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[公告] X重生7月15日最新访谈录

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发表于 2013-7-16 23:14:29 | 显示全部楼层
bbgun 发表于 2013-7-16 08:19
这次很可能同步发行中文版,此外,论坛可能会提供购买渠道。

太好了!
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发表于 2013-7-17 02:33:12 | 显示全部楼层
microfan 发表于 2013-7-16 23:14
太好了!

不是“太好了”,是“那就麻烦了”

点评

不理解麻烦是怎么回事?  发表于 2013-7-18 10:34
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发表于 2013-7-18 01:16:06 | 显示全部楼层
哈哈哈!!最近入手的笔记本终于有用武之地!!8970M+3820qm+16G!!
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发表于 2013-7-19 21:07:16 | 显示全部楼层
紧行无好步,慢工出细活,希望X重生真能不负众望吧
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发表于 2013-7-20 16:50:56 | 显示全部楼层
那位英王大哥给翻译一下啊!!!!
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发表于 2013-7-22 01:55:14 | 显示全部楼层
大四玩上的X3 Reunion,現在博士等答辯中。。。為了回應樓上某人碩博連讀的期待。。。
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发表于 2013-7-30 19:15:46 | 显示全部楼层
终于有消息了..这游戏是我想购买的正版之一
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发表于 2013-7-30 23:04:52 | 显示全部楼层
本帖最后由 lengxen 于 2013-7-30 23:15 编辑

顺手翻译下,本人水平有限,轻喷。
给结论党:
1. 8月初公布发售日期。
2. 今年发售。
3. 只支持DX9,不支持DX11.
4. 最低配置未定。



PCGH: Since when are you working on X Rebirth and how many members does your current team at Egosoft have?
PCGH: 《X重生》是什么时候开始的?目前你的Egosoft团队有多少人?

Bernd Lehahn: We are working since unbelievable six and a half years on X Rebirth. The project started in 2007. While we have been working on the old series in the meantime – and recently released X3: Albion Prelude, which is kind of a bridge between the old and the new game universe – the biggest part of our usual about 20-developer-strong team has been working on X Rebirth the whole time.
Bernd Lehahn: 令人难以置信的是,我们在《X重生》上花了六年半之久,项目始于2007年。与此同时,我们还要花时间在旧系列上——近期发行的《X3:阿尔比恩序曲》,它是连接新旧游戏中两个宇宙的桥梁——新的宇宙是我们这个20人团队在《X重生》中花费时间最多的。

PCGH: Have you scrapped certain fundamental ideas in this time or are you still working to plan?
PCGH: 目前你是否否决过某些基础的想法,或者仍在按原计划执行?

Bernd Lehahn: With a linear game, which consists of levels, it might be possible, to work to plan in such a big project. But in a free universe every part depends on all others. Our aim is to correct many design weaknesses of the X-series, but also to make space games for a wider audience more interesting. Many of the things we planned have to prove themselves in the praxis and our work consists of continuous corrections and improvements of the initial concepts. Still, the most important aims and the methods to realise them, which were planned at the beginning, are the same.
Bernd Lehahn: 如果是个由不同层级构成的线性游戏,在如此大的项目中按计划执行是可能的。但在一个自由的宇宙中,每一部分都由其他东西决定。我们的目标是修正在X系列中的设计弱点,为广大玩家提供一个更加有趣的太空游戏。我们计划中的许多东西要用实践去证明,我们的工作包括对原始概念的不断修正和提高。但是,从开始就计划好的主要目标和实现方法没有改变。

PCGH: There is still no release date. Are questions after the release date still okay for you?
PCGH: 目前还没有游戏发行日期,你能否回答一下发行日期的问题?

Bernd Lehahn: It is already a running gag in our forums and on our Facebook site. Whatever we post there, whether it is an announcement of a new Linux and MAC version for our X3 series, which people get for free in addition to their Windows version or cool new missions for X3: Albion Prelude, there are always people, which immediately say: That’s great, but we don’t care. WHERE IS X REBIRTH? Well...very soon I will be able to say more about it...
Bernd Lehahn: 在我们的论坛和Facebook上,已经有些嘲弄的声音了。当我们发布消息时,不管是免费的X3系列Linux和MAC版本,还是《X3:阿尔比恩序曲》中新增的非常酷的任务,马上就会有人说:“太好了,但我才不鸟它,X重生在哪??”嗯......很快我就可以多透露些它的消息了......

PCGH: To speak up: When do you want to announce the release date? Or asked in another way: Have you scheduled, how much time there will be between the announcement of the release date and the release itself?
PCGH: 确凿地讲:你想什么时候公布发行日期?或者换一种说法:你们是否已经规划好公布发行日期和发行游戏之间的时间?

Bernd Lehahn: OK... The release date of the release date will be… beginning of August. :)
Bernd Lehahn: 好吧......公布发行日期的时间会在......八月初。 (所以八月初只会公布游戏的发行时间,按照欧美的尿性,圣诞节发行游戏比较靠谱)

PCGH: What makes the development so complex, that you can’t even say, whether it comes this or the next year?
PCGH: 是什么使得开发如此复杂,以至于你都不敢说今年还是明年发行?

Bernd Lehahn: It comes this year.
Bernd Lehahn: 今年发行

PCGH: In short, what are the three biggest differences to Albion Prelude?
PCGH: 简单来说,它和阿尔比恩序曲最大的三个不同点是什么?

Bernd Lehahn: It’s impossible to name only three things. Actually, almost everything is different. It may be easier to tell you, what remains the same and this is, what I call the "Spirit of the X-
Universe". The freedom to do everything you want to do. A real simulated economy, which the whole universe is built on. A game, in which every action can have an influence on the whole universe.
Bernd Lehahn: 不可能仅用三点来概括。实际上,几乎所有的东西都是不同的。这样说容易点:相同点是什么,它就是我说的“X宇宙精神”——自由地做任何你想做的事。在游戏里,任何行为都会影响整个宇宙。

PCGH: X Rebirth should become more beginner friendly. Will hardcore fans notice this at all? What can we expect, how this beginner friendliness will look like?
PCGH: X重生应该会更容易上手。骨灰级玩家是否会注意到这一点?对新手的友好会是什么样的呢?

Bernd Lehahn: Outsourcing of many functions that were possible with one ship to many specialised ships or drones. Controlling things by talking to NPCs, instead of fiddling in complicated menus.
Controls that let you play the game with a gamepad. Many more things…
Bernd Lehahn: 许多功能可以分给专门的飞船,通过和NPC对话来实现控制而不用再摆弄那些复杂的菜单。可以使用手柄来玩游戏。还有更多。。。。

PCGH: Are you integrating the community into the current development phase? If so, how are you doing that and what kind of ideas were you able to realise already?
PCGH: 当前开发阶段是否整合了社区功能?如果是,你们如何做的?已经能实现什么了?

Bernd Lehahn: At the moment this is unfortunately not possible in the same way we did it with previous X-games. Currently only a small group of ca. 200 people have access to an early version of the game. However, it is important to us, that the development of X Rebirth will first really kick off with the release of X Rebirth 1.0.
Bernd Lehahn: 不幸的是,当前还不能像我们在以前在X系列做的那样。目前为止只有大约200人接触到这个游戏的早期版本。然而对我们来说最重要的是,《X重生》真正开发完成并发行1.0版。

PCGH: Have you spent any thoughts on a possible Collector's Edition? How could it look like?
PCGH: 你们是否有发行收藏版的想法?它看起来会是什么样的呢?

Bernd Lehahn: This is up to our publisher. We talked about it, but no decision has been made yet.
Bernd Lehahn: 这要取决于我们的发行商。我们讨论过,但目前还没确定。

PCGH: What about your graphics engine: Is it ready yet or are you still working on effects? Which component of high end PCs is tortured by X Rebirth the most?
PCGH: 关于图形引擎,已经完工还是在继续完善中?X重生最考验PC哪个部分?

Bernd Lehahn: The engine is ready since a while already, but is still being polished and tweaked.Especially the performance is being improved further. We also have a lot of plans for the engine. However, they will have to wait until after the release. We’re currently focussing on finishing X Rebirth to finally be able to show it to the public. I would say, X Rebirth tortures graphics card and CPU almost the same. Thanks to the consequent designing for multithreading we will even utilize PCs with lots of cores, but in the end it depends on the cooperation with the graphics card.
Bernd Lehahn: 引擎已经完工一段时间了,但还要对一些细节进行打磨和调整,尤其是性能的提升。我们有很多关于引擎的计划,要在游戏发行后才能实施了。我们目前致力于《X重生》的最终完工以向公众展示。我认为,《X重生》对显卡和CPU的考验是一样的。得益于多线程设计,PC的多核心将得到利用,但最终还需要显卡的配合。

PCGH: In 2011 you said the renderer would be DirectX 9 and that the Tesselation feature of DX11 would not be suitable for X Rebirth. Has anything changed since then?
PCGH: 在2011年你曾说《X重生》将使用DirectX9的渲染,DX11的细分曲面技术将无法使用[注1]。从那以后是否有改变呢?

Bernd Lehahn: As I said already, the engine is ready since a while. Our current focus is the gameplay and the improvement of the engine performance-wise. But although we use DirectX 9, there
are still a lot of new graphics features and a lot of new splendour. We don’t feel limited by DX9 in any way, although an update after the release comes into question.
Bernd Lehahn: 正如我所说,引擎已经完工一段时间了。目前我们更关注剧情设计和引擎智能的提升。尽管我们使用DirectX9,但仍然有很多新的图形特性和壮观的场景。我们并不觉得被DirectX9限制了,尽管以后的升级是个问题。

PCGH: In which development stage will you start to work on the scaling for different PC systems? Can you estimate, what kind of PC you will need at least to play X Rebirth?
PCGH: 你们是在哪个开发阶段开始着手处理不同层次的PC系统配置?能否预测一下玩《X重生》的最低配置?

Bernd Lehahn: The engine is designed to be able to scale the level of detail and a lot of graphics features relating to the respective hardware. However we haven’t decided, what the minimum
requirements will be, as the game will be optimised until the end.
Bernd Lehahn: 引擎设计成了可以对细节分层,而很多图形特性依赖于相关的硬件。直到游戏最终优化完成,我们才能确定需要的最低配置。

PCGH: Will there be an X game with a multiplayer in this life, even if it is just LAN-based?
PCGH: 这一生会不会有一个X游戏支持多人联机,仅仅局域网也行?

Bernd Lehahn: You are talking about YOUR life? Do you smoke? Do you have any health issues? Best you send me a medical report from your doctor, then I can better answer this question. :)
Bernd Lehahn: 你是说“你的一生”?你抽烟吗?健康有问题吗?最好让你的医生发一份体检报告我才好回答这个问题。

PCGH: The Xbox One and the PS4 arrived in the x86 world. Have you followed this topic? Do you welcome this development? If so, why?
PCGH: Xbox one和PS4都将使用x86架构了,你是否关注到这个消息?你是否欢迎这样的趋势呢?如果是,为什么?

Bernd Lehahn: To be honest, I don’t care about the CPU architecture. We had a look at the CPUs of the predecessors and were good with them. Much more problematic is the memory consumption. There the new consoles are of course a good thing for us. However, I cannot say, whether this will be interesting for us in the future.
Bernd Lehahn: 老实说,我并不关心CPU的架构。我们看过以前的处理器并且擅长使用它们。与此相比,内存的占用更为棘手。新的平台对我们来说是好事,然而很难说我们将来会对它感兴趣。

PCGH: With the help of crowdfunding platforms more and more retro game concepts (adventures, classic RPGs, round based strategy etc.) re-enter the market. You’re still pretty comfortable with your publisher or would Kickstarter be an option for you?
PCGH: 在众筹平台帮助下,越来越多的复古游戏理念(冒险,经典RPG,策略回合制等)重新进入市场。你是否仍然对你的发行商满意,或是把众筹平台作为选项之一[注2]。

Bernd Lehahn: I think Kickstarter is a great thing and I supported many projects myself already. Whether this will be something for us someday, I cannot say at the moment.
Bernd Lehahn: 我认为众筹平台是个伟大的事物,而我自己也赞助了很多项目。将来某一天我们是否会使用,目前还很难说。

PCGH: Thank you for the interview!
PCGH: 谢谢你接受采访。

[注1]Tesselation:Tessellation细分曲面技术是AMD(ATI)常年研发多代的技术,经过多年发展最终被采纳成为DX11的一项关键技术,因此历来都是宣传重点。和光线追踪不同,现在的光栅化图形渲染技术的核心是绘制大量三角形来组成3D模型,而Tessellation技术就是利用GPU硬件加速,将现有3D模型的三角形拆分得更细小、更细致,也就是大大增加三角形数量,使得渲染对象的表面和边缘更平滑、更精细。只有全面兼容DX11的显卡才能完全利用细分曲面加速,而DX10/DX10.1不行。目前ATI与NVIDIA都有可支持DX11的显卡。其优势在于可以用很少的系统资源让3D模型的细节方面更加生动丰富,以极为高效的处理能力为用户提供更舒适的使用体验。——来自度娘

[注2]Kickstarter:Kickstarter于2009年4月在美国纽约成立,是一个创意方案的众筹网站平台。Kickstarter网站致力于支持和激励创新性、创造性、创意性的活动。通过网络平台面对公众募集小额资金,让有创造力的人有可能获得他们所需要的资金,以便使他们的梦想实现。Kickstarter提供了“有创意、有想法,但缺乏资金”与“有资金,也愿意捐款支持好创意”的平台。Kickstarter相信,一个好的创意,透过适当的沟通,是可以快速地广为流传的;同时,集结众人的力量来集结资金与精神上的鼓励,可以让你更实际也更有勇气的实践自己的好点子。——还是来自度娘

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发表于 2013-7-31 13:19:26 | 显示全部楼层
bbgun 发表于 2013-7-16 08:19
这次很可能同步发行中文版,此外,论坛可能会提供购买渠道。

购买费用能估计一下吗?大约多少钱?我希望X重生是我第一个正版游戏也是唯一的正版游戏
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 楼主| 发表于 2013-7-31 17:30:11 | 显示全部楼层
vesuvius 发表于 2013-7-31 13:19
购买费用能估计一下吗?大约多少钱?我希望X重生是我第一个正版游戏也是唯一的正版游戏  ...

那购买个X3系列吧。
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