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1:框里面的指令怎么用?
2:有没有主线任务? (我是TC)
3:它集成了那些mod,脚本?(就下了主题文件,XRM v1.19 PART 1 + XRM v1.19e PART 2 )
4:帮忙看下这几个组件包,都说了些啥?
Docking Computer Ware Size Fix for CODEA
Docking Computer ware size fix for CODEA --- SPK Version
Install this cat/dat to a higher number than the base XRM. This puts the Docking Computer back to "S" ware size so it can be installed on fighters for use with CODEA.
MARS Data File
MARS Data File for XRM v1.19
Simply drop this file into your "t" folder. You must be running MARS v5.08 or later.
All Plots Complete Script - XRM Compatible
---Terran Conflict only---
All Plots Complete for XRM v1.5 - By Dillpickle (thread)
This is a version of Dillpickle's All Plots Complete script which has been made compatible with the XRM and tweaked to better suite the XRM style of play, including the XRM-altered A New Home sector reward.
This script will set all vanilla plots as complete. It also sets up the universe as if you had done the plots and gives you the rewards you would have received.
Simply drop the script into your "director" folder.
Advanced Universe Pack
Updated 07.12.11
---Terran Conflict only---
XRM Advanced Universe Pack v1.00
Note - Installing this pack requires that you restart your game - even if you are already running the XRM. You will also need to restart your game to remove the pack.
Back story:
One Jazura ago, for an unexplained reason the gate system started behaving erratically. Their destinations kept altering and some switched off all together. It was even affecting Terran-made gates. Understanding that their economies relied on the gate system, the Commonwealth races, knowing their expertise in jump gate technology, had no choice but to ask the Terran's for help.
Terran scientists managed to stabilise the gates using technology from their old Trans-orbital Accelerators. The gates were no longer erratic, however, jump drives could no longer lock onto the gates. While attempting to lock onto the gates, it was found that if a jumpdrive's sensitivity was increased, it would start to lock onto random areas of space.
The races have now marked these "weak points" in space-time with jump beacons enabling jump drives to be used once more, albeit in a much more limited fashion.
Features:
This universe addon significantly alters the dynamics of the universe for both the player and the AI.
- Jump Drives will no longer lock onto jump gates.
- There are strategically placed jump beacons throughout the universe which are now the only locations you can use the jump drive to get to.
- Speed is now, as they say, of the essence!
This is the first release of this pack and there may well been unforeseen consequences of the gate changes with other scripts (although I've been playing it for a while now with no problems). Use at your own risk!
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