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我建了几个euipment dock和trading station,把我生产的东西运到里面,但是NPC很少来买,我在官网发现了这么一篇文章
也是同样的问题,自建DOCK不能开展贸易。有一个人是这么回答的:
AI's EDs & TSs has unlimit credits and wares disappearing after their cycle time, but player's owned doesnt. If you set your wares at max price, you will notice NPC frieghters which are MK3, meaning they will come to your dock selling wares but unlikely they will buy any from yours unless you drop prices lower to minimium. The problem with this game is the forever average prices on wares at NPC EDs & TSs which does not keep changing their prices regardless how much are in stock. IMO, EDs & TSs are worth it in X2 but not in X3 unless next patch fix prices changing for all wares, or all NPC stations, EDs, TSs to have frieghters assigned as home for buying wares like X2. Thats why I quitted on building high end weapons, missiles, tech factories, but only sell energy cells and use bunch of MK3 freighters for sector/universe trading across universe to make faster profits. Im not sure if any NPC MK3 freighters does respawn after they get destroyed, meaning I could eliminate many or all of them to improve my profits comparing as eliminating competitive stations in X2. It would make sense if X3 was a multiplayer game since its depends mainly on MK3 mostly, but I prefer bring X2's NPC frieghters assigned as home to every stations back to X3 if they dont change the price changing depending on amount of stock features for all NPC EDs & TSs. X3 is missing some of other X2's profits advantage features like NPC GPPC, BPPC, & 125mw still buying resources after stock is full, some EDs can still buy as many wares if they arent listed as buyable. I sure missed these features.
他说NPC的贸易站会自动消耗货物,玩家的不行。当你把站里的货物价格设置到最高,NPC把别的地区的货物运来卖给你的站。只有你把自建DOCK里面物品价格降到最低,才有NPC来买。这个游戏的问题就是NPC的站里永远是平均价格,不会随货物数量变化。
不知道是否是这样? |
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