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- 1970-1-1
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楼主 |
发表于 2009-7-9 13:40:09
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Datool不会用的看教程
武器添加教程,发完就失踪一段时间
universe\story\rules 文件夹里
里面有 episode_2.rules 这样的文件..数字是1到6如果我没记错的话
加武器的话,建议在Raptor Raid这个任务里加,之前我搞了,游戏变的不稳定(我没有详细的改,所以是应该可以修复的)
(修改Rules文件用笔记本/Notepad修改就可以了)
先拿我修改过的Episode_2来做示例(这个示例就是Raptor Raid任务,里面有乱码,因为机器不支持Unicode的文字,红色部分为我自己加的武器,蓝色部分就是你拿来加武器的数量,以及种类) ////////////////////////////////////////////////////////////////////////////////
// mission 2/1
中间的都不要改
//// Difficulty ////
ChooseFirst(
uDifficultyLevel()=1, ------难易度,1是简单,2是中级,3是高级
// Resource pontok a hajokhoz
AngelwingC:uSetResourcePoints(20);
// Hajo javitas, inicializalas
//Res:1, Rep:0
uRepairPlayersFleet(1,1);
// Devtype lock, unclock
// uEnableDevType(devtype, enable)
/////////////////////////////////////////////////////////////
// Raktarkeszlet
uClearResourceStock();
//Fegyverek
uAddDevicesToStock(#weap_eShell2,5);
uAddDevicesToStock(#weap_blinder,2);
uAddDevicesToStock(#weap_eBomb,2);
uAddDevicesToStock(#weap_Plasma,5);
uAddDevicesToStock(#weap_liLaser2,5);
uAddDevicesToStock(#weap_heLaser2,5);
uAddDevicesToStock(#weap_Flak2,5);
uAddDevicesToStock(#weap_Torp2,5);
uAddDevicesToStock(#weap_Gun2,5);
uAddDevicesToStock(#weap_Miss2,2);
uAddDevicesToStock(#weap_eShell3,5);
uAddDevicesToStock(#weap_eTorp,2);
uAddDevicesToStock(#weap_eBomb2,2);
uAddDevicesToStock(#weap_Plasma2,5);
uAddDevicesToStock(#weap_Plasma3,4);
uAddDevicesToStock(#weap_eBomb3,2);
uAddDevicesToStock(#weap_liLaser3,4);
uAddDevicesToStock(#weap_heLaser3,4);
uAddDevicesToStock(#weap_Flak3,10);
uAddDevicesToStock(#weap_Torp3,5);
uAddDevicesToStock(#weap_Gun3,5);
uAddDevicesToStock(#weap_Miss3,2);
uAddDevicesToStock(#weap_eSkeeter,10);
uAddDevicesToStock(#weap_laserx2,10); -装备名字后面跟着的数字是可用数量
uAddDevicesToStock(#weap_laserx3,10);
uAddDevicesToStock(#weap_AAflak,10);
// Squads
uAddDevicesToStock(#weap_Fighter,15);
uAddDevicesToStock(#weap_Marine,8);
uAddDevicesToStock(#weap_Gunboat,13);
uAddDevicesToStock(#weap_Bomber,10);
uAddDevicesToStock(#weap_Cyborg,6);
uAddDevicesToStock(#weap_aFighter,16);
uAddDevicesToStock(#weap_aGunboat,14);
uAddDevicesToStock(#weap_aBomber,12);
uAddDevicesToStock(#weap_flaker,100);
// Shields
uAddDevicesToStock(#shld_1_b123,2);
uAddDevicesToStock(#shld_1_s123,2);
uAddDevicesToStock(#shld_1_b124,3);
uAddDevicesToStock(#shld_1_s124,3);
uAddDevicesToStock(#shld_1_b125,3);
uAddDevicesToStock(#shld_1_s125,3);
// Engines
uAddDevicesToStock(#eng_sPlasEng,2);
uAddDevicesToStock(#eng_bPlasEng,2);
uAddDevicesToStock(#eng_secPlasEng,4);
uAddDevicesToStock(#eng_sPhotEng,3);
uAddDevicesToStock(#eng_bAmatEng,2);
uAddDevicesToStock(#eng_comDrive,3);
uAddDevicesToStock(#eng_tacDrive,4);
uAddDevicesToStock(#eng_atacDrive,2);
// Support
uAddDevicesToStock(#supp_sensor2,3);
uAddDevicesToStock(#supp_sensor3,4);
uAddDevicesToStock(#supp_ecm,2);
uAddDevicesToStock(#supp_ecm2,3);
uAddDevicesToStock(#supp_eccm,2);
uAddDevicesToStock(#supp_eccm2,3);
uAddDevicesToStock(#supp_bWGen2,3);
uAddDevicesToStock(#supp_cWGen2,4);
uAddDevicesToStock(#supp_tWGen2,4);
uAddDevicesToStock(#supp_secWGen,4);
uAddDevicesToStock(#supp_secWGen2,4);
uAddDevicesToStock(#supp_sSGen2,4);
uAddDevicesToStock(#supp_mSGen2,4);
uAddDevicesToStock(#supp_bSGen2,3);
uAddDevicesToStock(#supp_res2,5);
uAddDevicesToStock(#supp_res3,5);
大家还记得把,之前我提到的,Info_Category "info_flaker_squad",那是给舰载机的,如果没有_Squad的话,就算你加在这里也用不了,如果是防空炮,就得这样: Info_AAFlak_Spec,平时的武器无需加后缀,游戏会给你自动分类
武器进了游戏之后只会显示Weap_武器的代号名,因为有一个语言文件没搞好,但是由于我的机器不支持Unicode文字,所以没有深入研究 |
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