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本帖最后由 jack3143 于 2014-12-14 00:03 编辑
因為一直更新後就無法啟動遊戲,後來發現是版上提供的原始遊戲版本破解的方式有問題,所以後續更新會不能用
後來我自己上網到國外論壇尋找~終於找到另外一種版本的方式,可以正常更新遊戲
請按照以下方法安裝:
1.下載安裝遊戲原始破解版Distant Worlds: Universe (Retail Full) [RezMar]
度娘盤
2.下載論壇置頂公告中的更新檔
或者請點這裡,這點很重要,因為裡面包含了破解程式
3.安裝宇宙原版遊戲,到了輸入序號的地方後,啟動破解程式進行破解
4.請隨意輸入一組序號
例如:5899-7585-8107-4021
5.進行安裝,更新檔的安裝方式同上面步驟3和步驟4
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宇宙和前一版本暗影的大致差別:
1.宇宙算是正式整合版,標題介面有差別
2.新增幾個特殊科技和一個稀有資源
3.拿掉了沒什麼作用的"資源數量"
4.編輯器的Bug問題修正很多
5.多了地球時期的章節(母星是地球)和傳奇劇本
6.開局可以設定是否讓蠍子一開始就登場
大致上是這樣,剩下不外乎就是Bug和許多數據都有修正
建議:如果你是新手並且對英文苦手,可以玩一會暗影版本或者宇宙漢化版(v1.9.5.3)
1.9.5.8與1.9.5.3大致差別:
1.人類預選能選擇遠古政體的選擇被取消了,恢復原本的特色政體
2.海盜Bug修正了很多,喜歡玩海盜的玩家有福了
3.在設定其他帝國的時候可以選擇沙塔魯(包含遠古守護者,但是這兩個玩家不能選)
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目前最新版本是v1.9.5.10
此版本修正了很多海盜Bug , 喜歡玩海盜的請務必更新 , 另外遙遠的世界似乎打折了 , 有意願入正的人可以關注一下
1.9.5.10下載
CRASH FIXES
- fixed crash when viewing newly conquered colony
- fixed rare crash when calculating spaceport income
- fixed rare crash when ship performing fleet tasks
- fixed rare crash when inflicting damage on target
- fixed rare crashes in some race events
BUG FIXES
- fixed bug where games would not start when more than 256 components defined
- ensure characters with random appearance order now work properly, even when many custom characters defined and many random appearance orders used
- ensure Shakturi always properly use custom design templates when available
- bases built at planets/moons/asteroids no longer detach when built by improvised construction ships (e.g. Exploration ships) that use a subrole other than 'Construction Ship'
- ship captain characters now have their skills and traits revealed after their first battle
PIRATES
- pirate bases with Gravity Well Projectors will now properly stop all enemy ships, not just other pirates
- pirate income from controlled colonies is now never negative, even when colony has negative revenue (i.e. colony maintenance upkeep greater than income)
- maintenance costs for each troop unit now properly shown in Troops screen when playing as pirate
- in pirate missions panel in Empire Navigation Tool, now properly show Defend missions when "Showing Available Missions" and "Showing All Missions Types" (when playing as pirate)
- pirate factions now properly process *owned* colonies so that the following activities occur: troops recruited, population growth rates vary, luxury resources ordered, population race bonuses applied, etc
- pirate resort bases now properly cleaned up when destroyed
OTHER
- Ships and Bases screen now remembers last filter setting
- added troop strength summary to hover tip in Selection Panel when Colony selected and hovering mouse over 'Troops' line
- AI now more careful about selecting location for characters with demoralizing trait, may dismiss character (when characters automated)
- increased range at which spaceport tractor beams will push away invading troop transports. Spaceports will now also push away transports even when not primary target
SHIP DESIGN
- added new flee when setting: Armor 50% or Shields 20% (also supported in design template files: use setting Armor50 for optional FleeWhen)
MODDING
- increased maximum number of research projects from 1000 to 1500
- increased maximum number of components from 300 to 500
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