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[讨论] 2.0 测试版出来了

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发表于 2019-2-9 18:48:47 | 显示全部楼层

目测迄今为止最大的一次更新(当然还有修复
除了主要的加入 玩家船厂(大、小、维修平台)、平衡武器和舰船行为、优化经济AI,3个特别重点以外,还有 命名、删除存档等UI、菜单性能的优化,以及大量的bug修复。(论坛舰长刚反应的“卡电梯bug”也修复了,给ego好评一个

由于更新内容实在太多,有兴趣的舰长可以移步论坛查看,这里贴出个人认为比较主要的:
Added ware exchange between ships docked at the same station.
Added possibility to start/stop travel mode and SETA while map is open.
Added fighter wings directly subordinate to carriers.
Added display of partial skill stars to one third of a star accuracy.
Added preview of ship storage capacity after all planned trades to info menu.

Improved balancing of ware prices and production profitability to emphasize smart business decisions.
Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
Improved performance when working with very large stations.
Improved menu performance.

Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
Fixed formation skill checks not respecting the player being the pilot.
Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
Fixed ships with a Follow order not responding to certain situations.
Fixed non-Xenon races not constructing defence stations.
Fixed cargo trades with Black Marketeer sometimes failing.
Fixed module hacking requirements not being respected.
Fixed stations not claiming sector ownership if claiming module is built later.
Fixed station module recycling sometimes interrupting an ongoing build.
Fixed inability to remove last remaining module when planning a station.
Fixed onboard units not being factored into object value.
Fixed stations not remembering their Drone/Unit supply settings.
Fixed small ships failing to exchange wares with ships they can dock at.
Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
Fixed issue resulting in data leaks sometimes appearing inside station modules.
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发表于 2019-2-9 18:49:22 | 显示全部楼层

目测迄今为止最大的一次更新(当然还有修复
除了主要的加入 玩家船厂(大、小、维修平台)、平衡武器和舰船行为、优化经济AI,3个特别重点以外,还有 命名、删除存档等UI、菜单性能的优化,以及大量的bug修复。(论坛舰长刚反应的“卡电梯bug”也修复了,给ego好评一个

由于更新内容实在太多,有兴趣的舰长可以移步论坛查看,这里贴出个人认为比较主要的:
Added ware exchange between ships docked at the same station.
Added possibility to start/stop travel mode and SETA while map is open.
Added fighter wings directly subordinate to carriers.
Added display of partial skill stars to one third of a star accuracy.
Added preview of ship storage capacity after all planned trades to info menu.

Improved balancing of ware prices and production profitability to emphasize smart business decisions.
Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
Improved performance when working with very large stations.
Improved menu performance.

Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
Fixed formation skill checks not respecting the player being the pilot.
Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
Fixed ships with a Follow order not responding to certain situations.
Fixed non-Xenon races not constructing defence stations.
Fixed cargo trades with Black Marketeer sometimes failing.
Fixed module hacking requirements not being respected.
Fixed stations not claiming sector ownership if claiming module is built later.
Fixed station module recycling sometimes interrupting an ongoing build.
Fixed inability to remove last remaining module when planning a station.
Fixed onboard units not being factored into object value.
Fixed stations not remembering their Drone/Unit supply settings.
Fixed small ships failing to exchange wares with ships they can dock at.
Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
Fixed issue resulting in data leaks sometimes appearing inside station modules.
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发表于 2019-2-9 22:58:29 | 显示全部楼层
hxsgame 发表于 2019-2-9 18:47
(除了船厂相关)2.0重点是完善战斗平衡(包括武器、编队、战争、X袭击等等) 和 经济ai(包括贸易活力 ...

你试过给NPC建船了没有,给NPC 建船好像只消耗资源不给钱啊
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