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[原创] 官网《反叛》开发日志(2011.10.13)

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发表于 2011-10-14 13:55:14 | 显示全部楼层 |阅读模式
With the beta of Sins of a Solar Empire: Rebellion approaching, it’s time to start talking a bit about its features.  That is, what’s new in it?

This is, by  no means, a complete list:

Six new factions

In Sins of a Solar Empire, there were 3 races – TEC, Advent, Vasari.  Hopefully by now you know something about the grand histories of each of these mighty races.

In Rebellion, as the name implies, things have kind of gone to hell.

The start of the game is very much like Sins of a Solar Empire: Trinity. You are picking one of the three races.  But during the course of the game, the player has to make some tough choices. As the civil war escalates, players can choose to become a Loyalist or a Rebel. In doing so, a whole range of new technologies open up.

I can say that these aren’t cosmetic things either. The Vasari Rebels, for example, go a very different direction than the Vasari Loyalists.

The Tech Trees

As briefly discussed above, these new factions come with their own tech trees which let players take on some very new strategies that should be quite interesting to see play out.

The Titans

The civil war can become pretty brutal as each loyalist and rebel faction now has access to its own Titan class ship. Titans are big, powerful, and rare.

The new ships

In addition, there are some new battleships with some interesting abilities coming into play. Similarly, there are new corvette class ships coming into the game.

New music

Yes, Sins of a Solar Empire: Rebellion has a new sound track (along with new effects).

New Multiplayer system

While Sins of a Solar Empire will continue to have a spectacular single player experience (the AI has gotten a lot of attention), the multiplayer experience has gotten a lot of attention. We’ll be talking a lot more about this in the comin gweeks.

New Graphics system

Sins of a Solar Empire’s graphics have always been on of its strengths. But Rebellion takes it to a new level. One of the things that really brings a sense of scale to the new ships is the new shadowing system.  There’s nothing quite so humbling than to see a Dreadnought become shadowed by a passing Titan.

New Modding System

A new Galaxy Forge has been developed along with a new Particle Forge. These have been heavily used to update the in game maps and really spice up the existing effects.

Optimization

While not as “sexy” as the other things on this list,  a lot of time has gone into optimizing the memory and CPU use of the Iron Engine.  Some of this was done so that the AI could be enhanced further without slowing down the game.

So this is just a glimpse of what’s going on with Sins of a Solar Empire: Rebellion.



 楼主| 发表于 2011-10-14 14:15:30 | 显示全部楼层
随着《反叛》beta测试的临近(纳尼?),是时候讨论下这游戏的特色了。

6个新阵营
游戏开始时你从3个阵营中选一个,但随着内战的升级(这是什么?游戏背景还是游戏里的内容?),玩家可以选择“忠诚”或“叛军”阵营,选择后,全新的科技树会被开启。我应该说这不是换个贴图之类的事情,“忠诚”和“叛逆”阵营间将会有很大差别。

科技树
每个新阵营(指3族的忠诚或叛军)都会有自己的独立科技树,使得玩家可以各种有趣的新策略。

泰坦战舰
内战会十分惨烈,3族的忠诚与叛军阵营都拥有自己的泰坦级战舰,泰坦很大很暴力。

新船
一些拥有独特技能的新战舰以及一个全新的战舰类型“护卫舰”将出现在游戏中。

新音乐
新音轨和新音效(估计是每个新阵营有一个自己的BGM,新武器音效什么的)。

新多人游戏系统
(单机党表示不关注,这里也没多说什么,只是说以后几周会详细说一下。)

新图形系统
《反叛》将太阳帝国系列的图像效果带入一个新的阶段(我可怜的显卡会遭殃么)。其中一个改进就是新的阴影系统,你可以看到一艘主力舰被旁边经过的泰坦的阴影慢慢遮住(还记得星战5里SSD慢慢盖住歼星舰的镜头么?)。

新的Mod系统
新的Galaxy Forge(这个可以有!!)

优化
会优化引擎对内存和CPU的使用,这样后期游戏不会变慢(这可太好了)

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参与人数 1声望 +1 好评 +1 收起 理由
FreemanGL + 1 + 1 很给力!

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发表于 2011-10-14 15:04:58 | 显示全部楼层
终于有新消息了,感谢分享。我等的花都谢了!
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发表于 2011-10-14 15:51:15 | 显示全部楼层
多久出来挖??明年最好,明年哥哥才回国。太阳的这边网速超拉啊
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发表于 2011-10-15 11:04:15 | 显示全部楼层
感觉又要火一把~期待啊
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发表于 2011-10-15 15:04:15 | 显示全部楼层
太好了~

其实我想说翻译是LZ做的吗?
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发表于 2011-10-15 15:41:47 | 显示全部楼层
本帖最后由 roro 于 2011-10-15 15:51 编辑



对比图~这样的话估计跟星球有一拼~

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 楼主| 发表于 2011-10-15 18:35:26 | 显示全部楼层
FRIGHTER 发表于 2011-10-15 15:04
太好了~

其实我想说翻译是LZ做的吗?

谈不上翻译,把主要意思翻出来再加了点自己的吐槽
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发表于 2011-10-18 11:51:27 | 显示全部楼层
牛X呀,到时候又有点玩了
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发表于 2011-10-30 09:15:13 | 显示全部楼层
终于有剧情了,期待
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