Critical fixes:
+ Fixed a post-combat crash related to node cannon effects.
Other fixes:
+ Made general optimization passes to speed up turn times, AI processing and star system selection responsiveness. 改善响应时间
+ Zuul no longer immigrate to other factions. Zuul不再向其他势力移民
+ Population Manager and Comparative Analysis buttons are now disabled between turns.
+ Corrected 'pirate encounter freighters destroyed' news event messages. 修复海盗袭击报告(以前总是不能显示多少货船悲剧了)
+ Fixed graphical glitch caused by moving defense assets.
+ Battle riders destroyed by node cannons no longer continue to tie up
carrier space.
+ Fixed ownership display of systems in sensor range.
+ Corrected intel result rolls.
+ The intel success rate is now correctly reflected in the UI. 情报工作成功率现在能正确显示
+ Fixed some cases where fleets were spawning at the wrong locations in combat.
+ Diplomacy panels are now disabled for defeated empires. 别消灭的帝国不再在外交面板显示
+ Fixed some odd behavior with ship rolling in combat.
Other changes and additions:
+ Factions now get population bonuses when immigrating. 移民会给人口带来加成
+ The F key now functions as an alternative button for focusing on the F键现在也可用于镜头聚焦(注意现在双击不再是聚焦了)
object under the mouse pointer in combat.