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[灌水] 看到X4可以选择4.00 beta1的测试版本

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发表于 2020-11-18 09:07:10 | 显示全部楼层 |阅读模式
大清早打开X4属性,发现可以选择4.00 beta1测试版本了,不知道有什么新特性

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 楼主| 发表于 2020-11-18 09:33:00 | 显示全部楼层
Version: 4.00 Beta 1 (418782) - 2020-11-17

New Feature: Volumetric fog makes space look even better.
New Feature: Transaction Log for detailed breakdown of income and outgoings.
New Feature: Message system for important communications from NPCs.
Added Mark as Hostile option to Interact menu.
Added Fire Authorisation Overrides providing control over whether ships should attack other factions.
Added option to declare war on another faction.
Added option to have player-owned police collect or ignore crates dropped by apprehended smugglers rather than destroying them.
Added Assist assignment for subordinates of ships.
Added Coordinate Attack option for fleet commanders.
Added Interact Menu option to Claim abandoned ships with player-owned ships.
Added Escort missions.
Added area damage to capital ship engines exhaust.
Added audio and visual feedback when entering damaging area.
Added possibility for crew to bail when under attack by NPCs.
Added possibility for NPC factions to claim abandoned ships.
Added race information to Encyclopedia.
Added contested sector information to Object Info menu and Encyclopedia.
Added descriptions for licences and blueprints in faction representative menus.
Added information about sectors and blacklists to Trade menu.
Added shield recharge delay info to Encyclopedia.
Added separate entries for large and medium turrets in encyclopedia.
Added sunlight information to sector encyclopedia entries and Plot Management menu.
Added research and associated resources to Logical Station Overview.
Added information about equipment compatibility to Ship and Station Configuration menus.
Added information about workforce efficiency and changes to Logical Station Overview menu.
Added plot licence price display while placing new station plot.
Added links to Encyclopedia for important items in mission objectives.
Added object ID code to upkeep mission list.
Added option to lock paint modifications per ship excluding them from changes to default.
Added setting for default ship weapon and turret behaviour.
Added construction plan shuffle option to player HQ.
Added additional support to navigate complex menus (e.g. map) with controller or keyboard.
Added ability to store crew information alongside saved loadouts (only applied when building new ships).
Added ability to store weapon mode and ammo settings with saved loadouts and apply them in ship build/upgrade process.
Added option to set preferred build method.
Added sync point management to Object Behaviour menu.
Added message when quick-save fails due to saving not being possible.
Added optional warning about modified game client.
Improved Kha'ak presence and behaviour.
Improved behaviour of pirates hacking station storage.
Improved behaviour of subordinates in fleets with fleet auxiliary ships to prefer those ships for resupply.
Improved mining AI to better balance travel distance and resource yields between local and remote sectors.
Improved station-based miners working for stations that require more than one mineable ware.
Improved cases where ships preferred highways too much over direct route.
Improved flight movement for ships docking on capital ships.
Improved player-owned drone behaviour so that inventory items are transferred directly to player when docking at player ship.
Improved balancing of relation penalty on destruction of drones and laser towers.
Improved shipyard generation to provide more dock capacity for medium ships (new game only).
Improved handling of ships sold by player to ensure their new owner recovers resources.
Improved workforce balancing by increasing both impact of local population and effect on production.
Improved build plot price balancing by taking into account sector population.
Improved external camera behaviour when target is destroyed.
Improved display of mission trade offers in trade context menu
Improved news notifications about faction activity to filter by local area unless war subscriptions are in place.
Improved scrolling of multi-line texts in menus with controller and keyboard.
Improved tooltip when trying to reassign for busy ship traders.
Improved mission icons.
Removed Interact menu option to follow ship (still available as default behaviour).
Removed Interact menu option to protect station (still available as default behaviour, or assign to station instead).
Fixed ships warping when exiting local highway while player is inside same highway.
Fixed S/M ships not able to approach and dock properly on enclosed docking bays.
Fixed ships sometimes not being able to dock on capital ships.
Fixed ships holding up docks for long periods of time.
Fixed AI orders and player teleport sometimes not considering sector to be in range.
Fixed AI ships sometimes taking longer route than they should.
Fixed Attack subordinates sometimes not attacking their commander's target.
Fixed attacking combat ships halting or fleeing in response to police ordering them to halt.
Fixed boarding ships launching extra empty boarding pods if they are already ready to launch at start of operation.
Fixed skilled marines causing more damage when claiming than marines with less skill.
Fixed changes to defence drone modes not registering when defence drones are disarmed.
Fixed claiming of abandoned ships with marines.
Fixed efficiency bonus from workforce not being applied if productions were not running during shift change.
Fixed idling ships sometimes wandering off.
Fixed ships retrieved from storage sometimes being rotated by 180 degrees.
Fixed miners subordinate to stations in hostile sectors refusing to work in their commanders' sectors.
Fixed subordinates set to supply fleet not getting appropriate assignment if set via order queue menu.
Fixed turrets on ship that player is personally flying firing on wrecks.
Fixed ware transfer sometimes stalling when involving one ship docked at another.
Fixed weapons sometimes recovering from overheating too late.
Fixed cases of many NPC subordinate ships being ordered at shipyards but never assigned to commander.
Fixed ship traders getting stuck indefinitely attempting to build costly ships.
Fixed software upgrades on resupply ships not starting.
Fixed Black Marketeers sometimes not having correct race for their faction.
Fixed faction representatives not being respawned after loading certain older savegames.
Fixed Split character sometimes being placed in cockpit floor in Fires of Defeat gamestart.
Fixed HQ manager in Accomplished Scientist gamestart sometimes being invisible Kha'ak or Xenon character.
Fixed incorrect hints in Flight School when playing with configuration of multiple joysticks or controllers.
Fixed success criteria in sabotage mission.
Fixed already opened core-shield switching to closed when loading savegame in Paranid storyline.
Fixed game freezing if fulfilling mission by delivering fleet that is directly subordinate to player.
Fixed missing guidance to mission character in End of Terrorism/Oppression missions under certain circumstances.
Fixed NPC ships avoiding player during payment objective of End of Oppression/Terrorism Split story mission.
Fixed multiple crew delivery missions reacting to delivering NPC.
Fixed Split Vs Argon mission referencing Paranid ship types.
Fixed Abort Mission button wrongly appearing enabled under certain circumstances.
Fixed Ships in Construction entries showing 1:00 as time left when completed.
Fixed broken safe deposit storage menu when closing it under certain circumstances.
Fixed cut-off Ship Interactions menu under certain circumstances.
Fixed cut-off encyclopedia descriptions.
Fixed highlight visitor setting turning off in certain situations.
Fixed licence icon in ship selection of Ship Build menu disappearing sometimes.
Fixed misplaced sorting arrow in Load Game menu.
Fixed missing icons in certain menus with specific resolution, UI scale and language combinations.
Fixed overlapping texts in player info box in upper left corner of some menus.
Fixed menu crash in Crew Information menu in certain situations.
Fixed missing warning when trying to trade with station that only has capital ship build modules.
Fixed mission guidance on Map not showing multiple objectives correctly.
Fixed order lines being shown on Map even if object icon is filtered out.
Fixed incorrect sorting of Map objects by name in certain cases.
Fixed wrongly aligned background elements in expanded flow-chart nodes.
Fixed rounding issues when truncating text.
Fixed Bling Bling achievement being granted by looking at encyclopedia.
Fixed station module and ship blueprints being available without any reputation restriction.
Fixed excessive credits sometimes being transferred to player when cancelling upgrade.
Fixed weapon cooldown delay re-starting when another weapon finishes cooling down.
Fixed ships with turrets that are in storage doing damage when the player is not present.
Fixed gates and superhighways sometimes being shown outside sectors on Map.
Fixed inability to interact in first person mode in certain savegames.
Fixed getting stuck in floor when in docked capital ship.
Fixed being able to fall off dock area of Zeus.
Fixed missing visual element on hackable console in security office.
Fixed parts of venture room vanishing depending on view angle.
Fixed flipped player logo on Asp.
Fixed incorrect colour on Paranid mass driver beam.
Fixed rolling character eyes.
Fixed stall on entering super-highway.
Fixed several causes of crashes.
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发表于 2020-11-18 13:59:26 | 显示全部楼层
这波版本更新估计会测试最少一两个月,拖到明年才会出正式版,
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发表于 2020-11-19 15:31:19 | 显示全部楼层
试了下4.0Beta没几分钟直接跳出了,我的档是玩没几小时的新档呢,可能估计要新开档的
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发表于 2020-11-19 23:19:43 | 显示全部楼层
没测试代码......
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发表于 2020-11-19 23:56:42 | 显示全部楼层

这个论坛里有的,曾经在那里看到过,记不清具体帖子了,你的要动动脑筋想办法找到它。
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发表于 2020-11-20 12:48:26 | 显示全部楼层
测试代码:IBackedUpMySaves
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发表于 2020-11-20 19:18:20 | 显示全部楼层
aisl1988 发表于 2020-11-20 12:48
测试代码:IBackedUpMySaves

感谢大佬
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发表于 2020-11-20 20:32:07 | 显示全部楼层
下了星战的Mod,但哪里都买不到歼星舰,是不是一定要开新档啊?!
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发表于 2020-11-22 08:54:35 | 显示全部楼层
chenjige 发表于 2020-11-20 20:32
下了星战的Mod,但哪里都买不到歼星舰,是不是一定要开新档啊?!

开新档  
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