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[分享] 坎巴拉太空计划/Kerbal Space Program(V0.90.705 BETA EN)更新&下载

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发表于 2014-12-16 18:50:37 | 显示全部楼层 |阅读模式
本帖最后由 梦想.中 于 2014-12-17 09:58 编辑

=================================== v0.90.0 Beta =======================================================
楼主看到论坛里有人求0.9的,于是就把steam更新的KSP打包了,由于KSP还是beta版,所以无steam加密,解压即玩。
以下是更新简述:(搬运至 http://steamcommunity.com/games/ ... /134310928147086385
Version 0.90.0 marks the transition from alpha to beta development of the game and will introduce the final major components to career mode. This then is the version that makes the game ‘scope complete’: every major feature that the game was designed to incorporate now exists and from here on, development will shift focus from implementating new systems to improving the existing ones, adding content, polish, balancing and bug fixing.

The update contains many new features and updates to previously existing systems which combined make for quite likely the largest update in the game’s three year history. Here are the highlights:

Upgradable Facilities
In career mode the Kerbal Space Center will advance with your space program. Start out with small buildings and limited functionality and build up your facilities into a state of the art space center with capabilities to launch and manage every mission you’ve ever dreamt of doing. Each building such as the Astronaut Training Complex, Vehicle Assembly Building and Tracking Station can be upgraded separately (and destroyed and repaired too), unlocking new and exciting capabilities and bonuses to your space program. Choose where you spend your money wisely: constructing buildings is most certainly not cheap.

Kerbal Experience and Skills
Your Kerbals now have specific skillsets they will develop as they gain experience: Choosing from your available applicants now mean deciding between pilots, scientists and engineers, each adding abilities specific to their skill, and unlocking further abilities as they earn experience by going on missions in outer space. Pilots are able to take over control of your spacecraft’s orientation to provide stability control during flight; Scientists are better at collecting and analyzing experiment data, so their science skills give bonuses to science collection, data transmission, and lab processing; and an experienced engineer can repair specific parts of your craft which may just save your mission.

Editor Overhaul
Ship Construction has been almost entirely rebuilt from the ground up. The Parts list now allows you tolook up parts not only by function (category), but also by resource, module type, tech level and much more. In case you want to add your own custom categories, that’s possible as well, you can set up lists of your favorite parts and organize your subassemblies into subfolders. As if that wasn’t enough there’s also the option to sort the filtered parts by mass, cost, size and name.

Also new in the Construction Facilites are the Gizmos which will allow you to Offset and Rotate parts, giving you complete control over how they are placed. The functionality to set a new root part for your craft has also been added, so you don’t have to rebuild your entire craft if you decide the root part should be somewhere else.

Other than these, we've also added many other improvements and new features: Symmetry can be toggled between Mirror and Radial modes, in both editors; Crew assignment is now fully persistent as you build; A new Stats toolbar panel lets you see your craft's total mass, part count and size; the list goes on.

Mk3 parts
After the major overhaul on Mk2 spaceplane parts in version 0.25 there is now a lot more to choose from when it comes to the Mk3 spaceplane parts: the old Mk3 parts have given way to a total of 15 all-new parts of unprecedented size, capable of carrying truly enormous payloads. Really. You can fit an orange Jumbo-64 fuel tank inside those cargo bays!

More contracts
Kerbal Space Program version 0.90.0 also brings the Fine Print mod by Arsonide into the game. This addition brings a whole new array of contract types to the table for you to choose from, adding depth and diversity to the contracts system. Survey areas, deploy satellites in precise orbits, capture asteroids, construct orbital space stations and build bases on planets or moons. This isn't a simple mod addition however. Fine Print author Arsonide has worked with us to tweak the mod into the stock game seamlessly. It’s all included and should provide any player with a challenge suited to their skill level and interests.

More biomes
The biomes system has seen a major overhaul for the first beta release of Kerbal Space Program. With help from KSP enthusiast and streamer Tanuki Chau every planet and moon in the game now has new biomes players can go out and explore. From the canyons of Dres to the peaks on Pol, the game now counts over 100 unique biomes. Each of these places represents another location where your Kerbals can gather, analyse, recover and send data from.

以下是中文大略翻译:(搬运至 http://tieba.baidu.com/p/3470853356
KSP 0.90的更新:
.新的组件摆放编辑器
 -[2] 键开启平移组件编辑器
 -[3] 键开启旋转组件编辑器
 -[4] 键更改根元件
 -[F] 键更改相对和绝对坐标模式(平移的时候以 VAB 坐标为基准,或是贴合之组件为基准)
 -[Shift] 键可以将旋转角度暂时由 15 度降为 5 度
 -WSADQE 键依然可用
.全新的组件分类功能
 -新增依名称、质量、价格、尺寸排序
 -将「推进」分类拆成油箱和引擎
 -新增依模组分类
 -新增依使用资源分类
 -新增依制造商分类
 -新增依科技等级分类
 -新增自订分类
.VAB / SPH 中现在可以共用一个编辑环境
 -存档火箭/飞机可以在两边任意开启
 -可以随时用 [R] 键任意转换轴对称或镜像对称模式
 -指派到火箭上的小绿人不会再莫名消失
.所有 KSC 的建筑都可以升级
 -目前所有的建筑都有三个等级
 -在职业模式,所有建筑都从一级开始,要花(大把的)经费才能逐一升级
 -不同等级的建筑修理花费不同,愈高愈贵(但最低等级的发射台和跑道不会被摧毁)
 -升级效果:
  VAB / 机库:增加总组件数上限、解锁 action group
  发射台 / 跑道:增加火箭直径上限 / 总质量上限
  雷达站:解锁地图模式中的不同轨道显示模式 / 开启未知物体追踨
  太空人中心:解锁坎星外的 EVA / 增加小绿人上限 / 解锁插旗
  管理中心:增加策略上限
  研究中心:增加最大科研点数上限(扩大科技树) / 解锁组件间油料转移 / 解锁 EVA 样品取得实验
  任务中心:增加合约数上限 / 解锁飞行规画
 -右键任何建筑会出现选单,显示目前建筑的能力,以及升级的费用
 -[Ctrl]+右键,会出现「拆除」选项
 -太空人中心前的旗杆会随著全 KSC 的整体等级而升级 (?)
 -VAB / SPH 看到的「门外」画面现在会随著 KSC 实际的升级状况而改变
.全新的 MK3 组件
 -Mk3 驾驶舱
 -Mk3 火箭油箱(三种长短)
 -Mk3 燃油油箱(三种长短)
 -Mk3 MonoProp 油箱
 -Mk3 坐舱(可载 16 人)
 -Mk3 > Mk2 转接器
 -Mk3 > 1.25m 转接器
 -Mk3 > 2.5m 转接器
 -Mk3 货舱(三种长短)
 -3.75m > Mk3 转接器
 -1.25m 到 Mk2 转接器
 -1.25m 到 2.5m 转接器(两种)
.小绿人现在有属性、会升级了
 -由任务安全返航会获得经验值
 -科学家属性会减少收集到的科研被浪费的部份
 -工程师属性可以修理轮子、重新打包降落伞
 -飞行员属性可以提供强化的 SAS 功能:
  基本 SAS(稳定朝向)
  锁定 Prograde / Retrograde(绿色标记,需飞行员一级)
  锁定 Radial In / Out、Normal / Antinormal(浅蓝、紫色标记,需飞行员二级)
  锁定 Target、Anti Target(粉红标记,需飞行员三级)
  锁定 Maneuver Node(蓝色标记,需飞行员三级)
 -可以开除小绿人,或宣布小绿人无法被救回(当作死了…)
.集成了 Arsonide 的 Fine Print mod,提供多种新的合约种类选择
.在所有星体上都加上了 Biome,总 Biome 数超过 100 种
.其他
 -支架和油管现在采用新的内部程序码模组
 -夜间 KSC 增加灯火
 -KSC 的草地现在与外面的使用相同的坐标系统(所以从高空看下去不会看到 KSC 与外面的边界)
 -减少著陆轮的侧滑
 -修改 Mk55 引擎的 ISP 与旋转角度限制
 -现有的火箭存档必需要再重新储存一次,以重新计算火箭元件数




以下是百度云地址:
http://pan.baidu.com/share/link?shareid=1900296995&uk=773187640
发表于 2014-12-16 20:56:27 | 显示全部楼层
太感谢了!!!!
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发表于 2014-12-16 21:57:46 | 显示全部楼层
新的指令仓,仓内视角是黑屏,难道还没有做好?!
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发表于 2014-12-16 22:47:46 | 显示全部楼层
SAS的稳定问题蛮大的,抖得厉害!
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发表于 2014-12-17 07:58:54 | 显示全部楼层
你的图片全都挂掉了,别用百度当图床啊
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 楼主| 发表于 2014-12-17 09:52:59 | 显示全部楼层
MKT 发表于 2014-12-16 21:57
新的指令仓,仓内视角是黑屏,难道还没有做好?!

新版本常有bug,这个bug还是要等下个补丁了。
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 楼主| 发表于 2014-12-17 09:56:56 | 显示全部楼层
flywlyx 发表于 2014-12-17 07:58
你的图片全都挂掉了,别用百度当图床啊

楼主没怎么用论坛。。所以不知道百度不允许别的论坛外链 已经补了。。
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发表于 2014-12-18 00:14:45 | 显示全部楼层
感谢楼主!!!不知道以前的汉化包能不能用
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发表于 2014-12-18 17:43:15 | 显示全部楼层
东方未明 发表于 2014-12-18 00:14
感谢楼主!!!不知道以前的汉化包能不能用

很负责的告诉你,除了组件说明翻译外,其他不能用。
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发表于 2014-12-29 17:39:39 | 显示全部楼层
那090最新的汉化还没出来?
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