- UID
- 9075
- UCC
-
- 声望
-
- 好评
-
- 贡献
-
- 最后登录
- 1970-1-1
|
Changelog Version 1.0.0.4354
Ship editor
- X’or destroyer with two medium modules are now shown correctly in the layout browser
- Medium armor values slightly increased, all armor has slightly more mass
- Shield reload rate, energy values and costs adjusted
- Repair range of all repair modules slightly increased
- Repair modules now need more energy
- Costs of military stations and weapon platforms increased
- Fixed a bug that ship component’s mass was not correctly added to the ship’s mass
- Fixed a bug that caused the layout browser not correctly refreshing and clearing when changing the race
- Changed some panel textures for all races
AI
- Fixed a bug that could cause orbital structures to be built inside the planet
- Optimized planet management
- Optimized ship movement
Campaign
- Human EP 3: Corrected spelling mistakes
- Human EP 4:
o Fixed a bug that caused the artifact transporter to not move
o Modified several enemy fleets
o Fixed dialogs not trigger the correct speech output
- X’or EP 1: Fixed a fleetspawner that wouldn’t stop after clearing a X’or system
- X’or EP 1, 2, 3:
o Renamed ships and structures
o Weakened the final attack in EP 2
o Added missing “Episode completed” messages to EP2 and EP 3
o Fixed asteroid fields spawning without resources
- Arthrox EP 1: Renamed ships and structures
Fleet Manager
- Implemented formations
- Added custom fleet formations
- Fixed bugs in server synchronization of fleets when using the fleet quick create button
- Quick selection in star systems: Fleets, groups and single ships are shown in gray, if ships of this fleet or group are in another system
Planet management
- Added planetary shields
o You are protected against invasions if a planetary shield is up
o Planetary shields can be destroyed with bombardment
- Added bombardment
o You can bombard a planet when you have ships with medium/heavy turrets in orbit
o If a planetary shield is up, you can bombard the shield
- Shipyards are now equipped with a few small weapons
- Fixed a bug that caused the defense budget shift slider always resetting when closing the planet management
- Fixed a bug that caused ship modules in orbit not showing correctly when you have the same modules on different ships
- When in bulldozer mode, right mouse click ends bulldozer mode, instead of closing planet management
- Invasion modules are now correctly removed from the ship if used
- Transport modules are now correctly grayed out if they are not usable on the planet
- Added additional tooltip descriptions to the build menu
- Added tooltip infos about the building stage to placed planet components
General
- Added planetary shields and passive bonuses for shield resistances to the planetary defense technology tree
- Fixed a savegame bug that caused duplicating variables in mission savegames
- Fixed a savegame bug that starships on star lanes were not saved correctly. This could result in CTD when these loaded ships entered star systems.
- Fixed resources not calculating correctly after loading a savegame
- Fixed input bug with textboxes when capslock is active or holding down a key for a long time
- Slightly speed up savegame loading
- Spaceships keep a minimum distance to stargates for better selection and visibility
- Arthrox frigates can now be correctly built in small shipyards instead of medium shipyards
- Added unlimited turn time option to skirmish game options
- Added double click functionality to savegame loader
- Fixed a crash when trying to load an already deleted savegame
- Fixed several spelling mistakes |
|