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[转帖] 在转贴一篇,修改存档给任务建造空间站填物资。

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发表于 2013-11-19 10:14:17 | 显示全部楼层 |阅读模式


由于目前困境,建造任务空间站所需都在普塔克星区销售,敌对,货船很难买回来。(其实我觉得补了油料跳跃还是有希望的)
官网论坛上,        DarrikVkir发的贴:
“The constructor ship you get free is a unique ship, in that it only can build the URV station, and is the only constructor that can build said URV station.
Because of it's uniqueness, it can be found easily in the save_file. Search for "units_size_xl_builder_ship_plot_01_macro" (verify it has owner="player" on the same line).
A few sections below that macro line is the 'resources' section. This is not what the ship has in stock, but what it needs to start it's current task.
This is what I have for the third section of the URV station:
Code:
<resources>
<ware ware="energycells" amount="672"/>
<ware ware="fusionreactor" amount="52"/>
<ware ware="reinforcedmetalplating" amount="262"/>
<ware ware="bioopticwiring" amount="48"/>
<ware ware="shieldgenerator" amount="12"/>
<ware ware="dumbfireturret" amount="2"/>
<ware ware="machinegunturret" amount="24"/>
<ware ware="plasmaturret" amount="12"/>
</resources>
So you need those resources in your constructor ship's cargo hold for it to start the job.
Copy that block (whatever the numbers may be, they will be different for each stage of the station) to a blank file so you have it without searching for it again.
Now, you need to find the constructor ship's cargo hold. Hopefully, you have a good stored in the constructor ship already that you can search for (like energy cells) because the cargo hold is about 10k lines below the resources section (the details for the entire station being built are stored between them, apparently).
So if you've got 292 energy cells in the cargo hold right now, search for
Code:
<ware ware="energycells" amount="292"
The first result should be your constructor's cargo hold. Just above it will be:
Code:
<component class="storage" macro="storage_ship_xl_universal_01_macro" connection="shipconnection" id="[0x2d94a]">
This section is where you want to paste all those wares from the resource list. You'll want to change it. Using my example resource block above, edited it should look like this:
Code:
<component class="storage" macro="storage_ship_xl_universal_01_macro" connection="shipconnection" id="[0x2d94a]">
<cargo>
<summary connection="cargo">
<ware ware="energycells" amount="672"/>
<ware ware="fusionreactor" amount="52"/>
<ware ware="reinforcedmetalplating" amount="262"/>
<ware ware="bioopticwiring" amount="48"/>
<ware ware="shieldgenerator" amount="12"/>
<ware ware="dumbfireturret" amount="2"/>
<ware ware="machinegunturret" amount="24"/>
<ware ware="plasmaturret" amount="12"/>
</summary>
</cargo>
Save your file, and reload your save. Viola, you should have all the resources you need and your architect will show you building progressing.”
发表于 2013-11-19 10:16:00 | 显示全部楼层
空间站建好了任务也没过
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发表于 2013-11-19 10:22:38 | 显示全部楼层
建造空间站果然需要用到各种资源(不是只有钱就行),好评!!
以前造船的时候都是只要钱,还以为这一代把这些需求都取消了,这可是模拟类游戏的精髓之一啊。
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发表于 2013-11-19 11:02:46 | 显示全部楼层
mark下,空间站需要的不少材料本地星系都找不到卖的。
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 楼主| 发表于 2013-11-19 12:50:41 | 显示全部楼层
futi007 发表于 2013-11-19 10:16
空间站建好了任务也没过

目测是要造好空间站然后喂饱生产无人机。
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发表于 2013-11-19 20:34:31 | 显示全部楼层
我觉得最好有个任务指引去可以的地方运各种材料,现在找个空间站感觉漫无目的
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发表于 2013-11-19 22:38:59 | 显示全部楼层
技术贴求翻译,英文看的好累
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发表于 2013-11-20 00:43:24 | 显示全部楼层
p871332329 发表于 2013-11-19 20:34
我觉得最好有个任务指引去可以的地方运各种材料,现在找个空间站感觉漫无目的 ...


指引也沒有 故事模式只能跟pmc買 但是pmc必定敵對 只能去搶他運輸船 但是因為各種ai腦殘各種bug 搶下的貨船能活著跑到任務地點的機會接近0
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发表于 2013-11-20 02:10:57 | 显示全部楼层
gn01873122 发表于 2013-11-20 00:43
指引也沒有 故事模式只能跟pmc買 但是pmc必定敵對 只能去搶他運輸船 但是因為各種ai腦殘各種bug  ...

我在想能否在进星门前买好空间站各种物资,然后把货船就停到需要造的那边,继续任务,等要造的时候拿来用,有待尝试
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