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[公告] X-重生(X: Rebirth)3.50更新包正式发布(22号升级包重大更新)

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发表于 2015-3-14 01:35:34 | 显示全部楼层 |阅读模式
本帖最后由 FreemanGL 于 2015-3-14 01:40 编辑

正版玩家已经得到更新包推送

配合本次大更新,X系列也迎来了有史以来最大的一次打折促销活动——X系列全线 半价 50%off 促销,只有3天(2015年3月17日0点结束),预购速从:
http://bbs.deeptimes.org/forum.php?mod=viewthread&tid=2139305


Our latest update for X: Rebirth is now available. New features include:

• New generic missions and new upkeep missions for easier station management.
• New ships: The new Onil mining ships available in the Canteran shipyard in DeVries.
• New "Container Magnet" which helps to attract nearby collectables to the player ship.
• Easier navigation through text search field in map.
• New FXAA graphics option.

And among the many other improvements in 3.50 are:

• Improved station manager and station owned ship trade behavior.
• Improved balancing and accuracy of combat calculations when player is not present.
• Improved response of player owned stations to nearby player ships being attacked.
• Completely reworked Russian localization.
• Improved support for UI-modding and much more...

版本 3.50 (192864) - 2015-03-12 (翻译来自:)

翻译中....

Version 3.50 (192864) - 2015-03-12

• Added new Onil mining ships to Canteran shipyard in DeVries.
• Added "Container Magnet" which attracts nearby collectables to the player ship (now with key for activation).
• Added several new generic missions and mission variants.
• Added new generic mission for clearing explosives or rigged asteroids.
• Added upkeep missions for assigning ships to stations and acquiring drones.
• Added voice notification for incoming missile on player ship.
• Added hint display to loading screen.
• Added option to give New Orders to player ships without Commander.
• Added come back on board command to npc detail menu.
• Added hotkey to toggle sound on/off (not mapped by default).
• Added text search field to map.
• Added FXAA to graphics options.
• Improved station manager and station owned ship trade behaviour.
• Improved balancing and accuracy of combat calculations when player is not present.
• Improved collision handling so that small collisions don't cause damage.
• Improved response of player owned stations to nearby player ships being attacked.
• Improved relation change behaviour on accidental hits, preventing friendly factions from attacking each others so fast.
• Improved capital ship collision avoidance with other capital ships.
• Improved police mass-traffic scan reaction to collision.
• Improved missile turret target selection.
• Improved stability of in-game map.
• Improved Russian localisation.
• Fixed multiple problems with capital ship shields and engines.
• Fixed escort ships respawning when loading a savegame.
• Fixed ships still attacking targets after the pilot bails, or ship is captured or claimed.
• Fixed several cases of turrets still shooting when there is no line-of-sight.
• Fixed capital ships not attacking after commander was destroyed on 'Withdraw from Battle' order.
• Fixed autopilot causing loss of control if it auto-deactivates while a menu is open.
• Fixed add/remove ships from squad while player is docked resulting in wrong commands.
• Fixed player ships with command action 'Waiting for drones' instead of 'Standing by' in some stations.
• Fixed one ship being able to be selected for modification at two different ship traders at the same time.
• Fixed planned trade trips not being cleared when assigning a squad ship to work for a station/ship.
• Fixed map not displaying objects around player property in some situations.
• Fixed menu issue allowing pilots to be sent to stations and capships.
• Fixed remote transfer selling all player drones of a type regardless of specified amount.
• Fixed fighter drones not changing their flight behaviour in some situations.
• Fixed several issues resulting in unit storage calculations to become incorrect.
• Fixed some specialist NPCs being incorrect types of characters.
• Fixed case where player could be asked to talk to someone who did not exist.
• Fixed positions of Construction Vessels which were pushed away from their stations.
• Fixed several problems with superhighway flight and exit.
• Fixed case of peculiar player movement when ending communication with an NPC while on a platform.
• Fixed trade offer target elements being displayed for invalid/outdated trade offers.
• Fixed plot course button being available in map modes.
• Fixed detail monitor not folding away under certain circumstances.
• Fixed map zoom being disabled for ware exchange partner selection.
• Fixed incorrect count of known systems in encyclopedia.
• Fixed several menu scrolling issues.
• Fixed several cases of plot ships being destroyed and left-over plot objects.
• Fixed engineers not repairing as fast as they should in some situations.
• Fixed captured ships not being taken into account resulting in certain missions not being flagged as completed.
• Fixed incorrect hull display in certain menus.
• Fixed several issues with navigation meshes.
• Fixed boost effects not always being removed when they should.
• Fixed pilot on boarding pod not being able to claim small ships.
• Fixed lockboxes remaining after being opened.
• Fixed cases of capital mining ships getting stuck when mining turrets have no line of sight.
• Fixed engineers not finishing repairs resulting in Construction URVs being stuck indefinitely.
• Fixed ships getting stuck at end of fly-to movement in several situations.
• Fixed The Teladi Output DLC factions not rewarding reputation after the player killed enemies.
• Fixed Xenon ships being used by mission characters.
• Fixed CVs not becoming subordinate of station if game not saved/loaded while architect assigned to CV.
• Fixed duplicate NPC stations built during the plot.
• Fixed "lost" storage on previously-hacked ships.
• Fixed station managers stuck "executing trade" when loading older savegames.
• Fixed engineers sometimes trying to repair items that are not damaged.
• Fixed NPCs not responding to enemies of their commander's other subordinates.
• Fixed mass traffic police attacking too far away from their home-base station..
• Fixed infopoints and platforms on player stations being flagged as "undiscovered" until they have been scanned.
• Fixed various trade computer errors (e.g 64).
• Fixed lost Construction URVs or with Command Explore.
• Fixed excessively loud highway entry sound.
• Fixed broken pre-selection of menu rows in several cases.
• Fixed incorrect credits due value on player menu.
• Fixed player ship not being able to launch Constrictor missiles when loading older savegames.
• Fixed cases with repair drones not returning after they finish.
• Fixed several plot-stopping errors.
• Fixed Protection Detail mission problem resulting in player not being able to finish it.
• Fixed upkeep missions suggesting incorrect credit transfers.
• Fixed ship-to-ship trades finishing instantly.
• Fixed jerky movement of trade mass traffic.
• Fixed boarding pods avoiding the ship when flying to it.
• Fixed UI mod files failing to load from catalogs.
• Fixed more causes of menu crashes.
• Fixed several more causes of common crashes.

32-bit

The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use.

There is no 32-bit version for 3.xx. Please note that The Teladi Outpost DLC is not compatible with the final 32-bit release, 2.51.
发表于 2015-3-14 02:38:09 | 显示全部楼层
Added FXAA to graphics options.
没找到在哪

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找到了!在抗锯齿设置中可以选择FXAA低中高3个等级。  发表于 2015-3-15 16:22
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发表于 2015-3-14 09:00:45 | 显示全部楼层
前排坐等翻译君
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发表于 2015-3-14 15:21:08 | 显示全部楼层
版本3.50(192​​864) - 2015年3月12日

•添加了新的奧尼爾採礦船Canteran船廠DeVries醫師。
•增加了“集裝箱磁鐵”,吸引附近的收藏品玩家艦(現與密鑰進行激活)。
•增加了一些新的通用任務和使命的變種。
•增加新的通用任務清除爆炸物或操縱小行星。
•增加維護任務分配船舶站和收購的無人駕駛飛機。
•添加語音通知播放器上艦來襲導彈。
•添加提示顯示為載入畫面。
•增加的選擇給新訂單,以玩家的船隻沒有指揮官。
•新增回來board命令上的NPC詳細菜單。
•新增熱鍵來切換聲音開/關(沒有映射默認情況下)。
•增加文本搜索字段映射。
•添加到FXAA圖形選項。
•改進的站經理和站所屬船舶交易行為。
•改進的平衡和打擊的計算精度,當玩家不存在。
•改進的衝突處理,這樣小的碰撞不會造成損壞。
•球員擁有的駐地附近的玩家船舶好轉反應被攻擊。
•改進的意外命中關係變化的行為,防止友好派系攻擊對方這麼快。
•改進資本船舶避碰與其他主力艦。
•改進的警察大規模流量掃描反應碰撞。
•改進的導彈塔的目標選擇。
•遊戲中的地圖穩定性提高。
•改進俄羅斯的本地化。
•修正了多個問題,主力艦盾牌和發動機。
•修正了護航艦艇加載秘技時,重生。
•修正了船隻仍在攻擊目標的試點撈出後,或船舶被捕獲或聲明。
•固定砲塔的幾起案件還在拍攝時有沒有線的視線。
•固定的主力艦不攻擊後,指揮官的秩序“從退出戰鬥”摧毀。
•修正了自動駕駛儀控制造成的損失,如果它自動停用,而菜單上是開放的。
•修正了添加/刪除隊內船舶,而球員停靠導致錯誤的命令。
•修正了播放器附帶的命令行動“等待無人機”而不是“站在'在一些車站。
•修正了一艘船能夠被選擇用於修改在兩個不同的船商在同一時間。
•修正了計劃交易車次無分配的陣容船時,工作站/船被清除。
•固定的地圖不是在某些情況下,顯示周圍玩家財產的對象。
•修正了菜單問題,允許飛行員被送到站和capships。
•修正了遠程傳輸銷售類型的所有球員雄蜂不管指定的金額。
•修正了戰鬥機無人駕駛飛機不改變在某些情況下,他們的飛行行為。
•導致設備的存儲計算修正了幾個問題,成為不正確。
•修正了一些專門的NPC是不正確類型的字符。
•固定的情況下,球員可能被要求談談不存在誰的人。
•施工船舶這是從他們的駐地推開固定位置。
•修正了幾個問題,高速公路的飛行和退出。
•奇特的球員的運動結束時,當在一個平台上與全國通信固定資產情況。
•顯示無效/過時的貿易提供固定交易報價的目標元素。
•固定的情節當然是按鈕在地圖模式下可用。
•修正了詳細的顯示器不可折疊收起在某些情況下。
•固定的地圖縮放正在為潔具交換夥伴選擇禁用。
•修正不正確已知的系統在百科全書計數。
•修正了幾個菜單滾動的問題。
•情節船舶修正了幾個案件被破壞,左在情節的對象。
•固定工程師不能修復的速度,因為他們應該在某些情況下。
•固定的捕獲船隻不被考慮導致沒有被標記為完成特定的任務。
•修正了在某些菜單不正確的船體顯示。
•修正了幾個問題導航網格。
•並不總是被刪除固定提振效果時,他們應該。
•在登機莢不能夠要求小型船隻固定試點。
•被打開後,剩餘的固定鎖箱。
•固定資本採礦船案件被卡住時,採砲塔都沒有的視線。
致使建設URVs•固定工程師沒有完成修理被卡住下去。
•修正了船隻得到在幾種情況下停留在飛至運動結束。
•修正了Teladi輸出DLC派別沒有回報的聲譽後,玩家殺死敵人。
•正在使用的任務角色固定氙氣船。
•修正了簡歷不能成為站的下屬,如果遊戲不保存/載入,而建築師分配給CV。
•劇情中內置固定重複NPC站。
•在先前被攻擊艦艇固定“丟失”的存儲。
•固定站經理裝載舊的遊戲存檔時,堅持“執行貿易”。
•固定工程師有時會試圖修復未損壞的物品。
•固定的NPC不會回應他們的指揮官的其他下屬的敵人。
•修正了大量交警進攻過於遠離自己的家庭基站..
•修正了玩家站infopoints和平台被標記為“未發現”,直到他們被掃描。
•修正了各種貿易電腦出錯(如64)。
•修正了丟失建設URVs或命令探索。
•修正了過於響亮的高速公路入口的聲音。
•修正了預選菜單行的案件。
•修正了不正確學分球員菜單上應有的價值。
•加載舊的遊戲存檔時,修正了球員的船不能夠發射導彈的大蟒。
•固定的情況下,與無人駕駛飛機的維修不返回他們完成之後。
•修正了幾個情節停止錯誤。
•修正了導致玩家不能夠完成它的保護任務細節問題。
•固定的維修任務提示不正確貸記轉賬。
•修正了艦對艦行業瞬間完成。
•貿易質量流量固定生澀的運動。
•固定登機豆莢避免了一艘懸掛到它的時候。
•修正了UI MOD文件未能從目錄加載。
•修正了菜單崩潰的更多原因。
•常見的崩潰固定幾個原因。

32位

對於遊戲的系統要求一直說,它需要一個64位版本的Windows,和64位版本的遊戲是現在已經成功地在一般用途。

沒有32位版本3.xx.請注意,該Teladi前哨DLC是不是與最後的32位版本,2.51兼容。

评分

参与人数 3UCC +5 好评 -1 收起 理由
tnwdragon -1 网页翻译贴出来搞毛……
greatvmm -1 机翻就这么贴出来了。欺骗感情!.
ygat + 6 用心回复

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发表于 2015-3-14 15:29:39 | 显示全部楼层
看见这么多字都不想看了,能圈出重点么
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发表于 2015-3-14 15:59:16 | 显示全部楼层
重点就是没有换船功能,继续等。
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发表于 2015-3-14 17:22:02 | 显示全部楼层
看来还需要一个资料片啊
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发表于 2015-3-17 10:47:58 | 显示全部楼层
大家来顶帖啊。。。
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发表于 2015-3-19 14:36:50 | 显示全部楼层
3.51在路上了,发一下更新列表吧
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