找回密码
 注册
X系列官方授权正版
搜索
查看: 3908|回复: 27

[分享] r18454b

 火.. [复制链接]
发表于 2011-12-10 16:22:47 | 显示全部楼层 |阅读模式
r18454b
------

- Fixed crash when launching drones in weapon test screen, backing to design screen, and then switching mission sections
- Fixed crash caused by opening battle manager at a system where platforms are available for placement.
- Fixed crash that could occur when destroying weapons in combat.
- Fixed crash at end of turn when offering treaty
- Fixed occasional crash due to Main Menu combat
- Enemy AI will prioritize faction opponents over random encounters when choosing stance
- Strat AI will now prefer to enter conquering stance over expansion when past the war threshold.
- Modified the calculation for AI expansion factor, it will no longer take into account unexplored systems.
- Various adjustments to enemy AI's decision-making process
- Various adjustments to enemy AI to properly utilized specialized weapons
- Added combat UI for clicking on target locations for relevant weapons (Siege Driver, Detonating Torpedoes and COL).

- Fixed bug where platforms weren't showing up in defense manager
- Fixed bug where ships built with new Gate designs would not be available for the Gate mission.
- Fixed a bug where dissolving a fleet would lead to empty fleets.
- Seige Drivers working for all factions
- Fixed known issues with mine laying in combat.
- Fixed missing repair capacity on relevant ship sections.
- Minelayer sections working for all factions
- Fixed mine behaviour (depending on mine - tracking, etc.)
- Fixed various Torpedo sections that weren't firing
- Fixed arc of movement on all Zuul free-beam turrets
- COL weapons added.
- PD weapons now only engage PD targets
- Targets engaged per turret, not per bank (allowing PD, Torps, etc. engage multiple targets)
- Fixes for various weapon icons/names
- Fixed handful of missing tech descriptions
- Salvage missions are now properly being generated
- Fixed prototype modifiers for Human faction
- Fixed salvage profits
- Fixed weapon cost calculation in designs
- Ship option savings cost multipliers are now applied per section instead of per ship.
- Fixed various diplomatic messages that weren't displaying
- Fixed incorrect calculation of turret efficiency based on power and crew.
- Technical knowledge now gathered during combat
- Research progress now displayed in Research screen
- Completed technologies now clearly marked in green
- Fixed bug where players were unable to build habitations for their own race
- Fixed bug where Zuul players could build alien habitations
- Allowable distance between systems in a province has been increased to 8-ly.
- Fixed various turrets with odd parameters and placement
- Fixed various weapons with odd parameters
- Fixed Morrigi BR AM engine label (not a streak engine)
- Added ability to set initial fire mode and target filter when creating a ship design
- Any ships left in a removed fleet are now properly cleared
- Introduced new Scan Satellites and Torpedo Satellites
- Any remaining ships in a removed fleet will now be deleted
- Fix to a constraint violation between diplomacy and turn events
- Combat ready ships will increase the calculate strength of an empire more than utility ships
- Fixed defense platforms not showing up in Combat
- Fixed known issues with tracking speed on turrets
- Introduced initial pass diplomacy requests and demands
- Fixed a sound bug when constructing stations (event played when ordered, not completed)
- Fix potential issue where system/planet killer would not avoid a station in its path
- Added weapon panel configuration to design screen
- Fixed known issues with direct-fire torpedoes behaving incorrectly
- Fixed known issues where boarding pods and assault shuttles were not able to connect to ships
- Fixed rider patrol paths around a star


Known Issues
*** This update breaks old save games. ***
- Human faction unable to select typo of COL for COL section ships.
- Slaves and system information are not yet hooked up to diplomacy.
发表于 2011-12-10 17:14:42 | 显示全部楼层
GREAT!!!! 终于~~~ 太激动了, 终于加入AI 了啊~~~可以开局跟电脑真真正正的拼一架了!

回复

使用道具 举报

发表于 2011-12-10 18:19:20 | 显示全部楼层
恩恩, 现在就开局好好玩一把!
回复

使用道具 举报

发表于 2011-12-10 18:34:22 | 显示全部楼层
为啥人类还是没有战斗音乐?
回复

使用道具 举报

发表于 2011-12-10 18:50:49 | 显示全部楼层
TLX099 发表于 2011-12-10 18:34
为啥人类还是没有战斗音乐?

一直都有的啊, 验证下文件完整性吧
回复

使用道具 举报

发表于 2011-12-10 19:00:51 | 显示全部楼层
不是吧?难道是因为用的DLC的关系?
回复

使用道具 举报

发表于 2011-12-10 19:51:22 | 显示全部楼层
终于有防御了啊
回复

使用道具 举报

发表于 2011-12-10 19:52:08 | 显示全部楼层
更新之后进了上个版本的存档,发现空间站能升级了,原来是本种族人口模块半路消失导致的无法升级
见鬼的是有个3级的空间站里面有3个本族人口模块,这莫非是传说中的Hotfix?

船的船员模块仍然没有,光束武器仍然不够人数,蛋疼啊
回复

使用道具 举报

发表于 2011-12-10 19:56:20 | 显示全部楼层
LS更新的不是最新版吧……
最新版是不能兼容老存档的
此外,官方一直在说,遇到问题先开新档……老存档很多问题仍然是存在的
回复

使用道具 举报

发表于 2011-12-10 20:40:00 | 显示全部楼层
我开了个新档,增加的船员模块还是没有
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站