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[转帖] Improved Races 2.0

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发表于 2012-3-14 19:05:11 | 显示全部楼层 |阅读模式
著名的战争脚本IR出了最新版本,貌似重写了很多内容,比如可以直接屏蔽导弹护卫舰


Racial Sector Takeovers
The Racial Sector Takeover Option allows you to enable racial assault fleets that will target nearby hostile terratory and attempt to claim it for themselfs.

Incursion Response
The Incursion Response Option enables the races to respond to assault fleets and other major incursions into there space by sending a defensive wing to protect that sector.

Player Sector Takeover
Allows the player to claim sectors they have conqured as there own

True Relations
The True Relations Racial Relations Model makes it imposable for a player to be friendly with all races.
The True Relations Model works on the concept "Friends of my Enemys are my Enemys", making the way you play the game drasticly diffrent as you will have to choose who are you friends and who are you enemys. Betayal will not go over well here, In fact you could find yourself in a situation where no one likes you at all - Except mabye the pirates.

True Relations: Notoriety Fixer
The Notoriety Fixer gradualy filters its way through the sectors for the galaxy fixing the stations stance to the player to or from hostile, depending on the players notoriety toword that race.

True Relations: Show Reputation Changes
The Show Reputation Changes option exists so that you can see eactly how True Relations functions, it will print out the relation changes as they happen to the subtitle UI.


Plot Protection
Plot Protection (enabled by default) will attempt to preserve plot related sectors and stations and prevent IR from attacking these sectors and installations.
THIS IS NOT PERFECT. It is reccomended that if you desire being able to complete the terranplot then do not enable IR's Invasion or Responce features untill after you have done so.

Low CPU Mode
Low CPU Mode is intended for players whom computers have a CPU core frequency is less then 2.3ghz (This value varies alot depending on the core type, make and brand, but 2.3ghz seems to be a good average point where this option really helps)
The Option works by incresing wait timers on all active scripts (an "Active Script" is deemed as a script that runs continuously on a ship or object for AI Logic), and it also cuts fighter counts on carriers by 50%

Low CPU Mode: No Carrier Fighters
This Option removes fighters from carriers compleatly, and is intended for use if you are running into framerate issues even when in LowCPU Mode


Econamy Booster
The Econamy Booster uses an intelligent information gathering and processing algorythem to asses the supply and demand situation of nearby sectors.
After retrieving this data it formulates a list of stations that should be built to best support the econamy in the surrounding areas.
This process is time consuming because of the amount of waits that have been put in place to ensure this system does not impact the games performence at all, Each Ecobooster TL that is launched takes aproximately 5 minutes to compute this data, and will then deploy the desired stations.

Player Ship Construction
Allows the player to purchaes ships from a shipayrd will pre-defined equipment loadouts to save the hassle of having to send ships to multiple equipment docks to get all the required extensions.

Disable M7M Frigates
This option will prevent IR from spawning Missile Frigates.
You can enable this option if you need to reduce CPU load from missiles or you just hate missile frigates  

Intergrated CWP
CWP has been embedded into IR2.0 to ensure optimal weapon configurations on IR ships, this embedded implementation is not mod specific and will not interfere with any other mods that run CWP


http://forum.egosoft.com/viewtopic.php?t=319529  这是地址,召唤小白鼠
发表于 2012-3-14 21:06:24 | 显示全部楼层
1星区占领
详细就不说了...反正很多脚本都有这个功能....让NPC能占领敌对NPC的星区(可能与AP一样...不过俺没玩过AP)....而且也没说..是否玩家能占领(IR应该支持的说..IR系列一直支持的说)
2入侵反击
针对敌对NPC的入侵做出相应的反击行为(与原来有啥区别么?)
3玩家占领星区
好吧..收回第一条所说的....玩家也能占领星区了
4真实声望
按游戏中"敌对设定"的声望走....敌人的敌人都是俺的朋友...敌人的朋友就不可能是俺的朋友(我X..这什么理论...俺像中立都不行么?)
5剧情关键点保护
例如A族的那个418区一样...保证其不会被IR的某些功能给破坏(扯...继续扯....418区的那个无敌的S族的M2打的无比的HIGH~~)
6降低运算率
简单就是说...减少某些AI的智能来提高游戏运行的速度..不然..."卡~~就一个字~~~~我只说~~~一次"
7占领星区发展加速
简单地说就是加快NPC占领敌方星区后的空间站等的刷新速度
8真实的玩家飞船建造
玩家购买NPC船厂的飞船不再是直接刷出来了...而是要有一个建造过程(时间而已...飞船名字后面跟个倒数的时间...时间到了飞船才会接受命令...在此之前是不会相应命令的)(这个功能是俺最喜欢的了...)
9可以禁止刷出M7M来
M7M是啥?答曰:"FPS消耗利器"..专门吃FPS...保证你的FPS只有个位数
10武器平台升级(不确定~~)
IR2.0支持武器平台了...也许会刷出武器平台来?(这一条..无法确定...因为CWP不知道到底是啥...)

吐槽:这坑爹有啥区别么...不就多个第9条与第10条么

吐槽:小白鼠阿....这里急需要小白鼠阿
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发表于 2012-3-14 21:30:43 | 显示全部楼层
2.0了啊=。=星区占领是指电脑种族可以占领吧,诡异的功能
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发表于 2012-3-14 21:47:18 | 显示全部楼层
flywlyx 发表于 2012-3-14 21:30
2.0了啊=。=星区占领是指电脑种族可以占领吧,诡异的功能



IR早就有这个功能了...IR13就有了.....

而且RRF与MBRR都有这个功能的
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发表于 2012-3-14 22:58:22 | 显示全部楼层
有没人试过,卡不卡?
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发表于 2012-3-14 23:00:47 | 显示全部楼层
都在等 小白鼠啊 就么人舍身下?

PS:反正偶不去哦~
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发表于 2012-3-15 01:29:06 | 显示全部楼层
qi1989223 发表于 2012-3-14 21:47
IR早就有这个功能了...IR13就有了.....

而且RRF与MBRR都有这个功能的 ...

IR的ARGON不给力,一个50艘的特伦M2/M1/M3/M7混编就拿下了148=。=看来只能去X星系求虐了
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发表于 2012-3-15 07:14:35 | 显示全部楼层
避免使用BOOSTECO功能=。=会制造出大量的未知TL占领特伦星区
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发表于 2012-3-27 08:57:57 | 显示全部楼层
装了IR2.0.啥反应也没用。连个快捷键设置都么的!
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发表于 2012-3-29 13:33:29 | 显示全部楼层
MBRR用得挺好~~不考虑回归IR了
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