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[求助] 2.2何时能出来呢?苦等…

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发表于 2019-3-8 09:34:22 | 显示全部楼层 |阅读模式
支持论坛马爸爸买单
2.0造船厂各种问题,苦等2.2 谁知道啥时候出呢
发表于 2019-3-8 09:38:15 | 显示全部楼层
2.2现在修正了啥都还不知道
发表于 2019-3-8 10:52:30 | 显示全部楼层
2.2测试版已经可以玩了

STEAM游戏属性 测试  熟人测试代码IBackedUpMySaves

然后就可以选择参与的测试版本
发表于 2019-3-8 10:55:08 | 显示全部楼层
Version 2.20 Beta 2 (338103)
New Feature (BETA): TrackIR support.
New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
[Beta 2] New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
Added upgrade slot and dock information to ship encyclopedia entries.
Added resource amounts for construction to ship and equipment encyclopedia entries.
Added trade offer amount graphs to sector encyclopedia entries.
Added enforcement of formation skill requirement.
Added Radius to parameters for Protect Position.
Added Attack Targets in Range order.
Added player-owned shipyard tutorial.
Improved carriers launching fighters against targets.
Improved behaviour of station subordinate traders.
[Beta 2] Improved subordinate handling in long distance movement.
Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
Fixed too many empty shield/turret groups on L/LX ships (not retroactive, only affects newly fitted ships).
Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
Fixed newly-built stations sometimes not respecting nearby station plots.
Fixed several instances of NPCs teleporting to their destinations instead of walking.
Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
Fixed NPCs sometimes not getting out of chairs when requested.
Fixed player gliding around after getting up under certain circumstances.
Fixed neverending conversations with NPCs via the monitor.
Fixed credits not being returned when cancelling an order to upgrade a ship.
Fixed shipyards potentially building ships which they should not be able to build.
Fixed NPC ships potentially waiting forever to restock at equipment docks.
Fixed restocking missiles and units taking longer than it should.
Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
Fixed case causing ships to stand still incorrectly.
Fixed case that resulted in ships not going where they wanted to.
Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
Fixed carrier-based fighters not launching to engage hostile targets.
Fixed direct subordinates of carriers that could not dock once never trying to dock again.
Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
Fixed player-owned free traders not sellling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
Fixed ships attacking wrecks.
Fixed ships stopping to attack build storage while travelling long distances.
Fixed ships getting distracted by hostile targets in highways.
Fixed some missions treating inactive Jump Gates as active.
Fixed Deploy Object mission allowing object to be placed further away than requested.
Fixed missing localisation of objective text in Build Station mission.
Fixed welder drones launching from destroyed construction vessels.
Fixed ship chassis construction resources not being displayed.
Fixed ships under construction being destroyed when they are put into storage.
Fixed ships under construction not moving down when being put into storage.
Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
Fixed position of an element in the docking UI when flying a capital ship.
Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
Fixed calculation of unread entries for faction licence entries in the encyclopedia.
Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
Fixed encyclopedia not showing 3D models when opened from another menu.
Fixed double clicks inadvertently closing menus.
Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
Fixed shield generator obscuring space suit docking bay on Behemoth.
Fixed inability to enter spacesuit from Sunder.
Fixed some Argon character body mismatches.
Fixed joystick hot-plug issues on Linux.
Fixed several causes of menu crashes in various menus.
[Beta 2] Fixed formation leader speed limit when formation wingmen are trying to catch up.
[Beta 2] Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
[Beta 2] Fixed weapons on player ships sometimes following view direction even while not seated in ship.
[Beta 2] Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
[Beta 2] Fixed gamepad not working when used while direct mouse steering is active (problem introduced in 2.20 Beta 1).
[Beta 2] Fixed inability to turn using the mouse when getting up while direct mouse steering is active (problem introduced in 2.20 Beta 1).
[Beta 2] Fixed mouse look not working (problem introduced in 2.20 Beta 1).
[Beta 2] Fixed several causes of crashes.
发表于 2019-3-8 10:55:31 | 显示全部楼层
Version 2.20 Beta 2 (338103)
New Feature (BETA): TrackIR support.
New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
[Beta 2] New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
Added upgrade slot and dock information to ship encyclopedia entries.
Added resource amounts for construction to ship and equipment encyclopedia entries.
Added trade offer amount graphs to sector encyclopedia entries.
Added enforcement of formation skill requirement.
Added Radius to parameters for Protect Position.
Added Attack Targets in Range order.
Added player-owned shipyard tutorial.
Improved carriers launching fighters against targets.
Improved behaviour of station subordinate traders.
[Beta 2] Improved subordinate handling in long distance movement.
Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
Fixed too many empty shield/turret groups on L/LX ships (not retroactive, only affects newly fitted ships).
Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
Fixed newly-built stations sometimes not respecting nearby station plots.
Fixed several instances of NPCs teleporting to their destinations instead of walking.
Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
Fixed NPCs sometimes not getting out of chairs when requested.
Fixed player gliding around after getting up under certain circumstances.
Fixed neverending conversations with NPCs via the monitor.
Fixed credits not being returned when cancelling an order to upgrade a ship.
Fixed shipyards potentially building ships which they should not be able to build.
Fixed NPC ships potentially waiting forever to restock at equipment docks.
Fixed restocking missiles and units taking longer than it should.
Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
Fixed case causing ships to stand still incorrectly.
Fixed case that resulted in ships not going where they wanted to.
Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
Fixed carrier-based fighters not launching to engage hostile targets.
Fixed direct subordinates of carriers that could not dock once never trying to dock again.
Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
Fixed player-owned free traders not sellling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
Fixed ships attacking wrecks.
Fixed ships stopping to attack build storage while travelling long distances.
Fixed ships getting distracted by hostile targets in highways.
Fixed some missions treating inactive Jump Gates as active.
Fixed Deploy Object mission allowing object to be placed further away than requested.
Fixed missing localisation of objective text in Build Station mission.
Fixed welder drones launching from destroyed construction vessels.
Fixed ship chassis construction resources not being displayed.
Fixed ships under construction being destroyed when they are put into storage.
Fixed ships under construction not moving down when being put into storage.
Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
Fixed position of an element in the docking UI when flying a capital ship.
Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
Fixed calculation of unread entries for faction licence entries in the encyclopedia.
Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
Fixed encyclopedia not showing 3D models when opened from another menu.
Fixed double clicks inadvertently closing menus.
Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
Fixed shield generator obscuring space suit docking bay on Behemoth.
Fixed inability to enter spacesuit from Sunder.
Fixed some Argon character body mismatches.
Fixed joystick hot-plug issues on Linux.
Fixed several causes of menu crashes in various menus.
[Beta 2] Fixed formation leader speed limit when formation wingmen are trying to catch up.
[Beta 2] Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
[Beta 2] Fixed weapons on player ships sometimes following view direction even while not seated in ship.
[Beta 2] Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
[Beta 2] Fixed gamepad not working when used while direct mouse steering is active (problem introduced in 2.20 Beta 1).
[Beta 2] Fixed inability to turn using the mouse when getting up while direct mouse steering is active (problem introduced in 2.20 Beta 1).
[Beta 2] Fixed mouse look not working (problem introduced in 2.20 Beta 1).
[Beta 2] Fixed several causes of crashes.
发表于 2019-3-8 11:23:55 | 显示全部楼层
官方不出具体时间表的。

2.2要为2.5争取时间,不会太快的,猜测最早也是下周末去了。
 楼主| 发表于 2019-3-8 11:50:38 | 显示全部楼层
hulksuper1 发表于 2019-3-8 10:52
2.2测试版已经可以玩了

STEAM游戏属性 测试  熟人测试代码IBackedUpMySaves

我按右键没反应啊!哪里弄错了吗?求指导!

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发表于 2019-3-8 13:45:48 | 显示全部楼层
rchia 发表于 2019-3-8 11:50
我按右键没反应啊!哪里弄错了吗?求指导!


steam左边栏游戏列表里,右键x4游戏
发表于 4 天前 | 显示全部楼层
New Feature (BETA): TrackIR support.
哈哈哈哈哈哈哈哈 好样的,摇杆+TrackIR 这样飞的才舒服
发表于 4 天前 | 显示全部楼层
Fixed too many empty shield/turret groups on L/LX ships (not retroactive, only affects newly fitted ships).
啥意思啊,大船炮塔数太多?我觉得够少了,完全就是个大号M船
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