- <cue name="pad_chapter5_dock">
- <condition>
- <check_all>
- <cue_is_complete cue="pad_chapter5_artscargo"/>
- <object_exists object="TDZura"/>
- <object_is_docked dockobject="TDZura"/>
- <object_has_equipment object="{player.ship}">
- <ware typename="SS_WARE_ARTEFACTS" min="1"/>
- </object_has_equipment>
- </check_all>
- </condition>
- <timing>
- <time exact="5s"/>
- </timing>
- <action>
- <do_all>
- <set_actor_location actor="norman" object="{TDZura}" location="crew"/>
- <play_text priority="100" actor="norman" pageid="114" textid="843"/>
- <add_equipment object="{player.ship}">
- <ware exact="-1" typename="SS_WARE_ARTEFACTS"/>
- </add_equipment>
- <destroy_group group="escort_pad" explosion="0"/>
- <remove_objective cue="pad_chapter5"/>
- <remove_briefing cue="pad_chapter5"/>
- <incoming_message author="{3247,6}" text="{3247,37}"/>
- <set_value name="pad_chapter6" exact="1"/>
- <set_value name="pad_chapter6_timer" exact="86400"/>
- </do_all>
- </action>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
- </cues>
- </cue>
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