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[补丁] r18864b,坚守到最后的三狗

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发表于 2011-12-24 13:23:51 | 显示全部楼层 |阅读模式
r18864b
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Critical Fixes:
+ Fixed the crash that could occur in turn updates during AI fleet management.
+ Station sensor ranges are now enabled again.
+ Provinces are once again only visible once discovered.
+ Fixed known issues regarding rejoining games in the correct player slot.
+ Fixed the crash caused by fleets losing their supporting systems while in transit.
+ Enemy fleets no longer appear in the fleet manager.
+ Fixed an issue where ships could become stuck in a permanently spinning state.
+ Fixed issues relating to excessive force imparted by weapons.
+ Fixed the issue where clicking the menu button in the star map after entering the planet manager would lock out UI control.
+ Fixed the crash that could occur due to combat occurring at a star system with pending station construction.

Other Fixes:
+ Fixed a number of Tarka ship and module art issues.
+ Fixed a neutral combat issue for systems involving more than 2 players and one player is neither at war nor allied with any other.
+ Fixed issues where weapons were not auto-targeting planets.
+ Fixed known issues where combat sensor data was shared incorrectly between players. There were some diplomatic edge cases here.
+ Fixed an issue where too much damage was being applied in simulated combat.

Other Changes:
+ Drones now automatically launch from platforms.
+ Fleets now display sensor range bubbles once again.
+ Level four and five station structure values have been increased.
+ Added default names to AI fleets.
+ Added three new star maps: Duel, The Heavens and The SotsVerse.

其实当初有人说原始发售版本后面有个b,意为BETA版本的时候,我就想跟着吐槽,那三狗是不是想要把补丁一路从B打到R(retail零售版),从至今的补丁数量来看,估计大有超越的架势
发表于 2011-12-24 13:50:20 | 显示全部楼层
好歹还不停打补丁,像英雄无敌6还没打过补丁呢
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发表于 2011-12-24 14:02:02 | 显示全部楼层
座等破解~~
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发表于 2011-12-24 16:35:18 | 显示全部楼层
果真坚持到最后一分钟啊, 三狗的精神真让人感动……

顺便BS 下三狗里那个 UI 设计师, 丫的居然提前一天回去过圣诞了, 害得这个补丁里最新的UI 改动没有加上
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 楼主| 发表于 2011-12-24 17:24:11 | 显示全部楼层
嘛,淡定吧~
以及,似乎要过一周没有补丁的生活了,恩
不过我之前进去玩了三十来个回合,没遇到啥问题(三十回合也是毛毛雨)
我现在觉得战斗上,没有暂停的话,微操很有压力……因为场面各种混乱
然后感觉游戏还是缺少优化,我I3 530/4G/HD4870的机器在初期CR对战能感觉出略有跳帧
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发表于 2011-12-24 17:48:11 | 显示全部楼层
优化的确还需要做做,不然大地图后期很难打了,至少咱的机子不行了。
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