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- 1970-1-1
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修改首先要找到要修改的文件(废话)
Legend是Distant_Worlds-Legend\races里面,各个种族分开了。例如人类就是human.txt。。。。。
原版的和Rots是在游戏目录下Races.txt里面。各个种族在一起
Legend里面主要需要修改的内容有
'Reproduction rate: base rate of population growth. This rate is also modified by other external factors
ReproductionRate ;2.10 人口增长速度,1是不增长,1.1是10%,1.5是50%。这个是已经修改过的
'Intelligence: intelligence level (normal = 100). This factor influences research rate and smartness of interaction with other empires
Intelligence ;200 智力水平,基准是100.影响研究速度
'Aggression: aggression level (normal = 100). This factor influences interaction with other empires, level of military ship building
Aggression ;110 攻击性,影响和其他国家的关系以及军舰建造水平(估计是AI控制的时候会造多少战舰)
'Caution: caution level (normal = 100). This factor influences interaction with other empires, level of military ship building
Caution ;110 谨慎,同上
'Friendliness: friendliness level (normal = 100). This factor influences likelihood of forming treaties with other empires and general interaction with other empires
Friendliness ;200 友好度,影响是否愿意和其他种族签订条约以及和其他种族的初始关系
'Loyalty: loyalty level (normal = 100). This factor influences how likely to stick to treaties with other empires
Loyalty ;200 忠诚,是否愿意遵守和其他种族的条约。如果这个太低的话,很可能你找他签了防御同盟,别人来打你他马上不认账
'Ship Maintenance Savings: percentage rate of savings on maintenance costs for ships and bases
ShipMaintenanceSavings ;70 舰船维护费用减少百分之多少,
'Troop Maintenance Savings: percentage rate of savings on maintenance costs for troops
TroopMaintenanceSavings ;70 陆军维护费用减少
'Resource Extraction Bonus: percentage rate of speed increase for all mining operations
ResourceExtractionBonus ;70 采矿速度增加百分之多少
'War Weariness Attenuation: percentage rate of reduction in war weariness
WarWearinessAttenuation ;50 反战情绪减少百分之多少
'Satisfaction Modifier: percentage rate of happiness bonus at colonies
SatisfactionModifier ;500 殖民地快乐加成
'Research Bonus: percentage rate of speed increase for research
ResearchBonus ;200 研究速度加成
'Espionage Bonus: percentage rate of skill bonus for all intelligence missions
EspionageBonus ;200 情报能力加成
'Trade Bonus: percentage rate of bonus for colony income
TradeBonus ;100 贸易收入加成
'Special Component: 0=None, 1=Death Ray, 2=Devastator Pulse, 3=Super Laser, 4=StarBurner, 5=TurboThruster, 6=Swift Vector, 7=Megatron, 8=NovaCore, 9=VelocityDrive, 10=ShadowGhost ECM, 11=Shaktur FireStorm, 12=High Density Fuel Cell, 13=S2F7 RepairBot, 14=PulseWave Cannon, 15=Raptor Targetting System
SpecialComponent ;4 拥有的特殊科技,数字和科技的对应关系在上面写着
'Special Government: 0=None, 1=Technocracy, 2=HiveMind, 3=MercantileGuild, 4=UtopianParadise, 5=Way of the Ancients, 6=Way of Darkness, 7=Corporate Nationalism
SpecialGovernment ;7 拥有的特殊政体,数字和政体的对应关系也在上面
====以上部分和旧版的基本相似,但是旧版的没有这些说明====
'Ship Size Factor Civilian - resize factor for maximum civilian ship sizes
ShipSizeFactorCivilian ;1.3 民用船只尺寸,1是不变,1.3就是增加30%
'Ship Size Factor Military - resize factor for maximum military ship sizes
ShipSizeFactorMilitary ;1.3 军用船只尺寸
'Disallowed Research Areas 1,2,3: areas that this race cannot research: 0=None, 1=Torpedoes, 2=Missiles, 3=Area Weapons, 4=Ion Weapons, 5=Fighters, 6=Armor, 7=Hyper Disruption, 8=Sensors
DisallowedResearchArea1 ;0 被禁止研究的科技树,最多三个。
DisallowedResearchArea2 ;0
DisallowedResearchArea3 ;0
'Additional Intelligence Agents: number of extra intelligence agents allowed above normal limit
AdditionalIntelligenceAgents ;1 额外的间谍,可以增加间谍数量上限
'Construction Speed Factor: increase or decrease construction speed. Faster construction speeds can especially affect colonization, allowing fast building of new colony ships. Minimum value = 0.3. Maximum value = 3.0
ConstructionSpeedFactor ;1.0 建造速度因数,2就是两倍速建造,0.5就是半速建造
'Troop strength: raw strength of new troops for this race. Minimum value = 50. Maximum value = 200
TroopStrength ;150 陆军的基础战斗力,最小50最大200
ColonyConstructionSpeedFactorContinental ;1.3
ColonyConstructionSpeedFactorMarshySwamp ;1.3
ColonyConstructionSpeedFactorOcean ;1.3
ColonyConstructionSpeedFactorDesert ;1.3
ColonyConstructionSpeedFactorIce ;1.3
ColonyConstructionSpeedFactorVolcanic ;1.3
不同星球上的建造速度因数
SpaceportArmorStrengthFactor ;1.3 太空港装甲强度加成
KnownStartingGalacticHistoryLocations ;0 是否知道银河历史隐藏点
TourismIncomeFactor ;1.3 旅游收入因数
FreeTradeIncomeFactor ;1.3 贸易收入因数
MigrationFactor ;1.0 移民因数
TroopRegenerationFactor ;1.3 陆军补充因数 |
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