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[推荐] [MOD] X3 Rebalance Mod (XRM) - Total conversion - v1.08 (14.09.11)

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发表于 2011-9-8 22:33:51 | 显示全部楼层 |阅读模式
本帖最后由 0809000 于 2011-9-15 15:17 编辑

只有一连接~~转帖无力啊...没兴趣去找茬

http://forum.egosoft.com/viewtopic.php?t=304158


- CHANGELOG -

v1.08
---------

Fixed - Docking numbers in Lotan's description
Fixed - Removed Ion Mine from Uranus 2
Fixed - Ion Cannon spawning by jobs
Fixed - Pollaca built in components and price
Fixed - Removed nameless dock from Family Rhonkar
Fixed - South Gate rotation in Ventura's Sentinel
Fixed - Raven missile compatibility
Fixed - Various jobs fixes, including increasing cluster numbers and reducing terran military numbers a little.

Added - A Terran pirate clan which spawns in the outer solar system sectors
Added - New music tracks for various XRM sectors, utilising existing but unused vanilla tracks (also gave one to Paranid Prime, Legends Home and Elysium of Light)*


v1.07b
---------

Fixed: Advanced Destroyer regains its pre-1.07 gun numbers
Fixed: Advanced Carrier gains one shield slot
Fixed: Corrected gate icons for Terran jump gates


v1.07
---------

Fixed: Missing universe map links
Fixed: Removed broken Spacefly Farms
Fixed: Incorrect pirate capital prices
Fixed: Incorrect rotation on some gates
Fixed: Weapons loadout on Raven and Advanced Heavy Osprey
Fixed: Baldric Miner trail
Fixed: Replaced faulty vanilla Yaki shipyard model with standard SY
Fixed: Replaced Mass Driver bullet model to aid with fps drops (used for FAA and CFA too)
Fixed: Removed erroneous HEPT forge in Aladna Hill
Fixed: Ownership of SSC forge in Uranus 2
Fixed: Various jobs fixes
Fixed: Various universe fixes*
Fixed: A New Home sector registration cost reduced and sector renamed
Fixed: Changed name of Boron Ion Frigate to Sturgeon

Added: Several new sectors and some links redirected*
Added: Terran TOAs converted into Terran jumpgates*
Added: Updated Xtra mod to latest release with new ships and updated models
Added: Extra wares to Yaki docks*
Added: Angel in more shipyards
Added: Made the Unknown Object M6 uncapturable???
Added: Extra Kha'ak jobs and redistributed existing jobs.
Added: enabled the spawning of Kha'ak jobs in Terran space and the spawning of all cluster formations, including the "super cluster".


v1.06b
---------

Fixed: Terran LOWP incorrect model
Fixed: Missing station names in ATF Forceti
Fixed: Slight jobs fix where an Osaka was being called rather than a Tyr


v1.06
---------
Fixed: USC engine flares being too big
Fixed: Snotra missing engine flares
Fixed: Holy Dimensions typo
Fixed: Zephyrus price and weapon loadout
Fixed: Preacher Void Trinity Corp Showroom ownership
Fixed: Mercury Prototype weapons
Fixed: Improved pirate job spawning
Fixed: Varius other jobs fixes

Added: Asteroid bases for sale
Added: Polacca description


v1.05
---------
Fixed: Khaak M1 and M2 beams appearing at distance
Fixed: Removed rogue SY for sale at Antigone Memorial ED
Fixed: Added Hammer Torpedo fabs to two Argon SYs
Fixed: Missing map link
Fixed: Added sale location for Snotra
Fixed: Various jobs fixes

Added: Boarding Pod compatibility to Skirnir
Added: Paranid habitation module on Paranid Equipment Docks
Added: New spacedust texture
Added: New XRM patrol script for xenon and pirate jobs
Added: Script to remove erroneous Military Base added by MBRR


v1.04c
---------
Fixed: minor jobs fixes.
Fixed: extended the ship choice for missions to use all the new XRM pirate ships.
Fixed: securiy level of Pluto, Oort Cloud and Kuiper Belt set to "border" - only available with a new game start.


v1.04b
---------
Fixed: minor issues with gamestarts
Fixed: minor jobs fixes (including removing the rearguard bombers)
Fixed: tweaked TWare prices.


v1.04
---------
Fixed: Dolphin Tanker Cockpit
Fixed: Asteroid/Gate collision in Loomanstrats Legacy
Fixed: AP Gunner weapon loadout
Fixed: Weapons Dealers wares for sale and shielding issue
Fixed: Missing missile types on some teladi capitals
Fixed: Sped up laser tower turning speeds
Fixed: Reduced DMBC duration
Fixed: Increased script delay at gamestart
Fixed: Redistributed Xenon and Pirate jobs
Fixed: Various other jobs fixes

Added: cargo bay lifesupport to capitals as built in ware
Added: New Terran TL - Polacca (vanilla MMBS model)
Added: Boron habitation module on Boron Equipment Docks
Added: More hireable TLs and a Terran hireable TL


v1.03a
---------
Fixed - Damaged universe file from 1.03 release
Fixed - Wrong product at FUBL forges
Fixed - Swapped ion and tracker mine forge products
Fixed - Game starts



v1.03
---------
Fixed - Incorrectly aligned gates
Fixed - Demeter Miner rear gun not firing
Fixed - Incorrect gate ID in McCallum Relay
Fixed - Griffon weapon loadout
Fixed - Removed blank Xenon wreckage models in Dark Space Cluster
Fixed - Incorrect owner of trading station in Pilgrims Casino
Fixed - Put special weapon subtype back onto fighter drones
Fixed - Adjusted Boron weapon subtypes to improve loadouts
Fixed - CWP priorities tweaked for better ship loadouts
Fixed - Moved all sounds and textures into Part 1 so updating in future will be even quicker
Fixed - Missing OWP hotkey script from SPK version
Fixed - PPG description

Added - Two new sector links in Terran space
Added - Sound effect for Dark Matter Beam Cannon



v1.02
---------
Fixed - various universe errors
Fixed - Pirate Elite main guns
Fixed - Keris not equiping with the right weapon - it now equips with the EMR.
Fixed - Research Station description ID mismatch
Fixed - Various jobs fixes
Fixed - Megalodon weapons loadout
Fixed - spawning of Khaak weapons
Fixed - game starts

Added - two new game starts
Added - increased laser energy on Cormorant and Pteranodon




v1.01
--------
Added missing Globals file
Fixed incorrect Split TS/SP loadouts
Fixed missing names on docks in ATF Forceti



v1.00
----------

Initial release.
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