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[推荐] X3TC 3.2 和 X3AP 1.1 已发布

 火.. [复制链接]
发表于 2012-1-18 08:53:18 | 显示全部楼层 |阅读模式
本帖最后由 ooxx 于 2012-1-20 00:37 编辑

添个链接,喵星人的X3TC 3.2 和 X3AP 1.1下载:http://bbs.deeptimes.org/forum.php?mod=viewthread&tid=2117110

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……怎么也睡不着,没想到起来打开电脑Steam就有更新,下载了32MB和16MB的补丁,一看居然是X3的更新!!!





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TC 3.2补丁官网链接:http://www.egosoft.com/download/x3tc/patches_en.php

话说怎么才能把STEAM下载的补丁单独拿出来呢?我一直不知道STEAM把补丁下在哪了

============================================
X3: Albion Prelude Update Released

This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time.

New Features and Improvements:

【以下内容在18楼有jll_22的翻译】
- Added various performance optimisations
各种性能优化
- Made several balancing changes to improve gameplay
各种平衡性修改(莫非买嘎楼当被加强了?)(进去看了下,依然很挫!!掀桌!
- Reduced excessively loud weapon/explosion sounds
减小可能过大的武器/爆炸音效
- Improved missile friendly fire behaviour
和X3TC3.2一样,玩家击毁导弹引起的爆炸炸死将算玩家击杀(http://bbs.deeptimes.org/forum.php?mod=viewthread&tid=2117072
- Push effect of "push" lasers now uses falloff
CIG移动目标的能力削弱
- Player missiles now immune to bullet damage for 2 seconds after launch
玩家发射的导弹前两秒钟免疫子弹的攻击
- Reduced missile spam from missile boats
减少导弹船只刷出导弹的数量
- Improved missile barrage command for M8 ships
增加M8的弹幕(M8的弹幕问题被修正了!)(以前M8的弹幕命令不工作)
- Out-of-sector combat fine-tuned for better simulation
OOS战斗规则调整,更真实的模拟(额……难道不再是谁枪多谁就厉害了么)
- Game now uses a wider range of combat music tracks
更多的战斗时音效
- Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
瓦哈拉不再跳跃到星门了,也就是说,即使不装星门扩大补丁,瓦哈拉也可以正常在游戏中使用了
- M8 ships now considered more powerful than M6 ships for mission balancing
任务平衡性调整,现在M8的任务等级比M6高了
- Reduced excessive Stock Exchanges profitability
减少证劵交易所可能的过多的盈利
- Graphs show zero lines for X and Y axis if values above and below zero are present
WHAT??
- Improved behaviour of Home and End keys in menus
菜单将响应Home和End键的操作
- Wider range of quotes used when starting a plot game
WHAT????
- Added localised Loading screen messages
添加本地化的Loading屏消息 -WHAT????刚刚Loading没注意啊
- Improved target rectangle scaling at high screen resolutions
针对大分辨率调整那个标示目标的矩形(发现矩形边角的线条变短了)
- Steam achievements can now be obtained while in offline mode
steam的离线模式也可以获得成就

Fixes:

- Fixed slowdown over time caused by missions (existing savegames should speed up too)
修复那个导致帧数降低的BUG
- Fixed crash when jumping in-sector while player ship turrets are firing
修复玩家跳入某星区时如果炮塔在开火可能导致的崩溃
- Fixed freeze caused by RRF script priority conflict
修复RRF(快速反应部队)的相关脚本可能导致的游戏卡死
- Fixed claiming of abandoned ships
修复claim弃船时的问题(啥问题?)
- Fixed Terran Complex Construction Kit
修复地球人的工厂连接件额,叫连接套件吧?中文版里
- Fixed handling of war objects that are boarded
修复战区的抢船(以前在战区抢到的船可能消失自爆什么的)
- Fixed OWP firing at targets that have been captured
修复武器平台攻击已经被捕获的舰船的问题
- Fixed turrets "losing" weapons when going out of sector
额,过星区的时候武器居然可能丢失?
- Fixed default shield on Lasertower
修复激光塔的默认护盾(难道1G的盾是BUG?)
- Fixed missing docking slots on Kyoto
额,现在京都可以停船了(进去瞅了下,只能停6条……WTF)(不知道是不是能停M6M8)
- Fixed Pike so that it can now carry shields it can fit
PIKE(Boron的M4+)的护盾问题修复
- Fixed price of Griffon Sentinel
狮鹫的价格修复(涨价到3600万……)
- Fixed Traveller achievement
旅行相关的成就
- Fixed several Stock Exchange bugs and exploits
一些证劵交易所的问题
- Fixed sector blacklists for Mk3 traders
黑名单BUG修复,(现在奖励包里的黑名单脚本估计可以正常使用了)
- Fixed OOS mining not working
OOS采矿
- Fixed various minor issues with marines, fleets and RRF
一些小问题,陆战队员、舰队和RRF(快速反应部队)
- Fixed custom menu selection for certain menu items
自定义菜单的某些问题
- Fixed incorrect mod path
修正错误的mod路径
- Fixed global parameter for number of missiles in a swarm
swarm类型的导弹
- Fixed interface animation speed when running SETA
SETA时的动画(发现现在开SETA时画面比较平滑)


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X3: Terran Conflict Update Released

21楼有jll_22的翻译,也可参考这篇帖子:http://bbs.deeptimes.org/forum.php?mod=viewthread&tid=2117072

This update, to version 3.2, brings several bug-fixes and performance improvements that have been back-ported from X3: Albion Prelude.

New Features and Improvements:

- CIG push effect now uses falloff
- Improved missile friendly fire behaviour
- Player missiles now immune to bullet damage for 2 seconds after launch
- Added new windowed mode resolutions and support for res.dat file
- Improved target rectangle scaling at high screen resolutions
- Several performance optimisations

Fixes:

- Fixed ships never docking at docking clamps unless SETA is engaged
- Fixed hitting Boost sending you back through the gate you have just come through
- Fixed some dialogue choice lines in the Buy Sector Information service
- Fixed rare broken handling of right mini-monitor
- Fixed rare crash when Game Over is shown
- Fixed rare Alt-Tab problem during startup


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刚进AP看了下,爽死了啊!!!不卡了超级流畅!!!!


AP中仍然个问题没有被修复!就是舰船遭到攻击的时候会忘了它自己的命令的那个BUG!还在!!还有M7MM8的弹幕选择时弹幕的数量依然不能友好的操作(不过现在会提示你到底有多少导弹射被出去了),还有貌似其中的“ALL”变的无效……

发表于 2012-1-18 09:00:23 | 显示全部楼层
本帖最后由 nhofb 于 2012-1-18 09:10 编辑

马上看看AP里面有没有多出什么东西………………
TC也是………………

Valhalla's jumpdrive will no longer jump to gates (because it's too big!)

连官网也看不过眼呢………………
- Fixed Terran Complex Construction Kit

Terran的废品终于回收了………………

ESG上没有升级补丁……………………
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发表于 2012-1-18 09:00:31 | 显示全部楼层
STEAM是直接更新文件的,不是下载补丁之后打补丁的.
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发表于 2012-1-18 09:02:30 | 显示全部楼层
superybq 发表于 2012-1-18 09:00
STEAM是直接更新文件的,不是下载补丁之后打补丁的.


最好的办法,看文档修改时间,是更新的那个时间段修改的就复制下来……………………
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头像被屏蔽
发表于 2012-1-18 09:10:36 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2012-1-18 09:13:17 | 显示全部楼层
nhofb 发表于 2012-1-18 09:02
最好的办法,看文档修改时间,是更新的那个时间段修改的就复制下来…………………… ...

文件太多懒得看
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发表于 2012-1-18 09:23:03 | 显示全部楼层
superybq 发表于 2012-1-18 09:13
文件太多懒得看

为了广大群众的利益,应该这么做……………………
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发表于 2012-1-18 09:31:17 | 显示全部楼层
噢耶,终于出补丁了~
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发表于 2012-1-18 09:32:22 | 显示全部楼层
STEAM是不是有个cache 文件夹?
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发表于 2012-1-18 09:34:46 | 显示全部楼层
foxwxl 发表于 2012-1-18 09:32
STEAM是不是有个cache 文件夹?

appcache……………………
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