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发表于 2012-6-20 05:00:46
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在官網論壇已經有過討論
KSP沒有考慮多體問題啊
http://kerbalspaceprogram.com/forum/index.php?topic=9787.0 This has been discussed dozens of times, and I feel I should warn you that quite a lot of people are tired of repeating this discussion over and over again, and will probably have snarkier responses than mine.
At any rate, what you're basically asking for is a solution to the N-body problem, which is unfeasible if you also want to have the orbital map and time compression. It isn't that it can't be done, just that it would require reworking the vast majority of the game, and the only things it would change would be allowing Lagrange points. The current system, called the patched conics approximation, is more than adequate for our needs. It's so accurate, that's what NASA used to get to the Moon in real life.
So, basically its a ton of work for very little reward, along with opening up the possibilities for tons of new bugs. |
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