Added a new "Entrenchment - ReadMe.txt" to teach the basics of Entrenchment and provide links to more detailed online information.
Fixed incorrect level parameters for Meteor Control upgrade for Advent star base.
Fleet supply used by ships queued for construction from an Argonev star base in orbit around neutral or enemy planets is now properly accounted for.
Mine detection ranges increased from 4000 to 5000 for all race's scout frigates.
Weapon ranges of scout frigates increased to match mine detection range.
Advent Homing Mines:
Target acquisition range reduced from 5500 to 4500.
Can no longer acquire structures and starbases as targets (though their area of effect damage will still damage them).
Fix for Auxiliary Government upgrade not working as intended.
Mass Disorientation max number of levels fixed.
Advent structures now have a max shield mitigation of 60% when under the effects of Shield Bestowal.
Immobile starbases rotate to face away from planet rather than toward it.
More robust fix for AOE shield and hull restore autocast.
Fixed starbase jiggles.
Fixed neutral siege ships from not bombing planet.
Fixed multi targetters from not grabbing new targets once a single target was acquired and new ones were brought in afterwards.
Players are now informed when AI players decide to surrender.
AI surrendering conditions tweaked.
Fixed ships from sometimes being able to fire when they are disabled by various means.
Fixed hangar bays from being able to fire at strike craft when not fully constructed.
Armistice now affects mines.
Fix for improper phase destabilization stacking.
Graphics & Effects -
Fix for Marza effects not hitting the right side of planet.
Meteors now fall from sky instead of the walls and floor.
Reduced debris spawned when mines detonate.
User Interface / HUD -
Starbase select hotkey fixed.
The 16th capital ship is no longer cut off by '...' in the cap ship crews infocard unless the player has more than 16 caps (through modding, etc.).
Built TEC space mines show up in the module counts in the Tactical Structures action grid.
Auxiliary Government now always displays text on the infocard of the planet it is affecting.
Star base constructors now have bandbox priority over trade and refinery ships.
Modding -
GalaxyForge maps now have their own directory and are no longer reliant on the manifest system. Once created, these should be placed in the appropriate directory (e.g on XP C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge).
More interface checking to make buffs more robust for modding.
Misc. -
Fix potential crash with ability range querying by autocast conditions.
Recorded game playback no longer causes auto-saved game files to be generated.
Massive memory savings particularly for large games.