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[讨论] 搬运艾米的帖:好吧,又发现一个能在太空跑来跑去的东西

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发表于 2012-7-25 11:32:36 | 显示全部楼层 |阅读模式
本帖最后由 侧耳倾听 于 2012-7-25 13:13 编辑

原帖链接:
http://www.infinity-game.com/bbs/forum.php?mod=viewthread&tid=6048



SpaceEngine - is a free space simulation software that lets you explore the universe in three dimensions, starting from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by human astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets!

>>> Download now! <<<

注:建议选择第一行下载种子:[ Download from this server (20.3Kb) ]


Capabilities

All types of celestial objects are represented: planets, moons, asteroids, stars, star clusters, nebulae and galaxies.
The observer is free to move around the universe. Transition between any celestial body and any scale occurs continuously.
The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.
"Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
Search for celestial objects by name. Scalable map of the Universe and the planetary system map. Saving locations and an autopilot's journal.
The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
The orbital paths of celestial objects can be shown, along with their labels and grids.
Automatic binding of the observer to the moving object and automatic selection of optimum flight speed.
Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.
3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used. For uncharted exo-planets the surface is generated procedurally.
Volumetric 3D sprite models of galaxies and nebulae including light-absorbing dust clouds, optimized render to a skybox and impostors.
Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadow on to each other.
The accurate model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
[New!] Controlable spaceships.
Ability to import users addons: models, catalogs, and textures.

System requirements


Minimum Recommended
CPU2 GHz3 GHz
RAM2 Gb2 Gb
Video512 Mb1024 Mb
OpenGL3.03.0
OSWindows XPWindows 7



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渣翻译,勿喷


SpaceEngine - 一款免费的太空模拟软件,可以让你从三个层面探索宇宙。从地球到非常遥远的星系,已知的宇宙空间使用实际的天文数据,而未知空间则使用人工天文学生成程序生成,拥有无以计数的星系,恒星和行星。

特性:

1.包含所有类型的天体:行星,卫星,小行星,恒星,星团,星云和星系。

2.角色可以在宇宙中任何规模的天体之间做无缝切换。

3.采用类似于第一人称射击游戏的WASD键移动操作。惯性检测使得航天器或飞行模式成为可能。

4.“自动导航”,鼠标点击任何物体后按下“G”键即可自动飞往此处。

5.可按名称搜索天体,可缩放的宇宙和恒星系地图,保存地点和自动航行日志。

6.恒星、行星的运行采用实时计算,可加快,减慢,甚至倒转时间流动。

7.可显示天体的运行轨道,自动绑定角色到移动物体并选择最佳飞行速度。

8.已知天体使用以下观测数据:星系(NGC/IC),恒星(HIPPARCOS:伊巴谷星表)。星团,星云和行星则采用太阳系数据为参照或已知的太阳系外行星数据。

9.未知空间使用程序生成星系,恒星,星团,星云和行星系统。

10.行星和恒星的三维景观:众多恒星系统采用太空探测器得到的实际数据,而为探测到行星表面采用程序生成。

11.优化渲染的星系和星云(包括暗星云)的3D模型。

12.光影效果:镜头光斑,日食,行星环的阴影和天体彼此投下的光影。

13.地球大气层的准确模型(由Eric Bruneton编写),并适用于其他行星。

14.[New]可控飞船.

15.可导入用户组件:模型、目录和纹理


系统需求


最低 推荐
CPU2 GHz3 GHz
RAM2 Gb2 Gb
Video512 Mb1024 Mb
OpenGL3.03.0
OSWindows XPWindows 7
发表于 2012-7-25 12:44:04 | 显示全部楼层
然后...  这游戏bug超多...  超多啊...
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发表于 2012-7-25 16:03:05 | 显示全部楼层
发现可以汉化这个游戏的界面.........

内容无法汉化,因为用的字体不是字体,是位图...............
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发表于 2012-7-25 17:11:24 | 显示全部楼层
这东西改一下main.cfg这个文件就能显著降低跳出率..

点评

突然发现你的头像是一代会长  发表于 2012-7-31 11:25
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