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[XTC] 2.2 Patch+Hotfix+2.1Manual [白毒云]

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发表于 2013-11-6 22:35:18 | 显示全部楼层 |阅读模式
本帖最后由 002 于 2013-11-6 23:41 编辑

已获得XTU论坛 K.J. (发布者)转载DTS许可
2.2 Patch+Hotfix+2.1Manual
安装顺序为 XTC 2.0→XTC2.2 Patch→Hotfix22
安装方式为直接解压2.2 Patch后覆盖 但是注意编号为14和15的cat文件 如果是你自己装的mod 则要把XTC2.2 Patch里的这2个文件往后改名
然后打hotfix即可
注意点:如果你希望继续之前的游戏存档 那最好把船开到无人星区记录后再打2.2补丁 并且还是有一定风险+2.2的效果貌似也不会马上体现出来的样子
PS: 2.2已包含2.1内容 所以可以直接一个补丁从2.0升2.2
另外提一下 XTU已经做出用于AP的XTC2.2 但是是实验作 开发团队自己也猜测不稳定 所以不转那个
以下官网2.1和2.2更新内容原文 要汉化的推荐你找网页翻译机 偶是和懒人包无关的那种懒人 囧
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XTC 2.2
Patch Changelog

Ship fixes
Ship stat fixes
Pir. Mako Raider laser generator
Perseus Sentinel roll rate
Pirate Nova Hauler inbuilt components
Boreas up+down turrets
Tern steering
Starburst and Arrow stats


Item & Station fixes
Tracker- & Ion Mine factories produce the correct product


Script fixes
Pirate Bases in race territory are now properly equipped with shields
Prevented multiple Pirate Bases in a single sector
Reconfigured Pirate Base wares in race sectors
Pirate Base Lasertowers should be less inclined to shoot at trade ships
New routine for Pirate & Yaki Patrols -> occasionally raid unfriendly transport ships
New Yaki Plugin: Yaki hideout creates patrols, similar to pirate patrols (but with chance for big stuff) that will wander surrounding sectors. Requires Pirate AL to be active.
Relation of Yaki to other races changed
Added Pirate and Yaki options in the custom configuration menu
Added cheat to toggle plot protection on/off: "plugin.XTC.Cheat.ChangePlotProtection"
Warning - This will break plots, use at own risk
Added cheat to toggle military shield building on/off (on player factories): "plugin.XTC.Cheat.ChangeAdvShieldBuilding"



Plot fixes

Split Loyalties
Fixed invincible fighters during boarding mission

All Plots
Fixed some issues causing some missions to stall in some instances


Generic Mission fixes
Return Ship: Fixed Ship spawning in offer sector
Deliver Fighters: Fixed TextID error with contact actor.
Battle Ships: Fixed bonus payments
Assassinate Mission: Fixed mission completing on killing target

-------------------------------------------------------------------------

XTC 2.1
Patch Changelog

Ship fixes
New Split M6 "Acinonyx"
Mobile Pirate Base now "light carrier" of M7 class
swordfish made more interesting
fixed pirate&yaki utility loadouts (>Tractorbeam for Marauder)
M8 & TM now dockable on Wharfs and certain M2+
Khaak Sentinel Model changed
Khaak Destroyer Front lasers increased, Side lasers decreased
Small ship model fixes
Xenon M6 right turret cam
Terran M2 top/down turrets
Paranid M2+ Frontturret
Otas M2+ docks
Boron M7DC Frontweapons
Teladi TP+ weapons
Pirate Falchion guns
Asgard capital docks changed to M6&TS dock
Pirate Falcon Raider camera
Falchion camera
Verdandi textures improved
Khaak M1&M2 collision avoidance improved
Ship stat fixes
Leviathan missile compatibility
Deathclaw price
M7DC class dockingslots and pricing readjusted
Khaak corvette&vanguard prices swapped
Khaak corvette laser generator
Cerberus and Deimos stats adjusted
Perseus Sentinel lasergenerator
Pirate Chimera Raider lasergenerator
Pirate Buzzard Vanguard rollrate
Boreas & Polacca prices changed
Khaak Sentinel frontturret laser reduced
Paranid Agamemnon side turret weaponry corrected (Heavy&Medium instead of Medium)


Item & Station fixes
Fix for shield recharge exploit after changing environment
Shield Charger now works continuously once activated (see manual)
Weapon Charger overhauled works more consitently now (no huge sudden drain of shield energy
Weapon Charger efficiency now depends on Difficulty setting (For 100% refill> Easy: 1/6, Normal/Custom: 1/5, Hard: 1/4 Shield)
ECM now consumes energy (laser or shield. strong pulse & emergency selfdestruct if neither available)
and does random damage to drones (no 100% instadeath)
Pirate base shields have correct shields now
Incendiary Bomb Launcher damage corrected
Ion Shard Railgun Projectile made bigger
Alpha& Beta EMPC Projectile Drawingdistance increased
Gamma&Delta Kyon Emitter turn rate increased
Barrage missile waresizes fixed
Corrected Terran & Xenon M7M Torpedo wareclass to XL (=higher ECM resistance)
Fixed Large& Colossal shield emitter stats
Typo's in shield descriptions corrected
PBC forge name fixed
Boron Stott L dock fixed


Script fixes
Player owned ships can't bail anymore
Military reacts better to attacks and helps attacked ships more
No instant respawn of NPC escort ships anymore
Respawn time now depends on the difficulty setting like intended
Pirates use a more colorfull palette of ships (normal pirate ships now get used as well, not just race ships)
Pirates sometimes patrol with mobile pirate bases
AI makes better choices on which missile to use in Combat (less mosquito spam)
Pirate base patrol respawn time increased
Faulty Autorepair time and prices corrected
Kha'ak hibernation time adjusted
Variable kha'ak max sector cap based on difficulty.
Plot relevant sectors are now protected from khaak&xenon activity
Bailed ship dissappear sooner after bailing on default difficulty levels ( Easy 24h, Normal 12h, Hard 6h, Xtreme 3h)
Equip Trade plugin now prevents permafull stocks
Boarding transporter works more reliably now
Some ships that where not available ingame without cheating now roam the universe (although some are still quite rare, spoiler contains ships):
Goner Ganymede, ATF Baldric, ATF Sleipnir
ATF Military now patrol terran territory (spoiler contains ships not seen before)
Ragnarök, Tyr, Woden, Odin, Aegir, Skirnir, Verdandi
PlayerownedSY autoequip can now equip shields correctly
POSY's autoequip can't add infinite tunings anymore


Plot fixes
Divine Retribution (Paranid Plot)
Fixed finding trade station in Primeval Seas
Fix for mission stalling due to above bug
Fix for plot hanging after deliver ships mission


Split Loyalties
Removed offer to help Borons once started to work for Split
Fix for deliver fighters mission


Pirate Plot
Fix for missing Pirate station to start plot
Fix for missing Terran Spacedock for kidnap mission
Fix for missing station to deliver Terran scientist
Fix for missing Pirate base in Unlucky Decisions
Fix for missing Trade station in Sirius III
Fix for player ship recognition for towing ship mission


Enemy at the Gate (Xenon/Boron Plot)
Reset plot start due to missing trade station in Extended Rift
Fixes for various missing Plot stations
Fix for 'invincible' astronaut being destroyed
Fix for Asgard wandering off rather than flying to position



Generic Mission fixes
Special Delivery
Fixed spawning Mammoths
Fixed being able to use Salvage Claim Software to claim ship

Deliver Wares to TL
Fixed mission offer being cancelled once accepted

Buy used Ship
Fixed mission being offered in abandoned sectors
Fixed being able to complete the mission if initially had insufficient credits

Recover Ship
Fixed salvage bonuses
Repercussions for stealing enabled

Rescue Prisoners
Fixed docked passenger check

Assassination
Fix for non player kill completing mission successfully

Buy Asteroid Information
Fixed clean up of missions offered from ships

Fleet Support
Fixed spawning of unsupported fighter classes for drone carriers
Fixed Spawning Mammoths instead of fighters


Manual Changelog
Section about the R6 Ship options added
Section about the Typhon Missile System added
Updated shield and laser section
AL Options clarified where necessary
Equipment description changes
Some Hardware description clarified where necessary
bits and bobs


头像被屏蔽
发表于 2013-11-8 18:53:29 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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 楼主| 发表于 2013-11-17 21:00:15 | 显示全部楼层
被XR1.0弄成半死的童鞋来XTC2.2回血吧
XR还是等出2.0再去好了
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发表于 2013-11-19 11:46:45 | 显示全部楼层
002 发表于 2013-11-17 21:00
被XR1.0弄成半死的童鞋来XTC2.2回血吧
XR还是等出2.0再去好了

被英文+BUG弄的半死不活的撸过,2.2空白星区还多么?2.0起始的无人星区实在太多了点,采购做生意都不方便。
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 楼主| 发表于 2013-11-19 18:25:59 | 显示全部楼层
ctsf 发表于 2013-11-19 11:46
被英文+BUG弄的半死不活的撸过,2.2空白星区还多么?2.0起始的无人星区实在太多了点,采购做生意都不方便 ...

无人星区?什么无人星区?
2.0就很少几个无主星区 难道你说的未扩张星区?
那个按照游戏时间自己一个个开放的啊 - -
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发表于 2013-11-19 21:22:42 | 显示全部楼层
002 发表于 2013-11-19 18:25
无人星区?什么无人星区?
2.0就很少几个无主星区 难道你说的未扩张星区?
那个按照游戏时间自己一个个开放 ...

哦,本人自定义开局,本以为能够全星区解锁呢,囧
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发表于 2013-11-24 21:15:09 | 显示全部楼层
这个可以有 希望有2.2汉化
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发表于 2015-3-16 23:19:32 | 显示全部楼层
谢谢分享
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