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发表于 2011-10-30 11:56:00
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Admirals
A new addition to the series, SotS II will include Admirals that will have some effect on a fleet. Admirals can be assigned to any ship and transferred from ship to ship and fleet to fleet. [9] An admiral in the field only has their own command limit to work with, though this command limit is higher than in SotS 1. [10] The number of admirals available to the player is based on number and size of worlds and number of class 4 and 5 Naval Stations. [11]
Admirals will jump to any remaining command ship if they survive the destruction of their original ship (escape pods increase the survival chance). [12] Fleets that lose their last CnC or their admiral retreat and go inactive until a CNC/Admiral are placed with the fleet. [13]
A few of the Admirals will be "special" in relation to the lore, but for the most part admirals are more steel than fluff. Managing your highest ranking military leaders is a practical necessity, and represents the level of "people skills" that are relevant for the leader of a stellar empire. [14]
Morrigi will have access to admirals from all the races in the game. Liir/Zuul will have admirals from both species but favoring the Liir. Suul'ka faction admirals are all horde Zuul as actual Suul'ka are not big on paperwork. [15]
Engrams
Admirals either die in combat, get captured, die of old age, retire and possibly pass on some knowledge to their replacement or, with sufficient technology, have their minds transferred to engrams and last forever as Expert System Admirals. [16] However, this comes at the cost of their ability to learn new skills. [17] Hivers have little interest in this tech though, because they already have their own biological version. [18] The hiver ability to be reborn is abstracted into a bonus for a Hiver admiral to have a greater chance of teaching his replacement a skill. [19]
Engrams are not just computer programs like an expert system -- they capture some level of unique quantum state information regarding the living being they are derived from, and those quantum states can't be duplicated (i.e. it's a destructive copy mechanism, not a conservatory copy mechanism.) If you tried to copy an engram you'd just kill it and re-create it. [20]
Revolts
Admiralty loyalty is tested only by full on rebellions and, in some rare cases, capture and conversion by the enemy. [21] When an Admiral changes sides, he takes his fleet and goes to his (now rebelling) home planet with it. [22]
Also note that mistreating admirals can lower the moral of their home system. [23] Engram Admirals can not revolt. [24]
Skills
Admirals can have skills in a variety of different areas (stealth, commanding different ship sizes, etc), and their skills can increase or decrease due to various events. For example, the "Drill Sergeant" Admiral trait comes with +10% tightening of weapon accuracy cones but also a 5% increase in fleet supply consumption during missions. [25]
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