找回密码
 注册
X系列官方授权正版
搜索
查看: 7857|回复: 8

[推荐] 模块化燃油系统 - 真实的燃料,可重构的油箱和发动机

[复制链接]
发表于 2013-5-26 12:39:48 | 显示全部楼层 |阅读模式
本帖最后由 deadnessking 于 2013-5-26 19:29 编辑

刚在官方论坛看到的一个新mod,分高级版和基础版,下面的介绍是google机翻的,渣翻请包涵
原帖地址: [0.20] Modular Fuel System - realistic fuels, reconfigurable fuel tanks and engines!
这个mod大致作用就是可以调整燃料罐里的燃料数量,高级版还可以通过调整燃料的种类(和氧化剂的比例?)改变引擎的效率和推力,就这样

高级版功能:
1. 它重新定义了资源密度LiquidFuel和氧化剂RP-1(煤油)和四氧化二氮(现实世界的氧化剂)的权重相匹配。
2. 它定义了三个新的资源,这是一个非常轻的低温燃料LiquidH2 LiquidOxygen,这是一个高效的,但低温氧化剂,nuclearFuel,这是一个沉重的资源使用的RNG和核引擎。“低温”是指,你将能够存储略少(通常为99%)比的定期LiquidFuel / LiquidOxygen,以及他们将随着时间的推移慢慢蒸发(通常在1%左右,每星期的顺序,取决于温度)
3。它重新定义了所有的股票,KSPX,和KW发动机燃料比0.9 LiquidFuel/1.1氧化剂四种可能性之一,其中每一个都使用真实世界的火箭(嘿,如果它不够好美国宇航局...) - 0.4 / 0.6 LiquidFuel氧化剂(廉价火箭) - 0.35 / 0.65 LiquidFuel LiquidOxygen(大助推器) - 0.73 LiquidH2 / 0.27 LiquidOxygen(适用于高的ISP火箭) - 1.0 LiquidH2 / 0.00000000000001 nuclearFuel(核火箭)
4. 它增加了一个新的子菜单“行动组编辑器”菜单上的VAB每当您选择一种液体燃料火箭,它可以让您切换火箭的燃料类型,这样你就可以改变一个火箭的燃料类型从0.4LiquidFuel/0.6Oxidizer到0.35LiquidFuel/0.65LiquidOxygen,这将调整火箭的ISP和推力。一般: LiquidFuel /氧化剂就是你用来。 LiquidFuel / LiquidOxygen会给你稍高推力和ISP略高,但燃料是低温所以你持有少。的 LiquidH2/LiquidOxygen会给你适度降低推力,但较高的ISP,并再次燃料是低温的 NuclearRockets目前不能改变,但我可能会改变这一点,因为显然有现实世界的MODS的NERVA使用LH2/LOX的

高级和基本版共有功能:
5. 它增加了一个新的子菜单“行动组编辑器”菜单上的VAB当您选择一个燃料罐,它可以让你完全自定义(多少)燃料进入该燃料罐。,大多数燃料罐可以持有任何比例LiquidFuel,氧化剂,LiquidH2,LiquidOxygen,XenonGas和单组元推进剂,你的愿望,但持有一些资源比别人会更有效率一些坦克。还有一个按钮为“全部删除”燃料罐“,以及一系列的按钮为”{发动机混合物}“,似乎只要你添加一个引擎-即配置剩余量,如果你需要一个引擎,35%和65 LiquidFuel %LiquidOxygen,会出现一个按钮,让你填写任何剩余量,比资源。

——————————————————————————————这里是英文原文————————————————————————————————————————
Splitting this off from my other mod thread.

Modular Fuel System v0.9 - Advanced Version

Modular Fuel System v0.9 - Basic Version

What it does:

Advanced Version Only:
1. It redefines the resource density of LiquidFuel and Oxidizer to match the weights of RP-1 (Kerosene) and N2O4 (a real-world oxidizer).

2. It identifies three new resources: LiquidH2, which is an extremely light cryogenic fuel, LiquidOxygen, which is a highly efficient but cryogenic oxidizer, and nuclearFuel, which is a heavy resource used by RNGs and nuclear engines. "Cryogenic" means that you will be able to store slightly less of them (usually 99%) than regular LiquidFuel/LiquidOxygen, and that they will slowly evaporate over time (usually on the order of about 1% per week, depending on temperature).

3. It redefines the fuel ratios for all stock, KSPX, and KW engines from 0.9 LiquidFuel/1.1 Oxidizer to one of four possibilities, each of which are used by real-world rockets (hey, if it's good enough for NASA...)

- 0.4 LiquidFuel / 0.6 Oxidizer (for cheap rockets)
- 0.35 LiquidFuel / 0.65 LiquidOxygen (for big boosters)
- 0.73 LiquidH2 / 0.27 LiquidOxygen (for high-Isp rockets)
- 1.0 LiquidH2 / 0.00000000000001 nuclearFuel (for nuclear rockets)

4. It adds a new submenu on the 'Action Group Editor' menu of the VAB whenever you select a liquid fuel rocket, that allows you to switch fuel types for that rocket - so you can change a rocket's fuel type from 0.4LiquidFuel/0.6Oxidizer to 0.35LiquidFuel/0.65LiquidOxygen, which will adjust the rocket's Isp and thrust. In general:
LiquidFuel/Oxidizer is what you're used to.
LiquidFuel/LiquidOxygen will give you slightly higher thrust and slightly higher Isp, but the fuel is cryogenic so you'll hold a little less.
LiquidH2/LiquidOxygen will give you moderately lower thrust but MUCH higher Isp, and again the fuel is cryogenic.

NuclearRockets cannot currently be changed, but I might change this since apparently there are real-world mods to NERVA that use LH2/LOX.

Advanced and Basic Versions:
5. It adds a new submenu on the 'Action Group Editor' menu of the VAB whenever you select a fuel tank, which allows you to completely customize what (and how much) fuel goes into that tank. Most tanks can hold any ratio of LiquidFuel, Oxidizer, LiquidH2, LiquidOxygen, XenonGas and MonoPropellant that you desire, but some tanks will be more efficient at holding some resources than others. There is also a button for "Remove All Tanks", and a series of buttons for "Configure Remaining Volume to {engine mixture}" which appear whenever you add an engine - i.e., if you add an engine that takes 35% LiquidFuel and 65% LiquidOxygen, a button will appear that allows you to fill any remaining volume with that ratio of resources.



Things to keep in mind with this mod:

1. You really don't appreciate how light LH2 is until you start using it. Nuclear rockets require an INSANE amount of space for fuel, although they'll be incredibly light compared to other rockets of the same bulk. Don't be afraid to put some big orange tanks on and fill them with LH2; they'll barely weigh as much as a standard-size tank.

2. Symmetry is automatically preserved as you edit, so if you have 3 identical tanks in a 3-fold symmetry and attach a rocket to the bottom of each, then change one of those rocket's fuel mixtures, all three rockets will automatically match. Likewise with the tanks.

3. With so many options (each with their own advantage and disadvantage), the Advanced version really does put you in "hard mode". Only install this if you're looking for a challenge. Otherwise, if you just want to customize tanks but don't want to worry about LH2 or LOX, download the "Basic" version.
发表于 2013-5-26 13:15:45 | 显示全部楼层
我看到了股票  顿感鸭梨山大
坦克啊~    坦克
回复

使用道具 举报

发表于 2013-5-26 14:14:43 | 显示全部楼层
来辆 虎王 谢谢
回复

使用道具 举报

发表于 2013-5-26 15:37:00 | 显示全部楼层
谢谢收下
回复

使用道具 举报

发表于 2013-5-26 17:19:45 来自手机 | 显示全部楼层
如果是机器翻译的话下次还是贴原文的好。
回复

使用道具 举报

 楼主| 发表于 2013-5-26 19:32:38 | 显示全部楼层
Cesrate 发表于 2013-5-26 17:19
如果是机器翻译的话下次还是贴原文的好。

有理,已贴
回复

使用道具 举报

发表于 2013-5-26 23:43:06 | 显示全部楼层
用不了=-="?

点评

目前似乎还是测试版,还有各种bug吧  发表于 2013-5-27 16:27
回复

使用道具 举报

发表于 2013-5-27 10:39:59 | 显示全部楼层
很喜欢。不过暂时没时间玩Q_Q
回复

使用道具 举报

发表于 2013-5-27 15:42:35 | 显示全部楼层
目测这个还可以等一段时间再装。有待完善
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站