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[讨论] [LU]Litcube's Universe相关共享

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发表于 2016-9-29 23:25:08 | 显示全部楼层
swqqa 发表于 2016-9-5 08:39
楼主的MOD不是最新版了,而且MOD主的下载链接都是在GOOGLE 盘上的,国内你懂的,不会操作的同学连egosoft都上 ...

no steam是给steam用户用的,而steam上只有正版……其他用户根本不需要这一步……
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发表于 2016-10-8 18:53:33 | 显示全部楼层
本帖最后由 swqqa 于 2016-10-10 18:06 编辑

我测试了一下OK TRADER!在lu宇宙中的运行情况,20来个OK trader还行,上30来个就开始卡的不行!
OK trader eco经济刺激模式算法会大量占用系统资源, 经济刺激模式的商船越少越好...
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 楼主| 发表于 2016-10-11 14:49:08 | 显示全部楼层
swqqa 发表于 2016-10-8 18:53
我测试了一下OK TRADER!在lu宇宙中的运行情况,20来个OK trader还行,上30来个就开始卡的不行!
OK trader  ...

确实不怎么需要刺激经济模式,刺激经济是可以防止NPC空间站停止产出,但是实际上弹药什么的还是自己产比较好。
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发表于 2016-10-11 16:40:55 | 显示全部楼层
swqqa 发表于 2016-10-8 18:53
我测试了一下OK TRADER!在lu宇宙中的运行情况,20来个OK trader还行,上30来个就开始卡的不行!
OK trader  ...


自带的ut就够了,效率可能只是ok一半不到,但是跑4,50条毫无问题。
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发表于 2018-4-6 21:05:38 | 显示全部楼层
请问楼主,这个mod别的功能我都用过了,但是就是那个mlcc设置舰船导弹发射率和发射距离的功能还不会用,楼主你能指点一下吗?
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发表于 2018-4-7 17:55:06 | 显示全部楼层
http://litcube.xtimelines.net/wiki/index.php/Feature_MLCC

I found vanilla missile engagement lame. During an MLCC ship's execution of orders, you can set missile rules of engagement. It's important to note that these rules will only effect ships that call an MLCC home, and are currently executing their automated orders. As soon as you intervene in orders, they will cease to use these rules.

As you can see from the above image, the missile rules are basically as follows:

    Missile Type
        Target Type
            Range
                Fire Rate


With our Air to Air Asps example above, we'd need a quick missile. Those 16 Wildfires would do. So we go into our MLCC main menu, and Add a new missile ROE. The first field being the ship type that follows this rule. We'd use the filters on the main configuration menu, maker race (Split), then class (M4), then select Asp. and hit "New" in the Missile ROE section.

The Missile RoE for all Asps now shows. We'll add the wildfire missile, because that's what we'll be using.

Now we have to set what type of targets the wildfire should fire at.

Add fighters. Set the range to between 1,500m and 8,000m. Frequency 80%.

Add M2 to the wildfire (for lulz), set range to between to 10,000m and 25,000m. Frequency 20%

So now when our asps are in the field, if they see fighters, there's an 80% chance every 5 seconds they will fire a wildfire at a nearby enemy fighter if it is within the range of between 1,500m and 8,000m.

Also, if there's an M2 within 10,000m and 25,000m, it will fire a wildfire 20% of the time.

You can add as many target RoEs, per as many missiles, per as many ship types as you want.

I found Discoverers loaded with fireflies attacking an M2 to be devastating. Expensive as hell, but devastating.
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发表于 2018-4-7 17:55:23 | 显示全部楼层
明灭 发表于 2018-4-6 21:05
请问楼主,这个mod别的功能我都用过了,但是就是那个mlcc设置舰船导弹发射率和发射距离的功能还不会用,楼 ...

http://litcube.xtimelines.net/wiki/index.php/Feature_MLCC
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发表于 2018-4-7 18:03:21 | 显示全部楼层
明灭 发表于 2018-4-6 21:05
请问楼主,这个mod别的功能我都用过了,但是就是那个mlcc设置舰船导弹发射率和发射距离的功能还不会用,楼 ...

去mod wiki 站看一下Roe的说明吧。

添加导弹数据,

然后添加的飞船类型(其实就是导弹要攻击的目标)

如果添加战斗机   距离1500-1800,80%,是说明你MLCC控制的飞船装有导弹的话,在战场上碰到战斗机,会对这架战斗机按照设定的Roe规则在距离1500-1800m范围内,以80%的概率发射你设定的导弹类型。
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发表于 2019-3-24 12:33:44 | 显示全部楼层
弱弱的问一下,L大的这个MOD有汉化吗
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发表于 2019-4-22 20:37:44 | 显示全部楼层
快让我吸猫 发表于 2019-3-24 12:33
弱弱的问一下,L大的这个MOD有汉化吗

有啊,已经汉化完了啊
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