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[分享] 18002b补丁已发布

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发表于 2011-11-20 20:38:29 | 显示全部楼层 |阅读模式
13m的补丁内容如下

r18002b
------

Critical fixes:
- fix crash when current formation is removed.
- Fixed a crash when you killed the system killer.
- Fixed random, occasional crash in the encyclopedia code.
- Removed nonsensical option to roll stations, which caused a crash.
- Fixed a crash with proteans.
- Fixed a potential crash issue in the battle manager.
- Added text box filtering for ", ', and ; to prevent known crash issues (e.g. when giving ships a name).
- Fixed circumstances under which canceling a mission might crash game.
- Fixed bug where fleets were getting forced to center of the sun.
- Fixed bug where fleets could be placed inside planets.
- Post combat dialog now shows information on destroyed ships and other useful things.
- Blastmissile technology now researchable.
- Fixed the issue where armor damage patterns were being swapped to different ship sections between combat rounds.

- Fixed drones firing while docked on carrier parent.
- Fixed spacing issue when adding a drone carrier to fleet.
- Adjusted base volley and weapon range deviation (note: shotgun deviation may be a little high).
- Fixed drones attachment points on some carrier sections.
- Fixed so non-tracking torpedos no longer able to damage own ship.
- Combat data will now be sent after determining victory status.
- Added power bonus to modules.
- Added default weapons to module banks.
- Fixed an issue with some music not looping.
- Updated the strat modifier cost when you acquire rapid prototyping.
- Fixed an issue that allowed humans to see and use zuul node lines.
- Fixed an issue that allowed players to do missions outside their sensor range.
- Changed the stations to use 'under construction' assets when being built.
- Made the first arrival of colonization missions apply the support factors from its fleet.
- Added fix to ensure that randoms and grand menaces don't spawn if all of them were disabled.
- Fixed missing suulka cannon beams.
- Fixed auto-picked targets by ship/fleet stance (function did not always pick a valid target to pursue, stand off, or retreat from).
- Ships without crew are now removed after Combat, counted as destroyed.
- Fixed inaccurate locations for applied damage patterns.
- Fixed a localized text thing in the empire management screen to accurately represent trade income.
- Added a fix to stop the Von Neumanns from continuously building stuff.
- Fixed beamers not doing damage.
- Added fading to various interface elements.
- Fixed bug where battleriders would show up in battle manager.
- Fixed bug where stations could be built around enemy colonies.
- Fleets without admirals no longer display "Defacto" as their admiral.
- Combat events now show names properly.

Other changes:
- Post-combat popup has been added.
- Added trade view slider display.
- Added in-game game and audio options.
- Added categories for the option screen for all effects.

Key known issues:
- The design screen must be re-entered before new Drone designs can be applied to ships.
- Biomissiles and boarding pods may not appear with ship designs.
- The post-combat dialog does not completely fit information for combats involving more than two players.
- Certain Battle Cruisers and Destroyers can carry riders, but these are not showing up in combat.

效果如何,明日评测
发表于 2011-11-20 20:54:22 | 显示全部楼层
好吧,10号补丁了,我看3狗出到多少号补丁才能稳定 - -!
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发表于 2011-11-20 21:20:44 | 显示全部楼层
打了这个补丁,会看不到第一行舰队显示.........
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发表于 2011-11-20 21:25:28 | 显示全部楼层
skylx 发表于 2011-11-20 20:54
好吧,10号补丁了,我看3狗出到多少号补丁才能稳定 - -!

不急, 老滚5可以玩好一阵子……
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 楼主| 发表于 2011-11-20 22:05:57 | 显示全部楼层
没20个别指望了
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发表于 2011-11-21 01:16:16 | 显示全部楼层
继续老滚5,等完全稳定了在搞
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发表于 2011-11-21 09:18:03 | 显示全部楼层
慢慢更新吧,不过我现在懒得玩。
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 楼主| 发表于 2011-11-21 13:55:25 | 显示全部楼层
关于这个补丁测试了一下,比较无语,我感觉三狗已经无能为力了,这游戏不是靠补丁能够挽救的了的了,一个补丁修复 1个问题产生2个问题.打完这个补丁已经有了不能玩得感觉了,我感觉很累,有点吃不消了
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发表于 2011-11-21 15:35:49 | 显示全部楼层
神姿乌姿 发表于 2011-11-21 13:55
关于这个补丁测试了一下,比较无语,我感觉三狗已经无能为力了,这游戏不是靠补丁能够挽救的了的了,一个补丁修 ...

我还是比较乐观的, 没有什么东西是无法修正的, 关键要看制作组的态度。

如果三狗 跟 UBI 一样, 英雄6 一个简单的声音不同步问题, 居然从内测到发售后2个月至今一点动静都没有, 我肯定要绝望了……

你现在所看见的一个问题修正出来更多的问题那是每个程序员都会碰到的问题。 原因是现在的SOTS2 处于“ 早产儿” 的状态, 你自然要看到不少丑态。

我认为三狗会在游戏稍稍“能玩” 了以后推迟更新速度, 沉寂个1个月, 然后出来后应该会让大家满意……
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发表于 2011-11-21 15:46:42 | 显示全部楼层
继续围观吧,老滚5至少可以玩个一年半载的(俺是没玩过上古系列的新玩家,所以很吸引我)

等玩的差不多,SOTS2也就应该成熟了,除非3狗放弃了(看样子不太可能,如果放弃,以后再出游戏基本没神马人敢买了 - -!)
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