找回密码
 注册
X系列官方授权正版
搜索
查看: 910|回复: 5

Physics error at a very high velocity

[复制链接]
发表于 2013-2-28 21:07:36 来自手机 | 显示全部楼层 |阅读模式
I build a simple small rocket (with FAR), which could hit the ground upside down at an approximate speed of 1,000-1,200 m/s if launched vertically(as the reentry heat hasn't been implemented; the Q reached up to 800,000 and the super G will certainly destroy any structure in the real case). Then we can see the physics error...

First, impact on the ocean:
The first impact amazingly didn't destroy any part- the lower part(used to be upper), nose cone+pod+battery+fuel tank were rebounded to the air, while the upper engine's linkage was broken and the engine sunk into the ocean for about 200m... The next impact of the lower part was destructive, but the engine in water remained. After I selected the engine, it came up slowly, then reached the surface.
(The number altimeter showing is in fact negative)


Second, impact on the ground:
No need for words:)
发表于 2013-2-28 21:32:46 | 显示全部楼层
瀑布汗
回复

使用道具 举报

发表于 2013-2-28 21:39:36 | 显示全部楼层
你是在玩蹦床吗?

看看飞行日志,你别告诉我就掉了个引擎
回复

使用道具 举报

发表于 2013-2-28 21:40:37 | 显示全部楼层
超。。。。级蹦床?
回复

使用道具 举报

发表于 2013-2-28 22:27:34 | 显示全部楼层
会不会是FAR的影响呢?
回复

使用道具 举报

发表于 2013-3-1 12:07:18 | 显示全部楼层
这我知道。这发生过。
不过并不是100%的。
我曾经遇到过但是尝试复制问题时失败了很多次=\
还有,KSP即使你以最大速度撞向水面也有可能幸存。如果你还记得发射火箭中有时因为结构强度不够,下方的火箭钻进上方的部件里的情况的话。一切就很简单了……
KSP在发生撞击时,每一个物体都可以作为缓冲来用……
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站