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[推荐] 开一大坑~~SRM1.10b+CMOD4.13安装说明(待完善)(部分115下载)

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重生正版用户

发表于 2011-7-15 19:35:44 | 显示全部楼层 |阅读模式
支持论坛马爸爸买单
本帖最后由 0809000 于 2011-7-16 10:58 编辑

下载:
http://u.115.com/file/aq3x1olr#
X3TCUpdate1.0.1_to_3.0.exe
http://u.115.com/file/aq3x1u4t#
X3TCUpdate3.0_to_3.1.exe
http://u.115.com/file/aq3o43yk#
addone.rar    (包含CMOD一个尾焰没有座舱~~还有MARS和CC)
http://u.115.com/file/e6uaelbn#
SRM1.10b.spk (SPK版)
ZIP版不传了~~貌似有人传过~~我是解压SPK安装的~~

经某人提醒~~先将文件明天加用黄底表示

1.先找以纯净的X3TC,官方奖励包最好也不要~~
2.非3.1的安装1.01-3.0和3.0-3.1升级补丁升到3.1版~~安装CommunityPluginConfiguration-V1.41-17.01.2010需要使用Plugin Manager
3.将comp_cleaner-tc解压~~将mods中的文件拿出来按+1规则改名我改的是14.cat和14.dat

4.安装SRM1.10b(SRM1.10b)我是解压后安的将两个文件命名安+1规则改名我改的是15~复制入根目录之后复制Director文件夹进根目录~~
5.打开根目录下的MOV文件夹,删除或者重命名00044文件~~如果不做此步会导致部分船名显示不正常
6.如果安装有Plugin Manager请打开后在关闭~来保证某些东西(ware)不会被影响

      这时你可以进入游戏开新档~~这时你会收到一消息提示你SRM安装成功~~
      如果改名Thereshallbewings存档再载档会收到CC的安装成功消息

7.下一步是安装座舱~~太难看了~~我直接跳过了~~安装就是+1原则就好、
8.下一步Ship Systems Rebalace Pack(Ship_Systems_Rebalance_Pack)这个坑爹啊~~真坑爹啊~~但确实可以让你体验完全不同的X3推荐安装SSRP_docking.zip这个~原因哎~~我不想说~~加压后编号改为根目录最大值+1改完复制进去~我这步是16.安装完后必须打开在关闭Plugin Manager
9.安装船坞包~~解压SRMSHIPYARD(SRM_Shipyards_Pack)将其内部的所有脚本都复制到根目录的对应文件夹下~~SPK版可以直接安装.使用说明先去找OPTIONS > GAMEPLAY > ARTIFICIAL LIFE SETTINGS(新建的游戏在重新载入存档之前这些功能都不开放).之后使用Community Plugin Configuration Menu的界面来控制你想要的部分(在设定快捷键那里设定快捷键就可使用)激活船坞功能需要一些时间~~如果船厂没有刷出来请耐心等待~
10.安装多倍船体(HUll开头的都是,分为low mid high3种)~~这个吗~自己看着安吧~解压文件将编号改为根目录下最大+1的我这时是17~之后复制那个脚本(scripts)文件放入对应文件夹~~进入后进入脚本编辑器(就是改名Thereshallbewings之后存档再载档就能在全局指令里看到)找到一个叫temp.srm.hull.reload.xml的文件~~安r运行可以重新载入所有船的Hull值(貌似只有载原档的需要)
11.安装武器工厂(SRM_Weapons_Dealers)解压复制全部16个脚本放入根目录相应文件夹~~使用时在OPTIONS > GAMEPLAY > ARTIFICIAL LIFE SETTINGS里启动(新建的游戏在重新载入存档之前这些功能都不开)

之后是使用SPK安装的提示~~个人觉得~~其实SPK还是很方便的~~不过貌似BUG也不少~

中间跳过一段废话~~有兴趣自己看~~有点用

12.安装CMOD(CMOD4.13)解压改名~~还是和以前一样我改的是18.放进根目录~~之后复制Director文件夹进根目录~~之后解压CMODSCRIPTS(CMOD4FACSCRIPTS)~~放入对应目录

13.安装尾焰(SRM_TRAILS_SRMCAP想要其他的效果自己去下)~解压改名~~我这是第19个了~

14.之后是Mars(mars-tc)~~Mars只需要解压后只复制里面的scripts和t文件到对应位置
15.还有ENHANCED EQUIPMENT DOCKS某人让我写上~~但完全不知道是个啥~~适用于2.7-2.2版本应该安装在SRM之前(就是Cat和Dat的文件标号在SRM1.10b之前),必须安装他的脚本(scripts)但不要安装他的T文件~SRm已包含所需文件
16.SRM完全兼容Complex Cleaner, FDN v7, MPM v7, SSDN v7需要安装在SRM之前~~编号之前~~意义同上~~我的安装方法已经写了CC在SRM之前(就是第4步之前)~~个人推荐一定要安CC

17.SRM不兼容在原帖里贴出的座舱,引擎效果,添加新船的MOD~~(貌似兼容XSP)还有改变Tware的

18.SRM测试以兼容的MOD和脚本:
The Combat Mod 4, Pirate Guild, Military Base Response Revamp, Improved Races, Race Responce Fleets, Khaak Invasions, NPC Bailing Addon, MARS, Amurph0's
Shipyards, Missile Defense Mk 2, Missile Rebalance Mod, Medusa Missile system, Advanced Jumpdrive, AI Ammo Cheat, Missile Safety.
虽然没有详细说明但基本上就是按完SRM+CMOD后就可以随便安这写脚本了~~特别列出的要特别处理~~比如CC

19.还有个JOB(SRM Jobs v3.6e,最新的是4.0但是传说有BUG就用3.6E的好了~)文件解压里面有Type下有7个文件一个是~~挑选一个改名为JOB,再将其和JOBwings一起复制到SRM的Type文件下,没有就建一个,还有个脚本很诡异~~是从脚本编辑器启动爱放就放~~这步只要在新建游戏前是有就好~

20.新开局后改名存档~~载档~~基本上能激活所有功能

21.个人边安边写的~~安装后毫无问题~~

22.我想吐槽官网这么详细的资料为啥有人安不上呢?

23.说明已写如果有谁问汉化如何如何~~自己试去~~在这回帖问汉化怎样~~必扣1好评8UCC

24.全部资料基于英文原版~~各种版本各种脚本各种BUG均不予回答~~

25.以后可能附带下载~~

26.以后可能在特定的SRM+CMOD下提供大小姐的Tydin


INSTALLATION INSTRUCTIONS

-The "fake patch" method works best for the SRM (and is better imho). I do not recommend using the Plugin Manager to install the SRM as it's extremely difficult to control the order the mods are installed in which can lead to problems.

- Extract the dat/cat files and look at the other dat/cat files you have in the main TC installation folder. Rename the SRM files to a bigger number than the last ones, i.e. if the last ones are 09.dat and 09.cat rename my files to 10.dat and 10.cat. You can have up to 99 different cat/dat files, so you can use a very high number of mods this way.

- Copy the contents of the "director" folder to the director folder in your main X3TC directory. If a director folder does not exist then create one.

- You will need to navigate to the \mov folder in your TC directory. you will need to locate the 00044 file and either rename, move, or delete this file. Without doing this you will not get any new custom ship names said by "betty".

- Before running X3TC you must open and close the Plugin Manager (if installed), regardless of which version you are running. This is so the Plugin Manager can integrate the SRM ware size changes.

- Run the game. You should get a message saying the SRM has been installed when you load a save or start a new game.

-This fake patch method must be used to install the cockpit and trails addon packs. I recommend that you install them in this order: the SRM as the lowest cat no., the cockpit mod next, all other SRM packs and finally the trails mod. If using the CMod4 it must be immediately before the trail pack.

- To install the Ship Systems Rebalace Pack extract to the main X3TC directory and rename the SSRP cat/dat to a higher number than the main SRM mod. You must open and close the Plugin Manager after updating this pack.

-To install the shipyard pack extract the contents to a temporary folder. Copy all scripts into the X3TC "Scripts" director, or install the SPK version via the plugin manager. Run X3TC and load your game. Go to OPTIONS > GAMEPLAY > ARTIFICIAL LIFE SETTINGS and switch the SRM Shipyard Pack on. Then you need to go into the Community Plugin Configuration Menu (via a hotkey - see the CPC thread), and turn on the features you require.

-To install the hull packs simply extract the contents to the X3TC directory and rename the hull pack cat/dat to a higher number than the main SRM mod. To reload the hulls for all ships, run X3TC, enter the script editor, highlight the script "temp.srm.hull.reload.xml" and hit "r".

- To install the Weapons Dealers AL Plugin, copy all 16 scripts into the "scripts" folder in your X3TC installation. Run X3TC and load your game. Go to OPTIONS > GAMEPLAY > ARTIFICIAL LIFE SETTINGS and switch the weapons dealers on.

- To install the SPK versions use the latest release of the Plugin Manager Lite. The SPKs must be installed in the correct orders as outlined above. Be careful when updating packages as the Plugin Manager may well change the order of cat/dats if some are not updated. I suggest you disable all mods and then reenable them in the correct order after updating.

INSTRUCTIONS WHEN LOADING AN EXISTING SAVE
Follow these instructions to avoid visual glitches and save game corruptions!

----------------------------------------------------------------

If you are loading from a "vanilla" save game you will need to jump to an empty sector before starting the mod. There must be no ships in sector - not even your player ship - or the save game will crash on loading.

The easiest way is to fly to an "Unknown Sector". Use the "Destroy Sector Menu" command from Cycrow's Cheat Scripts to remove all ships from the sector. Then eject from your ship and send it back through the gate. Then save, install the SRM and reload the save.

Any existing ships that have been changed in major ways (any new external docking, hull, turret or shield changes) will need to be recreated before they function correctly. This is easily done using Cycrow's cheat script and the "clone ship" command. Once cloned simply destroy the old ship. Hull values can be corrected using the reload hull and shields command or running the script included with the hull packs.

INSTRUCTIONS WHEN SWAPPING TRAIL PACKS
----------------------------------------------------------------

If you are currently running one of the trail packs featuring capital ship effects and you want to try a different trail pack you will need to follow the above instructions to go to an empty sector before you change packs. Otherwise your save will crash due to all the scene file changes.

For people who do not wish scripts to spawn X2 Mk1 ships or Xtra ships when running the SRM:

I have included a version of the SRM TShips in which all the X2 ships have had their race setting set to unknown. This should stop them from being spawned.

Open the SRM cat using Double Shadow's Mod Manager. Scroll to the bottom of the list. You should see a file called "TShips.pck" and a file called "---TShips - no x2 or Xtra.pck". Rename TShips.pck to "TShipsX2.pck" and the other file to "TShips.pck". Reverse this procedure to put the X2 ships back in.

If you wish to remove any other ships, then you must manually edit TShips and change the race to "0". DO NOT DELETE THE SHIP as this will break the SRM.

The hull packs also include the alternate TShips.

-------------------------------------------------------------
COMPATIBLITY WITH OTHER MODS

Do not separately install the EMP mod. The EMP ware entries are fully merged with the SRM.

This mod is 100% compatible with MARS, Complex Cleaner, Cmod4, FDN, MPM, SSDN, Enhanced Equipment Docks and the KOG mod.

COMBAT MOD 4: You only need to install the base mod and the "scripts only factory pack". The correct cat/dat order is:

SRM - OTHER PACKS - CMOD4 - TRAILS

ENHANCED EQUIPMENT DOCKS: THIS WILL ONLY WORK WITH THE LATEST EED RELEASE V2.7-2.2. Install base EED mod to the lowest cat/dat number then SRM. You must install the scripts from EED, but DO NOT install the text file for the "t" folder. I have included an edited text file for EED in the main SRM mod.

MARS: install only MARS files that are into "scripts" and "t" folders and then install this mod.

Compatibility with Complex Cleaner, FDN v7, MPM v7, SSDN v7: install the base cat/dat from these mods/scripts to the lowest cat/dat number, then the SRM base mod and addon packs as higher numbers.

Compatibility with the KOG mod: install the SRM base mod and addon packs and then install the "SRM Compatible" version of the KOG mod to a higher cat/dat number.

The SRM is NOT compatible with full cockpit mods, engine trail mods, any mod that adds ships, or any mod that alters TWareT (Except the EMP which is merged). Please use the compatible versions provided above in the addon packs.

RECOMMENDED AND TESTED COMPATIBLE MODS AND SCRIPTS:
The Combat Mod 4, Pirate Guild, Military Base Response Revamp, Improved Races, Race Responce Fleets, Khaak Invasions, NPC Bailing Addon, MARS, Amurph0's Shipyards, Missile Defense Mk 2, Missile Rebalance Mod, Medusa Missile system, Advanced Jumpdrive, AI Ammo Cheat, Missile Safety.

DO NOT UPGRADE X3 WHEN NEW PATCHES COME OUT UNTIL THE SRM HAS BEEN TESTED AND UPDATED FOR COMPATIBILITY

The SRM changes a lot of significant files and will almost certainly cause problems if your version of X3 is not the same as stated at the top of this post. Every effort will be made to upgrade the SRM to the latest release of X3 as soon as it is available.


X3正版用户

发表于 2011-7-15 19:38:44 | 显示全部楼层
杀花。。。。
坐下慢慢看看有没有啥漏掉的
发表于 2011-7-15 19:49:42 | 显示全部楼层
来顶二小姐~
话说给帖子加个高亮效果更好吧~
发表于 2011-7-15 20:04:25 | 显示全部楼层
座舱嘛 我选的是有镜面反射效果的 感觉还蛮不错 尤其是对轰的时候 屏幕一下大亮 都要用手挡眼睛的那种 咳咳 ...
虽然驾驶舱的贴图略显简陋和...恩
发表于 2011-7-15 20:12:04 | 显示全部楼层
二小姐开大坑,来支持一下。不过SRM的安装我记得玺睿大大有写过,虽然是较低版本的。二小姐可以参考一下
 楼主| 发表于 2011-7-15 20:41:30 | 显示全部楼层
deadnessking 发表于 2011-7-15 20:12
二小姐开大坑,来支持一下。不过SRM的安装我记得玺睿大大有写过,虽然是较低版本的。二小姐可以参考一下 ...

玺睿那混小子啊~~
参考他的~~
就那堆他自己加上脚本~~
就是麻烦的根源啊~~

我只参考原版~~基本上只是在翻译~~

之后可能会这特定的附加脚本的前提下放出黑骑的船~~那MOD~~改的太多了~~难兼容啊~~
 楼主| 发表于 2011-7-15 20:48:14 | 显示全部楼层
suigintou54 发表于 2011-7-15 19:49
来顶二小姐~
话说给帖子加个高亮效果更好吧~

我是别的区的版主~~管不到这里~~会有人加的~~等好人~~
发表于 2011-7-15 21:40:09 | 显示全部楼层
安装mod 都好复杂。。。。。。。。。。。。。。。。。。。。。。

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参与人数 1UCC -8 收起 理由
0809000 -8 4连啊~~挑战极限吗~~

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发表于 2011-7-15 22:29:07 | 显示全部楼层
4.安装SRM1.10b我是解压后安的将两个文件命名安+1规则改名我改的是15~复制入根目录之后复制Director文件夹进根目录~~
什么意思 复制入根目录 那里的跟目录
发表于 2011-7-15 22:30:07 | 显示全部楼层
3.将comp_cleaner-tc解压~~将mods中的文件拿出来按+1规则改名我改的是14.cat和14.dat
拿出来 拿到那里去???
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