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[讨论] 召唤版主,英语帝,科幻帝来帮忙翻译一下。。。

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 楼主| 发表于 2012-5-10 09:44:02 | 显示全部楼层
qi1989223 发表于 2012-5-10 09:18
这是高富帅....

屌丝鸭梨巨大....

谢了

PS,让世界末日把歪楼的和高帅富一起毁掉吧。。。
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 楼主| 发表于 2012-5-10 09:53:40 | 显示全部楼层
黑暗枪骑兵 发表于 2012-5-10 08:14
说白了只是我懒得转换成中文而已。。你们继续努力

你是想说,你需要一个跟班来帮你处理这些事情吗?
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发表于 2012-5-10 10:03:26 | 显示全部楼层
其实大小姐的中文还算不错日常是没问题的......
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发表于 2012-5-10 12:18:37 | 显示全部楼层
黑暗枪骑兵 发表于 2012-5-10 08:14
说白了只是我懒得转换成中文而已。。你们继续努力

我很想鄙视黑骑!恩恩,红果果的!
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 楼主| 发表于 2012-5-10 21:44:48 | 显示全部楼层
寒木凌霄 发表于 2012-5-10 12:18
我很想鄙视黑骑!恩恩,红果果的!

如果自己船上的人都死光了怎么办?只能扔着吗?
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发表于 2012-5-10 21:58:37 | 显示全部楼层
lsncig11649 发表于 2012-5-10 21:44
如果自己船上的人都死光了怎么办?只能扔着吗?


恭喜你。。。答对了。。。。
貌似CPU坏了同时船员死光了或舰桥坏了。。。。那么就是无人船了。。。。

用登录舱把
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 楼主| 发表于 2012-5-10 23:31:51 | 显示全部楼层
qi1989223 发表于 2012-5-10 21:58
恭喜你。。。答对了。。。。
貌似CPU坏了同时船员死光了或舰桥坏了。。。。那么就是无人船了。 ...

唯独舰船名字是英文,我就伤了啊。。。。

弹错BUG我都忍了,这到底是为啥啊,这算哪门子BUG啊,原版就好好的啊,我啥也没动啊,就算BUG,你好歹显示个空白,尼玛还有齐刷刷的一排英文,逼我不玩1.9么。
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发表于 2012-5-11 20:43:47 | 显示全部楼层
lsncig11649 发表于 2012-5-10 21:44
如果自己船上的人都死光了怎么办?只能扔着吗?

可以用登陆器进行抢夺这艘无人舰(敌舰也行)的控制权
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 楼主| 发表于 2012-5-11 22:10:03 | 显示全部楼层
寒木凌霄 发表于 2012-5-11 20:43
可以用登陆器进行抢夺这艘无人舰(敌舰也行)的控制权

恩。。。
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发表于 2012-8-16 23:04:56 | 显示全部楼层
好大的坑……帮着出点力吧……英文全看得懂之后确实没什么动力翻译……

SubSystem Modifiers这里的Modifiers改怎么翻译?修正,强化,改良这些也不知道行不行。。。

子系统改装模块

Active treaty和Active treaty with怎么翻译成中文该怎么区分。。。

已生效协议,和与其他玩家的已生效协议

---------------------------------------------------------------

#SEND_CLAUSE: Send Resources Once

仅进行一次资源输送

#SEND_CLAUSE_DESC: Sends a specified amount of resources once.

仅进行一次自定义数量的资源输送

#SEND_CLAUSE_SDESC: Sends an amount of resources once.

?????

---------------------------------------------------------------

#SY_Uncolonized: Uncolonized planet with

?????

---------------------------------------------------------------

#RM_Ping: Ping Object to Allies
#RM_Ram: Ram
#RM_alert_allies: Ping System To Allies
#RM_IonCannon: Fire Relativistic Annihilator

统统不知道……还没怎么玩GA MOD……

---------------------------------------------------------------

//Object Info Overlay

#OIO_HP: HP

耐久度……

#OIO_SH: SH

护盾……

#OIO_SA: SA

?????
---------------------------------------------------------------

#SS_FCUTTER_NAME: 融合切割光束
#SS_FCUTTER_DESC:  A derivate from the Ion Beam and Laser technologies, the Fusion Cutter combines both techniques with gravitational acceleration. A narrow stream of Helium isotopes is fired at a target, and upon impact, ignited by extremely high-powered laser pulses. The resulting reaction is so strong that it may initiate a short-lived fusion reaction, causing severe damage through consecutive explosions.\n#c:green##tab:8#+ 极高的伤害 \n#c:green##tab:8#+ 持续射击 \n#c:d00##tab:8#- 射程短\n#c:d00##tab:8#- 发热高 \n#c:ee0##tab:8#可能会出现2.5倍伤害的暴击

#SS_FLANCE_NAME: 融合光束长矛
#SS_FLANCE_DESC: Instead of firing a continuous stream of Helium isotopes and igniting them in bursts like the Fusion Cutter does, the Fusion Lance emits a short, condensed pulse, potentially piercing through multiple layers of armor. Similar to the Fusion Cutter, the Fusion Lance also has a small chance of inflicting much more damage by igniting a fusion reaction.\n#c:green##tab:8#+ 极高的Alpha输出 \n#c:d00##tab:8#- 射程短\n#c:d00##tab:8#- 发热高\n#c:ee0##tab:8#可能会出现2.5倍伤害的暴击

#SS_AMMOPRO_NAME: Ammunition Fabricator
弹药制造系统
#SS_AMMOPRO_DESC: The ammunition fabricator utilizes advanced nanotechnology to construct ammunition from metal. It draws from local storage on the ship.\n#c:green##tab:8#++ Can manufacture ammunition\n#c:d00##tab:8#- High power and control requirements\n#c:ee0##tab:8#Note: Converts metal from local sources to ammunition
弹药制造系统可以利用先进的纳米科技把金属做成弹药。会从舰船储备里拿金属资源。;可以生产弹药;注释:将本地的金属资源转换成弹药

#SS_ASTROCOL_NAME: Asteroid Collector
陨石收集系统
#SS_ASTROCOL_DESC: While Mass Drivers are equipped with small-scale asteroid collectors, these can only capture small asteroids, limiting the rate at which the asteroid storage can be filled. These specialized asteroid collectors can store larger amounts of asteroids and collect them at an increased rate.\n#c:green##tab:8#+ Generates and stores Mass Driver ammunition (asteroids)\n#c:d00##tab:8#- Does not store/generate regular ammunition

#SS_INTEGRATEDCONSTRUCTION_NAME: Integrated Hull Construction
集成式舰体建造工艺
#SS_INTEGRATEDCONSTRUCTION_DESC: By applying the concepts of integrated hull construction, the internal space in a ship can be used more efficiently. It consists of a redesign of the hull including extra sections for increased space. This leaves several weak points on the hull making it prone to collapse if seriously damaged.\n#c:d00##tab:8#- If destroyed the ship will explode.\n#c:d00##tab:8#- Extremely expensive\n#c:green##tab:8#++ Provides more internal space when linked to a hull

#SS_BUNKER_NAME: Bunker
碉堡
#SS_BUNKER_DESC: Bunkers are heavily armored structures, typically buried underground, designed to protect against attacks.

#SS_SPATIALMANIP_NAME: Directed Spatial Manipulator
指向式空间摆布装置(吐槽,貌似记得是星际迷航里星系杀手的武器)
#SS_SPATIALMANIP_DESC: This extremely specialized field emitter slowly collects a large region of space, collapsing it into a near-singularity. Upon hitting critical mass, this weapon may tear the fabric of space and time to shreds around a target.\n#tab:16##c:green#+Devastating Damage Potential#c#\n#tab:16##c:d00#- Requires an enormous charge before firing\n#c:ee0##tab:8#Note: Needs to be fired manually via the right-click menu\n#c:ee0##tab:8#Note: Minimum subsystem size 3600



#SS_MININGLASER_NAME: Mining Laser
采矿用激光
#SS_MININGLASER_DESC: A mining laser consists of two beams, firing in separate phases in rapid succession. The first superheats rocks to free them to be collected, the second is a focused beam of magnetism that attracts the freed ore. Note: These lasers are very power-intensive. Each laser typically requires its own generator.

#SS_BULKHEAD_NAME: Bulkhead
隔板
#SS_BULKHEAD_DESC: Bulkheads are localized protection for a specific SubSystem. While nearly useless on their own, they increase the health of the equipped SubSystem up to 100%.\n#c:green##tab:8#+ More health than Standard Armor for its size#c#\n#c:d00##tab:8#- Heavy, Takes up space#c#




#SS_REMNGATE_NAME: Remnant Gate Array
遗民星门阵列
#SS_REMNGATE_DESC: Warps any object and its surrounding space and objects into the system the gate is located in.


#SS_MASSMOUNT_NAME: Mass Mount
重型联装基座
#SS_MASSMOUNT_DESC: The Mass Mount works exactly like the Rack Mount - except it's much more effective. The downside of this is the need for an enormous hull to support that many gun turrets.\n#c:green##tab:8#+ Greatly improves rate of fire\n#c:d00##tab:8#- Vastly increased running cost of linked weapon\n#c:ee0##tab:8#Note: Requires a Megastructure or Gargantuan Hull



#SS_ARMORMOUNT_NAME: Internal Armor Mount
内部装甲基座
#SS_ARMORMOUNT_DESC: Though the maximum amount of armor that can be mounted externally on each hull type is limited, it is possible to bypass this limit by sacrifing internal space to install additional layers of armor.



#SS_ICC_NAME: Integrated Command Center
集成式指挥中心
#SS_ICC_DESC: Combining life support, crew quarters and bridge in one neat package, the Integrated Command Center leaves little to be desired. The only external supply needed is power; otherwise it is independent, even producing a considerable amount of surplus air.\n#c:ee0##tab:8#Note: Occupies double amount of space\n#c:ee0##tab:8#Note: Consumes metal from the galactic bank while repairing


#SS_ZEROPOINTGEN_NAME: Zero-Point Generator
零点能量发电机
#SS_ZEROPOINTGEN_DESC: While not as powerful as an antimatter generator, the Zero-Point Generator, harnessing zero-point (or more precisely, vacuum) energy, has one distinct advantage: It's lack of a fuel requirement. On the downside, the ZPG is massive and requires large amounts of space.\n#c:green##tab:8#+ No fuel requirement\n#c:green##tab:8#+ High power output\n#c:d00##tab:8#- Very massive and large\n#c:ee0##tab:8#Note: Occupies double amount of space


#SS_LONGRANGELASER_NAME: Infinity Cannon
无限加农?
#SS_LONGRANGELASER_DESC: Just point this thing and shoot. Makes things go "boom".



#SS_POINTDEFENSE_NAME: Point Defense
点防系统
#SS_POINTDEFENSE_DESC: Salvos of advanced missiles and powerful torpedos pose a great threat to any spaceship. Because they are slow-moving and can usually be detected at long range, it is possible to intercept at least a significant portion of them. Point Defense systems specialize in detecting and destroying incoming guided projectile weapons, making missile and torpedo attacks less dangerous.\n#c:green##tab:8#+Can intercept incoming missiles\n#c:d00##tab:8#-Can't do anything else



#SS_MASSDRIVERLIGHT_NAME: Mass Driver (Light)
小型质量加速器
#SS_MASSDRIVERLIGHT_DESC: Standard Mass Drivers are engineered towards accelerating asteroids with as much mass as possible. Precision or projectile velocity are only secondary and tertiary concerns. Modified mass drivers are geared towards the opposite: Accelerating smaller chunks of rock to higher speeds. While they are still unreliable at hitting targets at long range, their tremendous impact damage makes more than up for it.\n#c:green##tab:8#+ Heavy Alpha\n#c:green##tab:8#+ Slowly generates ammunition\n#c:d00##tab:8#- Does not use regular ammunition\n#c:d00##tab:8#- Inaccurate\n#c:ee0##tab:8#Note: Uses asteroids as ammunition


#SS_REMNANTIONCANNON_NAME: Remnant Relativistic Annihilator
不知道怎么翻译……知道怎么工作……没有合适的词……
#SS_REMNANTIONCANNON_DESC: Created out of technology that is still not fully understood, the Relativistic Annihilator seems to ionize particles within a vast region of space, attracts them and focuses them into a single point. This creates a small, yet extremely dense object, which is then accelerated to near lightspeed. A planet hit by this horrifying weapon, if not destroyed, is at least sterilized of all lifeforms; detecting this projectile before impact is next to impossible due to the speed.

#SS_ZPFGEN_NAME: Zero Point Field Generator
零点能量力场产生器
#SS_ZPFGEN_DESC: Seemingly intended as a special kind of defense mechanism, this weapon doesn't damage targets at all. Instead, it drains all charge from their capacitors, effectively causing the target to go offline.

点评

精神可嘉……但麻烦注意发帖日期……  发表于 2012-8-17 11:04

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参与人数 1UCC +10 收起 理由
FRIGHTER + 10 字数很多,您辛苦了

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