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本帖最后由 FreemanGL 于 2014-10-10 08:17 编辑
正版玩家应该已经得到更新包推送
Update 2.20 (184360) - 2014-06-27(翻译来自:@ETA3minutes)
- 新特性:现在游戏启动程序默认为64位,可以看下面的介绍获取更多信息
- 修复特勤任务经常提醒玩家与任务角色对话的问题
- 修复玩家停靠空间站时战役进程意外改变的问题
- 修复读取存档时玩家偶尔出现在错误位置的问题
- 修复玩家舰船/空间站的交易订单有时不出现在交易菜单中的问题
- 修复接管的船只不在资产菜单中显示的问题
- 修复命令舰船待命后舰船仍然继续移动的问题
- 修复舰船被命令待命后不执行交易命令的问题
- 修复一些无人机无法停靠/返回的问题
- 修复小麦种植场丢失停靠位的问题
- 修复医药-香料农场丢失集装储存的问题
- 修复主线完成后丢失MK2武器的问题(可能需要飞到其他区域才会生效)
- 修复地图不显示玩家空间站的问题
- 修复一些部件在地图上位置不正确的问题
- 修复滑动条控制在特定情况下失效的问题
- 修复在平台上打开能力菜单后无法控制的问题
- 修复当互动请求出现时离开驾驶舱之后控制器的A键失效的问题
- 修复Alt+Tab之后建造中的空间站隐形的问题
- 修复一个导致存档逐渐增大的溢出
- 修复几个偶然性崩溃
如果在64位版本下遇到严重问题想倒回32位版本的话可以在steam中选择。在steam中右键点击游戏,选择属性,到测试标签下的下拉菜单中选择“release_32 - 32bit version”。如果你是用的是32位Windows游戏会自动选择32位版本,尽管这个版本是不受支持的
注意:游戏的系统需求一直都是64位Windows,不保证未来对32位版本的无限期更新
Steam目前不支持64位应用程序的错误转储文件自动上传。因此我们采用了第三方工具来提供这个功能。游戏崩溃后会创建一个标准错误转储文件然后上传至第三方服务器,我们能从中分析出现问题的原因。个人信息不会包括在steam的错误转储文件中。
Update 2.20 (184360) - 2014-06-27
• NEW: The 64-bit EXE is now the default. See below for more information.
• Fixed Secret Service missions constantly reminding player to talk to mission actor.
• Fixed campaign progressing unexpectedly when docking at station.
• Fixed player occasionally being in wrong position on platform when loading savegame.
• Fixed trade offers on player ships/stations occasionally not appearing in trade menu.
• Fixed claimed ships not showing up in property menu.
• Fixed ships continuing to move when ordered to wait.
• Fixed trade orders not being executed when ship has been ordered to wait.
• Fixed various cases of drones being unable to dock/return.
• Fixed missing docking bay on Wheat Plantation.
• Fixed missing container storage on Pharma-Spice Farm.
• Fixed missing MK2 weapons after completing plot (you may need to change zones before this kicks in).
• Fixed map not showing player stations.
• Fixed incorrect positions of some elements on map.
• Fixed menu slider controls breaking under certain circumstances.
• Fixed controls no longer working when opening ability menu on a platform.
• Fixed controller A-button not working after having left the cockpit while an interactive notification was displayed.
• Fixed station under construction becoming invisible after Alt-Tab.
• Fixed a leak causing savegames to grow slowly in size over time.
• Fixed several causes of occasional crashes.
64-bit
We are now sufficiently confident about the 64-bit version of the game to make this the default. Both 64-bit and 32-bit versions now include this information in the game's start menu. If you encounter serious problems with 64-bit and would like to try reverting to 32-bit then you can subscribe to the 32-bit "beta" using the Steam client. To start using the 32-bit version, right-click X Rebirth in the Steam client, select Properties and go to the Betas tab then select release_32 from the dropdown list. If you are running a 32-bit version of Windows you will automatically receive the 32-bit version of the game, though such Windows versions remain unsupported.
Note: The system requirements for the game have always stated that it requires a 64-bit version of Windows, and that future updates for the 32-bit version are not guaranteed indefinitely.
We suggest that if you create a savegame in 64-bit you use that savegame with subsequent 64-bit-versions only and do not load it into a 32-bit version. While we do not know of any issues in practice with savegames between the two versions, there is a theoretical possibility that you might corrupt your savegame to a point where it cannot be restored if you load a 64-bit savegame into a 32-bit version.
Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.
Note: The primary aim of the 64-bit version is to remove the memory limitations of 32-bit. This should improve stability, because the game is less likely to run out of memory, and reduce stutter, because certain essential assets that cannot be loaded in the background can stay in memory for longer. It is not likely to significantly improve general performance, though it's possible that it may do so for certain people under certain circumstances.
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