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[转帖] 18092b补丁更新了

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发表于 2011-11-24 10:14:32 | 显示全部楼层 |阅读模式
本帖最后由 xcom333 于 2011-11-24 10:17 编辑

详细内容还没出来

不过至少修复了虫族无法派遣门舰队和探索舰队的问题、界面切换速度略有提升


原来感应器范围内他方星系不显示了

150回合的档,过回合20秒
发表于 2011-11-24 10:21:04 | 显示全部楼层
今天更新的么
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发表于 2011-11-24 10:22:22 | 显示全部楼层
详细内容:
Critical fixes:
- Fixed a crash in multiplayer that could be caused by players creating new provinces.
- Many changes have been made to the combat AI including the introduction of a hierarchical task system. Combat AI can now set up patrol positions, scouts and will engage in new maneuvering behaviors to mix things up.
- Fixed bugs in the combat AI that were preventing it from attacking colonies and ignoring other nearby objectives.
- Game transfer to players joining multiplayer games is no longer excessively throttled. This will make joining multiplayer games much faster in most cases.
- Fixed an issue where the strategic AI was not correctly allocating fleets to missions.
- Fixed an issue where placing a station to construct would immediately subtracts a large sum of savings, most notable with the Hiver Naval Station.
- Patched a very rare crash that could occur when creating a new game.


Other fixes:
- Fixed some station collision geometry issues.
- Fixed some incorrectly identified nodes on station art.
- Fixed materials on Hiver IOBM's.
- Fixed bug where change to end turn button delay would not occur until a new turn.
- Specters no longer pursue drones and other fast battle riders.
- Fixed a UI bug where launching battle riders would not work for all selected units.
- Added missing Auxilliary Fission and Fusion engine section modules.
- Rewrote star map selection code to fix various selection bugs and inconsistencies.
- Fixed tech unlocking in Encycolopedia.
- Fixed errors with right click menu and stopped menu from focusing.
- Removed unintentional sensor range cap on fleet movement.
- Relocation missions will now only be available at systems in which you have a colony.
- Reduced savings cost of Human Polytechnic Institute from 10-million to 1-million.
- Fixed a tech tree issue where Fusion Cannons might not be available when they should.
- Fixed incorrect tech requirement for Heavy Fusion Cannon.
- Fixed bug where planet list was not showing up for surveyed system.
- Fixed an issue where MIRV warheads would slow down dramatically just before contacting the target.
- Fixed an issue where the specters could intermittently stop moving during combat.
- Fixed a visual issue where the energry meter in combat was reporting the wrong value.


Other changes:
- Added new star map: Small Disc.
- Added fleet summary dialog, which can be accessed in the button row at the top of the star map.


Key known issues:
- The ship in the weapons test arena has been known to stop firing after combat engagements in networked play.
- The fleet summary button on the star map is appearing with the same icon as the fleet manager button.
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 楼主| 发表于 2011-11-24 10:22:47 | 显示全部楼层
TLX099 发表于 2011-11-24 10:21
今天更新的么

是啊
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发表于 2011-11-24 10:46:03 | 显示全部楼层
感恩节他们不打算休息吗。。
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发表于 2011-11-24 12:02:26 | 显示全部楼层
终于着手改进AI 了!!!期待啊
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发表于 2011-11-24 12:05:36 | 显示全部楼层
改进AI,可是处处受限,AI能有多大作为?难道AI还能突破舰队规模限制?
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发表于 2011-11-24 12:21:12 | 显示全部楼层
amethyst 发表于 2011-11-24 12:05
改进AI,可是处处受限,AI能有多大作为?难道AI还能突破舰队规模限制? ...

难道舰队规模限制了AI 就渣了?

玩过木星事件和 STAR TREK 的都知道, 即使是只有一艘舰船的游戏也能打得精彩热闹

就2代现在的引擎, 加入了侧翻, 旋转, 3层空间, 4方向装甲, 还设计了装甲穿透模型, 摆明了就是让你玩微操, 控制好每一艘战舰
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发表于 2011-11-24 12:36:36 | 显示全部楼层
唉,贸易站模块还是有问题,升到4级点任何模块还是跳出
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发表于 2011-11-24 12:47:01 | 显示全部楼层
lainr 发表于 2011-11-24 12:21
难道舰队规模限制了AI 就渣了?

玩过木星事件和 STAR TREK 的都知道, 即使是只有一艘舰船的游戏也能打 ...

AI那种笨蛋会微操?1代里AI不就是靠数量和武器上的优势来打倒玩家的么?我不认为AI能合理的配置舰队,更加不会认为AI会把旧的舰队来重组。这直接导致了AI的凶猛度不足1代。
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