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[公告] Patchnotes (1.0.0.4237)

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发表于 2012-9-4 18:48:01 | 显示全部楼层 |阅读模式
Changelog version 1.0.0.4237

Ship editor
- You can now hide/show your layouts in the layout browser through the toggle button next to the delete button. Hidden layouts are not visible in the planet management tab but can normally edited in the ship editor.
- Weapon category is split into a Light-, Medium- and Heavy Weapons category
- Energy Systems and Engines are merged into the Energy Systems category
- Arthrox structures now centered correctly inside the ship editor
- Fixed certain default texts when no ship hull is loaded and after click on “new”
- Fixed a problem with Arthrox structure grids
- Fixed several template strings when auto creating layouts
- Added tooltips to the build menu register

Planet Management
- Fixed a bug that weapon platforms could not be dropped on the correct shipyard
- It’s no longer possible to drop a colony on a terraforming locked slot
- Fixed a bug that caused defense buildings not getting the correct defense bonus
- Added tooltips to the build menu register
- Fixed terraforming bugs and added more feedback when terraforming is in progress

Campaign
- Fixed mission task panel out of visibility range
- Human EP 2: Fixed a bug that could stop game progression when colonizing planets too early
- Human EP 2: Added more info to the ‘explore starsystems’ mission goal
- Human EP 4: Added corrected tutorial text
- Human EP 4: Destroying the X’or station in Delta-03 will now lead to a mission failure
- Human EP 4: Delta-X’or now move correctly to the last jumpgate
- X’or EP 2: Changed economic start settings
- X’or EP 3: Changed goal descriptions, so that it’s clearer what you have to do
- Delta-X’or ships will now move correctly to Zeta-07
- Destroying the X’or attack before reaching Delta-03 will not lead into a dead lock anymore
- Fixed cut and overlapping text areas in the transmission panel on the left
- Inactive / blocked starlanes are now gray colored on the galaxy map

Battle
- Shield effects of human ships now trigger correctly
- Shield energy increased on all shields
- It’s no longer possible to self-destroy own ships during a battle (self-destruction in battle will return in a later patch)
- Fixed ship abilities on tactical display disappear when selecting an already selected unit
- Fixed a possible crash if bullets of already destroyed ships hit other ships
- General performance in battles improved

Network
- Fixed not being able to see LAN games when multiple network adapters are installed in the system
- Fixed a bug that LAN games only appear in server browser 10 seconds after game is started

Camera
- Fixed a bug that dropped the camera in an unplayable area
- Fixed a bug when focusing fast moving units
- Fixed loss of selection in galaxy map
- Fixed camera “jumps” when zooming to units
- Higher camera acceleration in galaxy map
- Smoother camera transitions
- Focus Object key – Standard ‘F’ – Focus the camera to an object
o You can press F multiple times to go into different zoom ranges
- Added “Focus Object” key binding to the “Camera” section under controls

General
- Fixed empire management sliders not correct initialized after savegame loading
- Different possible crashes fixed when creating/modifying fleets
- Fixed calculation of race resources. Deep space structures on freighters and constructed deep space structures now count correctly
- Fixed different text templates in weapon tooltips
- Added scrollbars to technology management
- Added more sorting options to the planet overview of the empire management
- Fixed ship positions under medium and large shipyards
- Changed certain weapon names
发表于 2012-12-13 10:39:16 | 显示全部楼层
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