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- 1970-1-1
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Changelog for Sword of the Stars II update r17430 (Monday Oct 31)
http://store.steampowered.com/news/6658/
Additions and Improvements:
- The game will now start in native 64-bit mode on operating systems that support it.
- Added 15 new entries to the encyclopedia.
- A new badge has been added for all factions.
Bug Fixes and Other Changes:
***This update will break save games due to changes to special encounter implementation***
- Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population.
- Fixed a crash that could occur when entering the multiplayer lobby.
- Fixed issues where the game would hang on end turn when resolving AI versus AI combat.
- Fixed issues where concurrent combat scheduling could cause game turns to hang.
- Fixed an issue where the game could crash when a player attempted to save between turns.
- Fixed an intermittent crash that could occur during combat.
- Fixed a crash that could occur when committing an intercept mission.
- Fixed encyclopedia content appearing in the wrong locations.
- Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution.
- Added more tool tips to the game lobby.
- Added more tool tips to the colony information widget.
- Added more tool tips to the build screen.
- Added more tool tips to the certain pop-ups and to the station placement screen.
- Fixed a few outstanding localized text issues, including three descriptions in the tech tree;
**** Spinal Mounts
**** Heavy Fission Cannon
**** Assimilation Plague Cure.
- Rebalanced Police ships and some menaces.
- Made improvements to Swarm Hiver, Larva and Queen art.
- Fixed issues where the game window could shrink below the minimum 1024x720 resolution.
- Fixed issue where minimizing the game window could cause it to go full screen instead.
- Fixed an issue where Suul'ka could become available to non-Horde Zuul players via Diplomatic Stations.
- Suul'ka arrival after building a Tribute station is now delayed by at least a turn.
- Fixed a bug with post encounter dialog where list selections were getting mixed up.
- Fixed a miscolored element of the fleet widget items.
- Fixed some underlying UI layout bugs.
- Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations.
- Fixed a bug that was allowing built modules to be re-queued.
- Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules.
- Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters.
- Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other.
Known Issues:
- Main Menu becoming active before background combat loads. Players cannot proceed past Main Menu until load complete.
- Section descriptions not displaying in Design screen.
- Fleets not providing turn/distance to objectives mid-mission.
- Optimization of Hiver fleet use of gate network.- One avatar per race not displaying correctly
- Options button not working in Main Menu (works in launcher)
- Cinematics button not working
- Continue game button not working
- Sound cut outs (in combat, when lots of sounds)
- Screens transitioning slowly
- Hotkeys not working correctly |
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