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[原创] 远行星号船只MOD工具已经教程

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发表于 2013-3-26 19:08:57 | 显示全部楼层 |阅读模式
百度云盘地址 http://pan.baidu.com/share/link?shareid=326900&uk=2450061037

README.TXT
Start the program (sf-ship-ed.exe)

Press (I) to load an existing image file to use as a reference

Optionally, Press (D) to load an existing *.ship file on top of the image

Press (C) to enter "Set Center" mode
Then, Click to set a center
Then, Click again to set a collision radius

Press (B) to enter "Set Bounds" mode
While holding Shift, Click to add points to the bounds polygon
(Note that the default mode is Mirrored, for symmetrical ships)
Optionally press Spacebar to turn off Mirrored mode
Optionally Press Backspace if you need to delete a bounds polygon vertex

Press (C) to enter "Set Shield Center" mode
Then, Click to set a center
Then, Click again to set a shield radius
IMPORTANT: The shield area should be entirely within the collision area

Press (W) to enter "Weapon Slot" mode
While holding Shift, click to add weapon slots
Set direction with click and drag
Move existing weapon slots with Ctrl Click and drag
Set cone-of-attack arc with Alt Click and drag

Press (U) to enter "Built-In Weapons" mode

Press (E) to enter "Engine Slot" mode
While holding Shift, click to add engine slots
Set direction with click and drag
Move existing engine slots with Ctrl Click and drag
Set engine size (length & width) with Alt Click and drag

Press (L) to enter "Launch Bay" mode
While holding Shift, click to add ports to the current launch bay
Click and drag to move existing launch bay ports
Right-click to cycle through the launch bays
Press backspace to delete a port from a launch bay

Press (T) to edit global string data
Press (T) while in Engine or Weapon mode (E)/(W) to edit
string data for particular slot

Press (V) to save the current ship data

Press (2) to switch to variant mode

Press (D) to load an existing variant

Press (T) to edit variant string-data

Press (G) to edit weapon groups

Press (F) & (C) to increment flux mods. Shift+(F) & Shift+(C) to decrement.
They will automatically cap out at the limit for your ship's hull size

Press (H) to select hull mods
If you exceed the OP max specified in the ship CSV for the ship's hullID,
it will be red-coloured but it will not otherwise block you

Press (V) to save the current variant data

Press (1) to switch back to ship mode if necessary
发表于 2013-8-25 13:49:08 | 显示全部楼层
能不用鸟语吗,我看不懂鸟语
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