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[原创] 1V9锁定组队变态电脑用的主力舰

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发表于 2009-2-24 19:30:50 | 显示全部楼层 |阅读模式
改了PSI的,下面以光辉主力舰的修改为例,包括生产价格、生命、护盾、攻击和频率、部分射程、技能,行星轰炸没改,可以试试不造任何防御和军用:
CAPITALSHIP_PSIBATTLESHIP.entity
TXT
entityType "CapitalShip"
ability:0 "AbilityAntiMatterDetonate"
ability:1 "AbilityTaunt"
ability:2 "AbilityEnergyAbsorb"
ability:3 "AbilityBeamBlast"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
autoJoinFleetDefault TRUE
canBomb TRUE
hasBombingLevels FALSE
baseDamage 43.000000
basePopulationKilled 1.650000
bombingFreqTime 10.000000
baseRange 3000.000000
bombTransitTime 12.000000
bombEffectCount 30
bombEffectAngleVariance 15.000000
bombEffectsDef
        weaponType "Projectile"
        burstCount 1
        burstDelay 0.000000
        muzzleEffectName "Weapon_PsiCapitalPlanetBombing_Muzzle"
        muzzleSoundMinRespawnTime 0.100000
        muzzleSounds
                soundCount 1
                sound "WEAPON_PSI_PLANETBOMB_MUZZLE"
        hitEffectName "Weapon_PsiCapitalPlanetBombing_Hit"
        hitHullEffectSounds
                soundCount 3
                sound "EXPLOSION_SUB4"
                sound "EXPLOSION_SUB4_ALT1"
                sound "EXPLOSION_SUB4_ALT2"
        hitShieldsEffectSounds
                soundCount 3
                sound "EXPLOSION_SUB4"
                sound "EXPLOSION_SUB4_ALT1"
                sound "EXPLOSION_SUB4_ALT2"
        projectileTravelEffectName "Weapon_PsiCapitalPlanetBombing_Travel"
mainViewIcon "MAINVIEWICON_CAPITALSHIP_PSIBATTLESHIP"
basePrice
        credits 30000.000000
        metal 4000.000000
        crystal 250.000000
slotCount 50.000000
BuildTime 75.000000
MaxHullPoints
        StartValue 22000.000000
        ValueIncreasePerLevel 900.000000
MaxShieldPoints
        StartValue 17500.000000
        ValueIncreasePerLevel 1800.000000
HullPointRestoreRate
        StartValue 15.00000
        ValueIncreasePerLevel 1.00000
ShieldPointRestoreRate
        StartValue 30.000000
        ValueIncreasePerLevel 2.00000
ArmorPointsFromExperience
        StartValue 4.500000
        ValueIncreasePerLevel 0.400000
maxMitigation
        StartValue 0.650000
        ValueIncreasePerLevel 0.011110
MaxAntiMatter
        StartValue 240.000000
        ValueIncreasePerLevel 20.000000
AntiMatterRestoreRate
        StartValue 0.750000
        ValueIncreasePerLevel 0.080000
CultureProtectRate
        StartValue 0.300000
        ValueIncreasePerLevel 0.050000
NameStringID "IDS_CAPITALSHIP_PSIBATTLESHIP_NAME"
DescriptionStringID "IDS_CAPITALSHIP_PSIBATTLESHIP_DESCRIPTION"
picture "CAPITALSHIPPICTURE_PSIBATTLESHIP"
Prerequisites
        NumResearchPrerequisites 0
roleType "Invalid"
statCountType "CapitalShipBattleship"
numRandomDebrisLarge 4
numRandomDebrisSmall 17
numSpecificDebris 0
armorType "CapitalShip"
hudIcon "HUDICON_CAPITALSHIP_PSIBATTLESHIP"
smallHudIcon "HUDICONSMALL_CAPITALSHIP_PSIBATTLESHIP"
infoCardIcon "INFOCARDICON_CAPITALSHIP_PSIBATTLESHIP"
minZoomDistanceMult 1.250000
NumWeapons 3
Weapon
        WeaponType "Beam"
        damageEnums
                AttackType "CAPITALSHIP"
                DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
                DamageApplyType "OVERTIME"
                DamageType "ENERGY"
                WeaponClassType "BEAM"
        DamagePerBank:FRONT 1050.000000
        DamagePerBank:BACK 0.000000
        DamagePerBank:LEFT 0.000000
        DamagePerBank:RIGHT 0.000000
        Range 48000.000000
        PreBuffCooldownTime 7.000000
        CanFireAtFighter FALSE
        SynchronizedTargeting FALSE
        PointStaggerDelay 0.500000
        TravelSpeed 0.000000
        Duration 4.000000
        WeaponEffects
                weaponType "Beam"
                burstCount 1
                burstDelay 0.000000
                muzzleEffectName "Weapon_PsiCapitalBeamHeavy_Muzzle"
                muzzleSoundMinRespawnTime 0.100000
                muzzleSounds
                        soundCount 1
                        sound ""
                hitEffectName "Weapon_PsiCapitalBeamHeavy_Hit"
                hitHullEffectSounds
                        soundCount 1
                        sound ""
                hitShieldsEffectSounds
                        soundCount 1
                        sound ""
                beamEffectSounds
                        soundCount 1
                        sound "WEAPON_PSICAPITALBEAMHEAVY_TRAVEL"
                beamGlowTextureName "PsiCapitalBeam_Glow"
                beamCoreTextureName "PsiCapitalBeam_Core"
                beamWidth 300.000000
                beamGlowColor ffffffff
                beamCoreColor ffffffff
                beamTilingRate 3.000000
Weapon
        WeaponType "Projectile"
        damageEnums
                AttackType "CAPITALSHIP"
                DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
                DamageApplyType "BACKLOADED"
                DamageType "ENERGY"
                WeaponClassType "PLASMA"
        DamagePerBank:FRONT 55.000000
        DamagePerBank:BACK 0.000000
        DamagePerBank:LEFT 0.000000
        DamagePerBank:RIGHT 0.000000
        Range 5000.000000
        PreBuffCooldownTime 0.5500000
        CanFireAtFighter FALSE
        SynchronizedTargeting FALSE
        PointStaggerDelay 0.400000
        TravelSpeed 2000.000000
        Duration 0.000000
        WeaponEffects
                weaponType "Projectile"
                burstCount 20
                burstDelay 0.600000
                muzzleEffectName "Weapon_PsiCapitalPlasmaHeavy_Muzzle"
                muzzleSoundMinRespawnTime 0.100000
                muzzleSounds
                        soundCount 3
                        sound "WEAPON_PSICAPITALPLASMAHEAVY_MUZZLE"
                        sound "WEAPON_PSICAPITALPLASMAHEAVY_MUZZLE_ALT1"
                        sound "WEAPON_PSICAPITALPLASMAHEAVY_MUZZLE_ALT2"
                hitEffectName "Weapon_PsiCapitalPlasmaHeavy_Hit"
                hitHullEffectSounds
                        soundCount 1
                        sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
                hitShieldsEffectSounds
                        soundCount 1
                        sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
                projectileTravelEffectName "Weapon_PsiCapitalPlasmaHeavy_Travel"
Weapon
        WeaponType "Projectile"
        damageEnums
                AttackType "CAPITALSHIP"
                DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
                DamageApplyType "BACKLOADED"
                DamageType "ENERGY"
                WeaponClassType "LASERPSI"
        DamagePerBank:FRONT 0.000000
        DamagePerBank:BACK 0.000000
        DamagePerBank:LEFT 79.500000
        DamagePerBank:RIGHT 79.500000
        Range 4900.000000
        PreBuffCooldownTime 0.6000000
        CanFireAtFighter FALSE
        SynchronizedTargeting FALSE
        PointStaggerDelay 0.200000
        TravelSpeed 4000.000000
        Duration 0.000000
        WeaponEffects
                weaponType "Projectile"
                burstCount 20
                burstDelay 0.500000
                muzzleEffectName "Weapon_PsiCapitalLaserHeavy_Muzzle"
                muzzleSoundMinRespawnTime 0.100000
                muzzleSounds
                        soundCount 2
                        sound "WEAPON_PSICAPITALLASERHEAVY_MUZZLE"
                        sound "WEAPON_PSICAPITALLASERHEAVY_MUZZLE_ALT1"
                hitEffectName "Weapon_PsiCapitalLaserHeavy_Hit"
                hitHullEffectSounds
                        soundCount 1
                        sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
                hitShieldsEffectSounds
                        soundCount 1
                        sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
                projectileTravelEffectName "Weapon_PsiCapitalLaserHeavy_Travel"
m_weaponIndexForRange 0
mass 10000.000000
ShieldMeshName "Shield_PsiBattleship"
maxAccelerationLinear 100.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 1.000000
maxDecelerationAngular 9.999996
maxSpeedLinear 525.000000
squadTypeEntityDef:0 "SquadPsiCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadPsiBomber"
squadAntiMatterCost:1 0.000000
NumSoundsFor:ONATTACKORDERISSUED 3
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONATTACKORDERISSUED_0"
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONATTACKORDERISSUED_1"
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONATTACKORDERISSUED_2"
NumSoundsFor:ONCREATION 1
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONGENERALORDERISSUED_0"
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONGENERALORDERISSUED_1"
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONSELECTED_0"
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONSELECTED_1"
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "CAPITALSHIP_PSIBATTLESHIP_ONSTARTPHASEJUMP_0"
MeshName "CapitalShip_PsiBattleship"
ExhaustParticleSystemName "Exhaust_PsiBattleship"
ExplosionName "CapitalShip0"
CommandPoints
        StartValue 0.800000
        ValueIncreasePerLevel 0.200000
weaponCooldownDecreasePerc
        StartValue 0.000000
        ValueIncreasePerLevel 0.030000
weaponDamageIncreasePerc
        StartValue 0.000000
        ValueIncreasePerLevel 0.050000
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_PSICAPITALSHIP"
formationRank 0
minShadow 0.000000
maxShadow 0.400000

AbilityBeamBlast.entityTXT
entityType "Ability"
buffInstantActionType "ApplyTargettedBuffToSelf"
instantActionTriggerType "AlwaysPerform"
buffType "BuffBeamBlastCharging"
targetFilter
        numOwnerships 1
        ownership "Enemy"
        numObjects 3
        object "CapitalShip"
        object "Frigate"
        object "PlanetModule"
        numConstraints 0
range
        Level:0 8000.000000
        Level:1 0.000000
        Level:2 0.000000
effectInfo
        effectAttachInfo
                attachType "Invalid"
        smallEffectName ""
        largeEffectName ""
        soundID ""
needsToFaceTarget TRUE
canCollideWithTarget TRUE
moveThruTarget FALSE
isUltimateAbility TRUE
maxNumLevels 1
levelSourceType "Intrinsic"
minExperienceLevelRequired
        Level:0 5.000000
        Level:1 0.000000
        Level:2 0.000000
aiUseTime "OnlyInCombat"
aiUseTargetCondition "Any"
isAutoCastAvailable TRUE
isAutoCastOnByDefault FALSE
pickRandomPlanetToExploreForAutoCastTarget FALSE
ignoreNonCombatShipsForAutoCastTarget TRUE
onlyAutoCastWhenDamageTakenExceedsPerc 0.000000
useCostType "AntiMatter"
antiMatterCost
        Level:0 150.000000
        Level:1 0.000000
        Level:2 0.000000
cooldownTime
        Level:0 120.000000
        Level:1 0.000000
        Level:2 0.000000
researchPrerequisites
        NumResearchPrerequisites 0
nameStringID "IDS_ABILITY_BEAMBLAST_NAME"
descStringID "IDS_ABILITY_BEAMBLAST_DESCRIPTION"
hudIcon "HUDICON_ABILITY_BEAMBLAST"
smallHudIcon "HUDICON_ABILITY_BEAMBLAST"
infoCardIcon ""
 楼主| 发表于 2009-2-24 19:31:25 | 显示全部楼层
当然了,敌人就不要选PSI了=。=
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发表于 2010-2-18 12:45:01 | 显示全部楼层
这文件复制粘贴就可以吗?
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