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[原创] HGN—MOTHERSHIP无敌无限超空间代码

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发表于 2008-12-31 18:44:41 | 显示全部楼层 |阅读模式
代码第一部分:

NewShipType = StartShipConfig()
NewShipType.displayedName = "$1536"
NewShipType.sobDescription = "$1537"
NewShipType.maxhealth = 200000
NewShipType.regentime = 1
NewShipType.minRegenTime = 1
NewShipType.sideArmourDamage = 1
NewShipType.rearArmourDamage = 1
NewShipType.isTransferable = 0
NewShipType.useEngagementRanges = 0
NewShipType.unitCapsNumber = 1
NewShipType.addedUnitCaps = 101
NewShipType.paradeData = "hgn_mothership_parade"
NewShipType.SquadronSize = 1
NewShipType.passiveFormation = "Spear"
NewShipType.defensiveFormation = "x"
NewShipType.aggressiveFormation = "Claw"
NewShipType.mass = 2000
NewShipType.collisionMultiplier = 1
NewShipType.thrusterMaxSpeed = 40
NewShipType.mainEngineMaxSpeed = 40
NewShipType.rotationMaxSpeed = 4
NewShipType.thrusterAccelTime = 8
NewShipType.thrusterBrakeTime = 2
NewShipType.mainEngineAccelTime = 8
NewShipType.mainEngineBrakeTime = 2
NewShipType.rotationAccelTime = 1
NewShipType.rotationBrakeTime = 0.4
NewShipType.thrusterUsage = 1
NewShipType.accelerationAngle = 30
NewShipType.mirrorAngle = 0
NewShipType.secondaryTurnAngle = 0
NewShipType.maxBankingAmount = 2
NewShipType.descendPitch = 0.1
NewShipType.goalReachEpsilon = 25
NewShipType.slideMoveRange = 400
NewShipType.controllerType = "Ship"
NewShipType.tumbleStaticX = 0
NewShipType.tumbleStaticY = 0
NewShipType.tumbleStaticZ = 0
NewShipType.tumbleDynamicX = 0
NewShipType.tumbleDynamicY = 0
NewShipType.tumbleDynamicZ = 0
NewShipType.tumbleSpecialDynamicX = 0
NewShipType.tumbleSpecialDynamicY = 0
NewShipType.tumbleSpecialDynamicZ = 0
NewShipType.relativeMoveFactor = 1
NewShipType.swayUpdateTime = 10
NewShipType.swayOffsetRandomX = 10
NewShipType.swayOffsetRandomY = 10
NewShipType.swayOffsetRandomZ = 10
NewShipType.swayBobbingFactor = 0
NewShipType.swayRotateFactor = 0
NewShipType.useTargetRandom = 1
NewShipType.targetRandomPointXMin = -0.4
NewShipType.targetRandomPointXMax = 0.4
NewShipType.targetRandomPointYMin = -0.7
NewShipType.targetRandomPointYMax = 0.7
NewShipType.targetRandomPointZMin = -0.7
NewShipType.targetRandomPointZMax = 0.4
NewShipType.dustCloudDamageTime = 280
NewShipType.nebulaDamageTime = 800
NewShipType.MinimalFamilyToFindPathAround = "MotherShip"
NewShipType.BuildFamily = "Flagship_Hgn"
NewShipType.AttackFamily = "Mothership"
NewShipType.DockFamily = "Flagship"
NewShipType.AvoidanceFamily = "MotherShip"
NewShipType.DisplayFamily = "Capital"
NewShipType.AutoFormationFamily = "SuperCap"
NewShipType.CollisionFamily = "Big"
NewShipType.ArmourFamily = "HeavyArmour"
NewShipType.UnitCapsFamily = "Mothership"
NewShipType.fighterValue = 0
NewShipType.corvetteValue = 0
NewShipType.frigateValue = 30
NewShipType.neutralValue = 10
NewShipType.antiFighterValue = 0
NewShipType.antiCorvetteValue = 0
NewShipType.antiFrigateValue = 0
NewShipType.totalValue = 40
NewShipType.buildCost = 1
NewShipType.buildTime = 1
NewShipType.buildPriorityOrder = 10
NewShipType.retaliationRange = 4800
NewShipType.retaliationDistanceFromGoal = 160
NewShipType.visualRange = 1000
NewShipType.prmSensorRange = 6500
NewShipType.secSensorRange = 8500
NewShipType.detectionStrength = 1
NewShipType.TOScale = 1
NewShipType.TOGroupScale = 1
NewShipType.TOGroupMergeSize = 0
NewShipType.mouseOverMinFadeSize = 0.15
NewShipType.mouseOverMaxFadeSize = 0.25
NewShipType.healthBarStyle = 2
NewShipType.nlips = 0
NewShipType.nlipsRange = 75000
NewShipType.nlipsFar = 0
NewShipType.nlipsFarRange = 0
NewShipType.SMRepresentation = "Mesh"
NewShipType.meshRenderLimit = 32500
NewShipType.dotRenderLimit = 10
NewShipType.visibleInSecondary = 1
NewShipType.goblinsStartFade = 3000
NewShipType.goblinsOff = 3000
NewShipType.upLOD = 4000
NewShipType.upLOD = 5950
NewShipType.downLOD = 4015
NewShipType.downLOD = 5965
NewShipType.minimumZoomFactor = 0.5
NewShipType.selectionLimit = 150000
NewShipType.preciseSelectionLimit = 5000
NewShipType.preciseATILimit = 100000
NewShipType.selectionPriority = 75
NewShipType.militaryUnit = 0
NewShipType.blobName = "$1575"
NewShipType.blobNamePriority = 100

用记事本打开Homeworld2\Data\Ship\hgn_mothership\hgn_mothership.ship文件,将以上代码替换原有代码。

希格拉母舰无敌(除了自爆),超空间无限使用。由于论坛限制把代码分为两个部分。是一个文件中的
 楼主| 发表于 2008-12-31 18:44:59 | 显示全部楼层
代码第二部分

NewShipType.alternativeHyperspaceA = "/etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN_MS"
NewShipType.SMHighlightDistMin = 20000
NewShipType.SMHighlightDistMax = 30000
NewShipType.nbRestrictedHardpoints = 1
addAbility(NewShipType,"MoveCommand",1,0)
addAbility(NewShipType,"CanDock",1,0)
NewShipType.dockTimeBetweenTwoFormations = 1
NewShipType.dockTimeBeforeStart = 2
NewShipType.dockNrOfShipsInDockFormation = 1
NewShipType.dockFormation = "delta"
NewShipType.queueFormation = "dockline"
NewShipType.dontDockWithOtherRaceShips = 1
NewShipType.ignoreRaceWhenDocking = 0
addAbility(NewShipType,"CanLaunch")
NewShipType.launchTimeBetweenTwoFormations = 1
NewShipType.launchTimeBeforeStart = 2
NewShipType.launchNrOfShipsInDockFormation = 1
NewShipType.launchFormation = "delta"
addAbility(NewShipType,"ShipHold",1,250,20,"rallypoint","Fighter,Corvette,Utility",25,{
  SuperCap = "2000",
},{
  Frigate = "800",
},{
  Fighter = "12",
},{
  Corvette = "75",
})
addAbility(NewShipType,"WaypointMove")
addAbility(NewShipType,"HyperSpaceCommand",1,1,1,1,0,3)
addAbility(NewShipType,"CanAttack",1,1,0,0,0.35,1,"Fighter, Corvette, Capturer, Frigate, SmallCapitalShip, BigCapitalShip, Utility, Mothership","JustShoot")
addAbility(NewShipType,"CanBuildShips",1,"Fighter_Hgn, Corvette_Hgn, Frigate_Hgn, SuperCap_Hgn, Utility_Hgn, Platform_Hgn, SubSystem_Hgn, SubSystemLarge_Hgn, Shipyard_Hgn, Mover_Hgn, Probe_Hgn","Utility, Fighter, Corvette, Frigate, Capital, Platform, SubSystemModule, SubSystemSensors")
addAbility(NewShipType,"CanBeCaptured",300,0.5)
addAbility(NewShipType,"CanBeRepaired")
addAbility(NewShipType,"CloakAbility",0,2,2000,4000,3,100,1,1000)
addAbility(NewShipType,"RetireAbility",1,0)
addAbility(NewShipType,"HyperspaceInhibitorAbility",0,12000)
LoadModel(NewShipType,1)
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGun","Weapon_HullDefense1","Weapon_HullDefense1")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGun","Weapon_HullDefense2","Weapon_HullDefense2")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGun","Weapon_HullDefense3","Weapon_HullDefense3")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGun","Weapon_HullDefense4","Weapon_HullDefense4")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGun","Weapon_HullDefense5","Weapon_HullDefense5")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGun","Weapon_HullDefense6","Weapon_HullDefense6")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGun","Weapon_HullDefense7","Weapon_HullDefense7")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGun","Weapon_HullDefense8","Weapon_HullDefense8")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense9","Weapon_HullDefense9")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense10","Weapon_HullDefense10")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense11","Weapon_HullDefense11")
StartShipWeaponConfig(NewShipType,"Hgn_MSHullDefenseGunSide","Weapon_HullDefense12","Weapon_HullDefense12")
addShield(NewShipType,"EMP",10000,20)
StartShipHardPointConfig(NewShipType,"Production 1","HardpointProduction1","System","Production","Destroyable","","Hgn_MS_Production_Fighter","","","","","","","")
StartShipHardPointConfig(NewShipType,"Production 2","HardpointProduction2","System","Production","Destroyable","","Hgn_MS_Production_Corvette","","","","","","","")
StartShipHardPointConfig(NewShipType,"Production 3","HardpointProduction3","System","Production","Destroyable","","Hgn_MS_Production_Frigate","Hgn_MS_Production_FrigateAdvanced","","","","","","")
StartShipHardPointConfig(NewShipType,"Production 4","HardpointProduction4","System","Production","Destroyable","","Hgn_MS_Production_CapShip","Hgn_MS_Production_CapShipAdvanced","","","","","","")
StartShipHardPointConfig(NewShipType,"Generic 1","HardpointGeneric1","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced","Hgn_MS_Module_BuildSpeed")
StartShipHardPointConfig(NewShipType,"Generic 2","HardpointGeneric2","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced","Hgn_MS_Module_BuildSpeed")
StartShipHardPointConfig(NewShipType,"Generic 3","HardpointGeneric3","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced","Hgn_MS_Module_BuildSpeed")
StartShipHardPointConfig(NewShipType,"Generic 4","HardpointGeneric4","System","Generic","Destroyable","","Hgn_MS_Module_Research","Hgn_MS_Module_Hyperspace","Hgn_MS_Module_PlatformControl","Hgn_MS_Module_CloakGenerator","Hgn_MS_Module_HyperspaceInhibitor","Hgn_MS_Module_FireControl","Hgn_MS_Module_ResearchAdvanced","Hgn_MS_Module_BuildSpeed")
StartShipHardPointConfig(NewShipType,"Sensors 1","HardpointSensors1","System","Sensors","Destroyable","","Hgn_MS_Sensors_DetectHyperspace","Hgn_MS_Sensors_AdvancedArray","Hgn_MS_Sensors_DetectCloaked","","","","","")
StartShipHardPointConfig(NewShipType,"MoverConstruction 1","HardpointMover1","System","Generic","Destroyable","","Hgn_MS_Production_CorvetteMover","","","","","","","")
StartShipHardPointConfig(NewShipType,"Engine","Hardpoint_Engine","System","Innate","Damageable","Hgn_MS_Innate_Engine","","","","","","","","")
StartShipHardPointConfig(NewShipType,"Resource","Hardpoint_Resource","System","Innate","Damageable","Hgn_MS_Innate_Resource","","","","","","","","")
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg03",1,0.75,0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg02",1,0.05,30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg04",1,0.05,50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg05",1,0.05,25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg01",1,0.05,60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml01",1,0.01,80,125,60,75,125,80,65,75,0,0,0,60,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml02",1,0.01,25,0,-125,50,80,35,120,75,0,0,0,60,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml03",1,0.01,60,95,200,50,15,200,20,125,0,0,0,60,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml04",1,0.01,10,60,-300,25,35,80,65,75,0,0,0,60,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml05",1,0.01,60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50)
NewShipType.battleScarMaxTriBase = 500
NewShipType.battleScarMaxTriInc = 1000
NewShipType.sobDieTime = 7
NewShipType.sobSpecialDieTime = 1
NewShipType.specialDeathSpeed = 40
NewShipType.chanceOfSpecialDeath = 0
NewShipType.deadSobFadeTime = 0.1
NewShipType.trailLinger = 2
setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380)
setEngineGlow(NewShipType,1,1,1.02,20,450,200,2,{
  0.27,
  0.47,
  0.69,
  0.25,
})
loadShipPatchList(NewShipType,"data:sound/sfx/ship/",0,"Hiigaran/MegaShip/Engines/HMothershipEng","",1,"Hiigaran/MegaShip/Ambience/HMotherShipAmb","",3,"Megaliths/RandomEmit/HANGAR_EMITTERS","marker3")
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发表于 2008-12-31 20:47:28 | 显示全部楼层
恩...代码...弱弱飘过...是地图么?
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 楼主| 发表于 2009-1-1 19:13:51 | 显示全部楼层
不是地图....
是SHIP文件。编辑后无论战役还是对战都是无敌+无限超空间(除了联机对战...)
修改后别忘记在快捷方式下增加命令行-overridebigfile
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发表于 2009-1-2 03:23:19 | 显示全部楼层
无爱...反正偶是Complex党,这东西无效化...
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发表于 2009-1-4 23:30:18 | 显示全部楼层
我说  其实代码实际就改那几个字,用得着全部替换代码吗?
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