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[原创] cwir全宇宙开战-2017年6月更新1.65增加汉化文件支持XR4.1

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发表于 2016-6-16 01:27:18 | 显示全部楼层 |阅读模式
本帖最后由 zk520sy 于 2017-6-25 16:20 编辑



2017年6月25日,更新1.65版本,增加汉化文件,详细请找二楼!




作者RC版本在二楼,以后关于RC版本更新请到二楼下载,另外因为作者更新平凡,而且中间文件都不留,所以我只有尽量搬运,像1.1RC版本就没有下载到,所以从1.0RC直接跳到了1.2RC!


警告:这个MOD将会让你的X宇宙面目全非,出门时候需要相当小心,因为没准什么时候跃迁点旁边就会多个几艘I来灭了你!

此MOD整合了很多功能,包括NPC空间站购买出售,以及星区占领,现在你可以以购买或者强攻的方式占领一个星区以建立你的帝国,你甚至可以把不顺眼的一方从X宇宙中抹掉,这些全凭你自己的喜好(前提是你能有那么多舰队和产业链来支撑你这么做)。

一下内容来自GOOGLE翻译:
征服
1)船队周围巡逻部门/集群/星系(已完成MOD,但会调整和进一步HONE之间)

2)区域控制不同派系之间的大规模战争星际!一些派别会打对方,并试图接管区(已包括,将进行调整和进一步磨练)

3)玩家可以接管区和打仗以及(已经实现)

4)NP各派将试图捍卫自己的领土,并夺回失去的领土(已实施,但会经过调整和平衡)

5)如果一个派系失去了足够的领土上的实力将下降,这将有较少的船只,直到它最终消失。 (实施派系可以完全摧毁)

6)氙气灯将试图侵入并征服一切。 (工作正在进行中)

7)拆分将尽量控制自己的家庭部门和保卫它(已经实施。可能需要进一步平衡)

8)氩会抱着试一试的氙气回,并扩展到漩涡(实施,并将打仗与HEV派)

9)PMC,110A和ROC将打一场大规模的战争(已实施)

10)Reivers将尝试接管所有DeVries医师的。 (已实施)

11)HOA将尝试征服维奇。 (已实施)

12)主权辛迪加结盟与HOA,但只有轻微。他们不会打对方,但都在争夺区域和力量。 (已实施)

13)企业,这将打击对方的军事翼(尚未实现)

14)或许有些方式玩家可以用一个派系结盟,成为该派别的努力征服(或玩家只要去管它的一部分)(这是一个实验性的想法,并在进展中的工作)

2016年7月10日作者更新1.5版本:

CWIR Beta Version 1.5 Changelog:
1) Bug fixes (of course) (mostly minor stuff)
2) Changes to the fight script for, what we hope, is better performance but mileage may vary here depending on your PC. This is a difficult thing because we add so many features into the fight/turret scripts and if we have to take them out for performance, it kind of defeats the purpose. If you didn't know, our fight scripts have smart targeting of turrets, stops ships from firing on ships you are boarding, etc.
3) NPC invasions against the player! NPC factions you are enemies with will send out scouts looking for your stations, if they find your stations (even in empty space) they will report back to their base. If they report on your asset locations, an invasion of your assets may take place! Be on guard!
4) Some balance changes and also beefing up of security forces in certain zones. Factions will now defend gate zones and jump beacon zones much more heavily (an extra fleet, ROC consolidates Devries more when in control).
5) Fixed shipdealers and shiptraders for compatibility with the different menu's when you sell ships.

我就不翻译了,谷歌出来很多错误,大概就是BUG修复,对战斗优化和加入空白空间入侵功能,也就是说现在你在空白星区建厂如果被敌对势力发现,那么空白星区也不安全,NPC一样会找到相对坐标来骚扰你,然后就是各种族安全部队将更活跃,跃迁更为平凡。其余的希望大家测试了告诉我,最近后期R实在是卡的我不行了,所以转战X3了,没时间测试。

地址(更新1.5版):百度网盘     提取码:rcnd

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2016年7月12日作者更行1.6Beta版(话说作者更新太快了,感觉有点反应不过来哦!)另外多谢dkdk99提醒更新,要不然死也想不到两天就更新了


CWIR Beta Version 1.6 Changelog:
1) Improved scout/invasion files
2) Improved brspawnnpc file (script that spawns employees on your stations, should limit specialists to a max of 10 which should stop any issues of bugged out npcs (although I haven't had the issue)
3) Changed credits you receive from selling ships to your own shipyard from 50% to 42%
4) Updated MICT escort script which is included in CWIR (escorts should be better now)
5) Minor changes to fight script.
6) 3 New game starts, PMC, AG, and HOA.


1)此版本进一步优化了侦察和入侵文件
2)提高了NPC重生率(这个感觉翻译不准确,有谁知道的翻一下感觉怪怪的)
3)改变卖船到自己船厂的信用点,从50%调整至42%。(具体怎么回事不清楚)
4)更新了MICT护送脚本(作者原话是现在护卫队因该会比以前好用)
5)脚本细微的调整。
6)增加了3个新的游戏开局。


地址(更新1.6版本):百度网盘  提取码:zu0e


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2016年7月17日作者更新1.7Beta版

CWIR Version 1.7 Beta changelog

1) Added new feature "contractor". Hire a contractor to take care of building a station for you! Will build all modules and surface elements.
You WILL NOT have access to the station until it is done and building the station may take a long time, keep that in mind! Also, remember, you must have the credits in your personal account to purchase the entire station when it is done or else the station will be sold to someone else! This could also be used to have factions obtain new stations if you intentionally do not put money in your account when it is done.


2) All escort ships for Jobs fleets are now configurable in the cm_config file!!! Think the Job fleets have too many ships or your PC is having trouble with so many ships? Edit the config file to lower the amount of Capital ship escorts and fighter escorts accompanying job fleets (Job fleets are always led by ONE ship, either a Capital ship or fighter ship and then escorts get added to that one ship). REMEMBER TO EDIT THE CONFIG TO SET THIS TO YOUR LIKING OR TO THE CAPABILITY OF YOUR PC. THIS MEANS THAT EVEN PEOPLE WITH LOWER END PC's CAN ENJOY THE MOD BY SETTING THE ESCORTS TO A LOWER NUMBER!


3) Fixes/improvements to scout behavior and invasion fleets.


4) Brand new Fleetulator! Script that handles automatic fleet creation for Invasion fleets, troop transport invasion fleets, Job Escorts for Job fleets, etc. All which can be configured in the cm_config file. Want more ships? You can do that. Want less ships? You can do that too! Smart and intelligent population of escorts for all factions in the game! It is also slightly random so there will be many different variations of fleets!


5) All military Capital ships which are built at a shipyard by NPC faction or any Capital ship the player sells to a NPC shipyard will find a fleet or squad to join and will go and join that squad/fleet.
For small ships, any military small ship you sell to a faction will join an existing squad/fleet and will go and fight and patrol and such! (thanks to w.evans for helping me with this and also Unitrader!)


What this means is that you could potentially be a shipyard company that supplies a faction with ships for their wars (or just a supporter of a faction helping the war effort).


Previously, the ships sold to a faction would move.patrol but they would remain alone. Now they will join other fleets/squads which makes them even more effective! Selling multiple ships at a time will have them form up into squads and they will go out and fight!


Even small ships which are produced at NPC shipyards, when not used by jobs but spawned out of the shipyard, will also have jobs to fulfill. NO SHIP WILL BE WASTED BY MOVE.DIE AGAIN!


6) New mechanics for selling ships to your own shipyard!! Now you can be a real shipyard dealer in every sense of the word! If you sell ships to another faction shipyard, they will join that faction. However, if you sell ships to your own shipyard, you will be selling to any potential buyer of any faction you are of neutral or higher standing with. These ships will be purchased by these other factions and used for whatever the purpose of the ship is. Military ships will go on patrol or find other fleets/squads to join, trade ships will trade, mining ships will mine, etc. You will also now receive a reduced mark up on ships you sell to your own shipyard. You will no longer receive a 50% mark up, now you will only receive a 15% markup (subject to change based on feedback).

7) JOB FLEETS have been changed in jobs for spawn times. Shortened spawn times for all job lead ships.


Google翻译如下:
1)增加了新功能“包工头”。雇用承包商承担建设站为您的呵护!将建立所有模块和表面元素。
您将无法进入车站,直到它完成,建设站可能需要很长的时间,记住这一点!此外,请记住,当它完成,否则该站将被卖给别人,你必须有学分,您的个人帐户购买整站!这也可以用于有派系获取新站,如果你故意不把钱在您的帐户,当它完成。

2)所有的护航舰艇乔布斯队现在在cm_config文件中配置!想想作业船队有太多的船舶或你的电脑是有这么多船麻烦吗?编辑配置文件以降低资本舰护送和陪同工作队战斗机护航量(工作队总是被一艘船的带领下,无论是资本船舶或船舶的战斗机,然后护送被添加到一个船)。记得编辑配置设置此根据自己的喜好或您的PC的能力。这意味着,与低端PC的连人可以享受MOD通过设置送往一个较小的数字!

3)修复/改进侦察行为和侵略舰队。

4)全新Fle​​etulator!脚本处理自动创建车队的车队入侵,运兵车队的入侵,工作护送工作队等,所有这一切都可以在cm_config文件进行配置。希望更多的船只?你可以做到这一点。想少船?你可以做到这一点!护送游戏中所有派系的智能和智能化的人口!它也略有随机所以会有车队的许多不同的变化!

5)是在全国人民代表大会派别或任何资本船舶玩家出售给全国人大船厂船厂建造的所有军事主力舰会发现一个车队或小队的加入,会去加入该小队/船队。
对于小型船舶,你卖给派任何军事小船将加入现有的阵容/船队会去争取和巡逻和这样的! (感谢w.evans帮助我这个也Unitrader!)

这意味着,你可能是一个船厂公司,与船舶提供一个派别为他们的战争(或只是一个派系帮助战争努力的支持者)。

此前,出售给一个派系的船将move.patrol但他们会独自一个人留下。现在,他们将加入其他车队/队,这使得他们更加有效!同时销售多种船将让他们形成成小队,他们会出去打!

这是在全国人民代表大会产生的船厂甚至小型船只,在不使用的工作,但催生出来的船厂,也有工作要完成。没有船将被浪费BY MOVE.DIE了!

6)出售船舶到自己的船厂新的机制!现在,你可以在每一个词的意义上真正的造船厂经销商!如果你卖船另一个派别船厂,他们将加入该阵营。不过,如果你卖船到自己的船厂,你会被卖给你是中性或更高的地位与任何派系的任何潜在买家。这些船将受到这些其他派别购买并用于任何船舶的目的是什么。军舰将继续巡逻或找到其他车队/队的加入,船舶贸易将贸易,采​​矿船矿将等您还将获得现在减少标记了你卖你自己的船厂船舶。您将不再获得50%的大关了,现在你将只能收到15%的标记(受根据反馈来改变)。

7)作业船队已在作业中改变产卵倍。所有的工作缩短产卵时间导致船舶。

地址(更新1.7版本):百度网盘  提取码:7yu1

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2016年7月18日作者更新1.8Beta版

CWIR Version 1.8 Beta changelog

PLEASE READ SPECIAL INSTRUCTIONS FOR THOSE UPDATING TO 1.8 ON PAGE 215!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ONLY NECESSARY FOR THOSE WITH AN ALBION SHIPYARD!

1) New Diplomacy feature, donate ships.
2) Ships built at a player shipyard will now come with a full crew of w to high level quality (taking from your own station population). I will set the range from 1 to 5 and it will be random. If you want to change the range, open up npc_shiptrader.xml in the MD folder of the mod. In the Buildfinished cue, pretty much at the top, find the cwircommander, cwirengineer, cwirdefence, cwirarchitect and change the numbers, you can see all the skills listed there so it is self explanatory.
3) Faction specific shipyards, all shipyards in the game (excluding DLC) are now faction specific!
4) Improvements to brspawnnpc file (now spawns less specialists and specialist clean up if too many)
5) Some minor bug fixes/improvements.
6) There are now a total of 6 Sanahar Ships for HOA. There is a Container, bulk, energy, liquid, and 2 different hybrids (one B and L, one C and E)
7) HOA JOB traders now only use Sanahar ships!
8 ) Heretic Vanguard station in Murky Skies switched to Franton Pharma

PLEASE READ SPECIAL INSTRUCTIONS FOR THOSE UPDATING TO 1.8 ON PAGE 215!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Google翻译如下:

CWIR版本1.8 Beta版的changelog

请阅读这些更新到1.8特别说明页215 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!只需要对于那些有ALBION船厂!

1)新外交功能,捐赠船只。
2)玩家船厂建造的船舶,现在将拿出W对高质量水平(考虑从自己的站群)一个完整的船员。我会的范围内从1至5个,这将是随机的。如果你想改变的范围内,在国防部的MD文件夹中打开了npc_shiptrader.xml。在Buildfinished线索,几乎在顶部,找到cwircommander,cwirengineer,cwirdefence,cwirarchitect和更改号码,就可以看到列出的所有技能,所以它是自我解释。
3)派的具体造船厂,在游戏中所有的造船厂(不含DLC)现在具体派!
4)改进brspawnnpc文件(现在产卵如果太多少专家和专家清理)
5)一些小的错误修复/改进。
6)有现共有6 Sanahar船舶的HOA。有一个容器,散装,能源​​,液体,和2个不同杂合体(一个B和L,一种C和E)
7)HOA JOB交易商现在只能用Sanahar船!
8)在玄武天空异端先锋站切换到Franton制药

请阅读这些更新到1.8特别说明页215 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!


218页说明:

Some special instructions for this version which must be done otherwise there are going to be issues!!!

If you are starting a new game with Version 1.8 then you do not need to do anything else!!! This is only for existing save games from 1.7 or previous AND ONLY IF YOU BUILT AN ALBION SHIPYARD!!!!


If you have built an ALBION Shipyard, meaning you built a shipyard from an Albion CV, then you will have to do some minor save game editing, otherwise you will not be able to build ships properly.

Open up the save file with notepad++ or something like that. Make sure you have named your shipyard something unique so it is easy to find in your save game. Find the shipyard by looking for the name of your shipyard.

Then, do a search for buildmodule_ships_albion_l_macro

where it says buildmodule_ships_albion_l_macro, change it to one of the two following things:

If you want the PMC ships then change it to
buildmodule_ships_pmc_l_macro

If you want the hoa ships then change it to
buildmodule_ships_hoa_l_macro

THERE ARE TWO OF THESE BUILD MODULES MAKE SURE TO CHANGE BOTH OF THEM (IF YOU WANT TO CHEAT YOU COULD ESSENTIALLY HAVE BOTH OF THESE MODULES BY MAKING ONE THE PMC ONE AND ONE THE HOA ONE BUT THAT IS CHEATING!)

The XL buildmodule on the station does not need to be changed if you want the PMC XL buildmodule. If you want the HOA XL buildmodule then do the following:

Search for
1)buildmodule_ships_albion_xl_2_macro

change it to

2) buildmodule_ships_hoa_xl_2_macro.

This will fix your shipyard.

You will only need to do this the one time and this is ONLY FOR PEOPLE WITH ALBION SHIPYARD.


Google翻译:

这个版本的一些特殊的指令必须做否则将是问题!

如果你开始一个新的游戏1.8版本,那么你不需要做任何事情!这仅仅是现有的救援从1.7或以前的游戏,而且你只建立了一个ALBION船厂!!!!


如果你已经建立了一个ALBION船厂,这意味着你从阿尔比恩CV建造船厂,那么你将不得不做一些小的游戏存档编辑,否则你将无法正常造船。

打开记事本++或类似的东西保存文件。请确保您有一个名为您的造船厂独有的东西,所以很容易在你的游戏存档找到。通过寻找你的船厂名称查找船厂。

然后,做buildmodule_ships_albion_l_macro搜索

它说:buildmodule_ships_albion_l_macro,将其更改为以下两种情况之一:

如果你想在PMC船,然后将其更改为
buildmodule_ships_pmc_l_macro

如果你想HOA船,然后将其更改为
buildmodule_ships_hoa_l_macro

有两个这样的BUILD模的,一定要更改他们两个(如果你要作弊,你可以基本上是同时拥有这些模块通过其中一个PMC一个又一个的HOA ONE但那是作弊!)

站上的XL buildmodule并不需要改变,如果你想在PMC XL buildmodule。如果你想HOA XL buildmodule然后执行以下操作:

寻找
1)buildmodule_ships_albion_xl_2_macro

将其更改为

2)buildmodule_ships_hoa_xl_2_macro。

这将解决您的造船厂。

你只需要做到这一点的一次,这只是为了与ALBION船厂人民。




地址(更新1.8版本):百度网盘  提取码:k2d8

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2016年7月22日作者更新1.9Beta版

CWIR Version 1.9 Beta

1) Some improvements to the movement scripts/updating
2) Some bug fixes and changes to jobs
3) Minor changes to various scripts/balance changes/performance

1) 改进和跟新几个移动性脚本。
2) 修复一些小BUG。
3) 平衡各个脚本之间的性能和脚本间小的改动。

地址(更新1.9版本): 百度网盘  提取码:3zsm

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2016年7月25日作者更新1.95Beta版

CWIR Version 1.95 Beta
1) Couple of clean up scripts/bug fixes
2) HEV initialization script for HEV stations if no crew and production
3) Secrets

1)清理脚本/ bug修复情侣(个人认为相当重要)
2)混合动力汽车HEV站初始化脚本,如果没有工作人员和生产
3)秘密

地址(更新1.95版本):百度网盘 提取码:pb54

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2016年7月29日作者更新2.0ABeta版

CWIR Version 2.0A
1) New Xenon stations, and invasion logic (still being worked on but mostly implemented).
2) New Xenon start! This is intended to be difficult and limited to mostly conquest. There is a very basic Xenon economy (they only harvest ores and gases). They have a shipyard and something else which is a secret Smile You will have to figure it out on your own! Xenon will produce ships at their shipyards and will invade all clusters if they can! They do have a logic to their invasions, but they will still send ships out haphazardly too. Do not leave them to go unchecked forever......
3) New Xenon gas collector medium ship (same as ore miner but it collects gases)
4) If playing as Xenon, small and medium ships cost nothing to buy and can be bought en mass as much as you want as long as the shipyard has them! For L and XL ships, you will have to pay some credits (this is mostly due to certain limitations but also balancing) but they are pretty cheap. As there is no significant xenon economy, the only way to earn credits is by selling gas/ore to the shipyard (but this is a VERY SLOW way since they don't hold a lot of cargo and ores/gases don't give that much credits) or by boarding ships and selling them to the xenon shipyard (by which ships will also be used by the xenon, basically "assimilation").
5) The story is that the Xenon have decided to develop Synthetic lifeforms to mimic humans (who created them to begin with). (Actually, because of the game engine and certain limitations, we need to add npcs to the xenon faction in order for the player to play as a xenon and for the shipyard to function correctly). Despite these limitations, though, I think it is a pretty cool idea that the Xenon have developed synthetics in order to infiltrate the organics for the purposes of destroying them all! You play as Xenon Synthetic lifeform 0 and your co pilot is #1! The rest of the xenon npcs are further production of said synthetic lifeforms.
6) The xenon start is not entirely complete (need to work on story and such), but it is mostly complete.
7) Bug fixes and performance improvements/changes to spawning scripts, etc.

If you want to check out the new Xenon stations and see what they do, try starting a new game as a Xenon! The stations are very very cool and fit right in with the Xenon, I assure you. Not to mention what the special station does Smile Let's see if you can figure it out.

谷歌翻译:

CWIR 2.0A版本
1)新的氙气站和入侵逻辑(仍处于工作状态但大多实现)。
2)新的氙气开始!此旨在是困难和限制在大多征服。有一个很基本的经济氙(他们只收获矿石和气体)。他们有一个船厂和别的东西这是一个秘密的微笑你必须弄明白你自己!氙气会产生舰艇的造船厂,如果他们能就会侵入所有集群!他们有一个逻辑的入侵,但他们仍然会派军舰出去随意了。不要让他们听之任之永远......
3)新的氙气收集器介质船(同矿商,但它收集的气体)
4)如果打氙,中小型船舶的成本没什么可买的,当你想,只要​​船厂有他们可以尽可能多买EN质量!对于L和XL船,你将不得不支付一些学分(这主要是由于某些限制,但也平衡),但他们是相当便宜。由于没有显著氙经济,获得学分的唯一途径是通过气体/矿石卖给船厂(但这是一个非常缓慢的方式,因为它们不持有大量的货物和矿石/气体不给那多币)或通过登机船舶和出售给氙造船厂(由一般也将氙,基本上“同化”)使用。
5)的故事是,氙气已决定开发的合成生命形式来模拟人类(谁创造了他们开始)。 (实际上,因为游戏引擎和一定的局限性的,我们需要的NPC才能添加到氙派为玩家扮演一个氙船厂正常工作)。尽管有这些限制,不过,我认为那就是氙气已经以渗透摧毁他们全部的目的,开发了有机合成纤维一个很酷的想法!你扮演的氙气合成生命形式0和您的合作试点#1!氙筹备其余进一步生产所说的合成生命形式。
6)氙开始还没有完全完成(需要在故事,这样的工作),但它主要是完成了。
7)Bug修复和性能改进/修改产卵脚本等。

如果你想看看新的氙气站,看他们做什么,尝试开始一个新游戏作为一个氙气!该站是非常非常酷,适合权与氙气灯,我向你保证。谈不上什么特别不站微笑让我们看看你自己看着办吧。


地址(更新2.0A版本):百度网盘 提取码:317l

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MOD支持4.0有兴趣的英语好的请移步:http://forum.egosoft.com/viewtopic.php?t=381043


本人测试25小时未出现BUG!喜欢的就试试,省得后期无聊!

还有忘记说:建议建立新存档并备份好你的旧存档,虽然作者说不会对现有存档产生影响,但建议还是备份,毕竟整个宇宙的派别关系被改变。电脑渣的朋友,建议关低特效,否则你会发现你在看幻灯片。

最后想唠叨两句,可能因为最近脑残到一定程度了,E社现在还存在实属不易,希望各位支持正版,虽然X4或者新版本没有任何消息,但前几天的AP和TC更新说明了这个公司的态度,快10年的游戏,能做到这样的真心也没几个公司了,真不希望再看见像10年前一样的盗版横行搞垮一大堆良心游戏商,也希望在不久的将来我们能看到X4的诞生!
 楼主| 发表于 2016-6-16 01:32:32 | 显示全部楼层
本帖最后由 zk520sy 于 2018-3-2 13:49 编辑

忘记说了,用法请联系每个空间站的防御官,指令不多,自己琢磨下就能搞懂,对应派系可进行联盟或者出售转让空间站甚至整个星区,也包括了联盟攻打对方!------------------------------------------------------------------------------------------------------------------------------------------------
二楼开始RC版更新


2016年08月14日 作者更行 CWIR Release 1.0RC

Conquest and War (CWIR for short) has been in development for quite a long period of time now and has become the largest and most complex mod for X Rebirth to date. The mod touches on many aspects of the game allowing the player to not only become their own faction and partake in war and conquest, but so much more.

The mod adds new ships, new gamestarts, many new features not in the base game, convenience features for expanding your assets, new combat scripts, and so much more. It would be difficult to list here all of the things that CWIR does.

The mod is not just for combat/conquest oriented players, though. It is for all kinds of players. You do not have to partake in any of the wars or the conquest aspect of the mods. You can instead be a merchant and find new trade opportunities because of the war and also because of new features in the mod, such as NPC Station construction. CWIR has its' own simplistic GOD scripts that have factions actually constructing new stations. These stations must be supplied with resources to be built.


GOOGLE翻译如下:
征服和战争(CWIR的简称)一直在发展的时间已经相当长的时期,并已成为在X重生的最大和最复杂的国防部日期。在游戏的许多方面的国防部接触让玩家不仅成为自己的阵营,并在战争和征服参加,但这么多。

国防部增加了新船,新gamestarts,许多新的功能不是在基础游戏,方便的特点,扩大你的资产,新的战斗脚本,和这么多。这将是很难在这里所有这一切CWIR做的事情列出。

国防部不只是战斗/征服面向玩家,虽然。这是所有类型的球员。您没有任何的战争或MODS的征服方面来参加。而是可以成为一个商人和发现,因为战争,也因为国防部的新功能,比如NPC站的建设新的贸易机会。 CWIR有有派系实际建设新站它自己的简单GOD脚本。必须提供这些站与待建资源。


下载地址:百度网盘    提取码:5tdu

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2016年08月17日 作者更行 CWIR Release 1.2RC


Future plans:
1) Espionage feature (spying)

2) More Conflict and Wars

CWIR Version 1.2 RC

1) If you own your own shipyard, you can replicate (clone construction) any ship that you own at your own shipyard. You will still have to have the full resources required to build the ship, but you will be able to build any ship that you already own.

2) Some minor bug fixes/improvements


CWIR Version 1.1 RC

1) S collector name will appear correctly in buy list of Xenon matrix

2) NPC's will now spawn on Xenon stations. These are Xenon synthetic lifeforms, just like you are when playing the Xenon start! This means, you can now get a trade agent on the Xenon matrix and you can hire crew, buy missiles, use a mechanic, etc. This should fix the issue with the Xenon matrix not always showing what it is buying, let me know if it works fine (need trade agent on xenon matrix)

3) When buying S collectors, you can now equip them with the correct drones.

4) Fix for Mining/collectors to be able to select a resource to gather. Seems there is a VANILLA issue where if there are more than 5 resources in a zone, it wont display all possible resources to collect (it shows all minerals first and then gases so all gases wont display). Thanks to Unitrader for fix.

5) Fix for ships being built at NPC shipyards for the player (they were giving you full crew when they shouldnt)

谷歌翻译:

未来的计划:
1)间谍功能(间谍)

2)更多的冲突与战争

CWIR 1.2版RC

1)如果你拥有自己的船厂,您可以复制(克隆建),你自己在你自己的船厂的船舶。你还必须有建船舶所需的全部资源,但你将能够建立一个你已经拥有的船舶。

2)一些小的错误修复/改进


CWIR 1.1版RC

1)集电极名称将氙气矩阵的买进名单中正确显示

2)NPC的,现在将产生的氙气站。这些都是氙气合成生命形式,就像你打的氙气开始时!这意味着,你现在可以得到的氙气矩阵贸易代理,你可以雇佣船员,购买导弹,使用机械等。这应该可以解决这个问题的氙气矩阵并不总是显示出它是什么买,让我知道如果它的工作原理(氙矩阵需要贸易代理)的罚款

3)当买进标收藏者,你现在可以用正确的无人机装备他们。

4)修正了采矿/收藏者可以选择一个资源的聚集地。似乎还有香草问题:如果有一个区5个以上的资源,它不会显示一切可能的资源来收集(它,然后再使气体所有气体惯于显示屏显示所有的矿物)。感谢Unitrader进行修复。

5)修正了在船舶造船厂NPC为玩家正在修建(他们给你全剧组时,他们不应该)


下载地址:百度网盘   提取码:06sh

作者更换了
载点,所以1.1文件没有找到,这里只下载到1.2版本的文件!!

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


2016年09月12日 作者更行 CWIR Release 1.25RC


CWIR Version 1.25RC
1) Should fix issues with HV and Family ryak not being completely destroyed

CWIR版本1.25RC
1)应修复与HV和家庭ryak没有被完全破坏的问题


下载地址:百度网盘   提取码:7suu

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


2016年10月08日 作者更行 CWIR Version 1.4


1) Changes to Assigntocommander and mmmvoyager scripts
2) Changes to the HV Faction (should shut down ships properly when taking sunken frigate now). This wont take effect until the script is called so might have to wait a while, but should eventually shut them all off.
3) Added hybrid rahanas to PMC shipyard.

谷歌翻译:

CWIR 1.4版
1)更改为Assigntocommander和mmmvoyager脚本
2)切换至HV派(现在正在沉没的战舰时应正确关闭船舶)。这不会生效,直到脚本被调用,所以可能要等待一段时间,但最终会关闭它们全部关闭。
3)增加了混合动力rahanas到PMC造船厂。



下载地址:百度网盘   提取码:67y7





2016年11月 作者更行 CWIR Version 1.60


CWIR Version 1.6
1) Lots of minor bug fixes/improvements
2) Config option to turn on or off free missile reload for player ships
3) Some support for lost sectors and TO (station construction features) - Optional files


CWIR版本1.6
1)许多小错误修复/改进
2)配置选项打开或关闭玩家船的免费导弹重新加载
3)一些支持丢失的扇区和TO(车站构造特征) - 可选文件

下载地址:百度网盘   提取码:x3is



2017年06月 作者更行 CWIR Version 1.65

CWIR Version 1.65

1) Compatible with 4.1 XR



增加对XR4.1版的支持。


下载地址:百度网盘 提取码:uwy3



---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

汉化文件:


下载地址:百度网盘 提取码:95e1

使用方法:请将文件复制到CWIR里的T文件夹下,测试兼容1.65版本。







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发表于 2016-6-17 12:19:30 | 显示全部楼层
回帖,备用
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发表于 2016-6-17 17:59:47 | 显示全部楼层
wo kao  神器啊!!!看来重生又复活了!!!!!!!!!!!!!!
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发表于 2016-6-17 18:59:03 | 显示全部楼层
知道的太迟了……现在已经没有时间再进行游戏了……
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发表于 2016-6-18 18:00:20 | 显示全部楼层
下载不了,能上传盘么
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发表于 2016-6-18 18:43:14 | 显示全部楼层
只能重开来玩么,还有就是旧存档用了发现空间站里没有势力货船进行贸易了
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发表于 2016-6-19 03:05:01 | 显示全部楼层
本帖最后由 dkdk99 于 2016-6-20 02:07 编辑

用了mod在大漩涡argon、xeon、异端加上我的舰队四方混战,两艘I、十几艘K直奔跳跃门,卡的不要不要的。。。。确实好玩多了,可是舰队多了卡死了
dropbox貌似在国内被封,必须翻墙,分个流:

http://pan.baidu.com/s/1bLcqh4
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 楼主| 发表于 2016-6-19 03:48:00 | 显示全部楼层
dkdk99 发表于 2016-6-19 03:05
用了mod在大漩涡argon、xeon、异端加上我的舰队四方混战,两艘I、十几艘K直奔跳跃门,卡的不要不要的。。。 ...

关特效,特别雷达开低,你会发现一下子美好了!
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发表于 2016-6-19 21:26:44 | 显示全部楼层
下载地址打开不了
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